[FEATURE] Zones by Froggychum

30 cards in Multiverse

10 commons, 10 uncommons, 5 rares, 5 mythics

6 white, 6 blue, 6 black, 6 red, 6 green

36 comments total

colored cards for each place where things do the happenstuffs

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If you drawing a card besides the first card drawn each turn causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
last 2020-08-29 16:13:07 by Froggychum
Untap target permanent you control
Academia – If you own three or more instant and/or sorcery cards in exile, instead untap all permanents you control.
Exile Academic Expulsion.
last 2020-08-29 04:00:13 by zzo38
Target player mills three cards.
{4}{b}, {t}: Destroy all creatures. Exile Demon's Device.
last 2019-04-23 17:39:37 by Froggychum
Return target creature card with converted mana cost 2 or less from your graveyard to your hand.
last 2019-04-23 17:35:40 by Froggychum

Recent comments: (all recent activity)
On Controlled Capital:

Thanks for your patience, it seems my reading comprehension skills have gotten a lot weaker since school ended!

On Controlled Capital:

It is still wrong; it should probably say something like "If you draw a card besides the first card drawn each turn and drawing that card causes a triggered ability of a permanent you control to trigger..." (The use of the word "whenever" makes it seem like this ability is a triggered ability too, which it isn't; if it were, the timing wouldn't work properly.)

On Academic Expulsion:

Yes, you can own cards in exile. All objects, regardless of what zone they are in, are owned by some player.

On Academic Expulsion:

Thanks for the information!

Perhaps the ability word could require that you own three or more cards in exile rather than control?

Can you own cards in exile? I'd assume so...

I don't want to change this to be symmetrical (saying as long as you there are N or more cards in exile) because that might cause the cards you'd want to run with this (cards that exile your opponents cards rather than your own) to be totally different... that would be the same as basically fully changing the mechanic... in a roundabout way.

On Academic Expulsion:

You can't control objects in exile (only objects in the battlefield stack, and sometimes command zone, have controllers).

Also, you might make the first ability to not require that you control the target permanent. (If you meet the Academia criteria then you cannot choose to untap opponent's cards instead, or less than all of your own, then; that is a slight draw back, I suppose, which is OK and I like that idea.)

On Controlled Capital:

The wording is wrong (it confusingly resembles a triggered ability, which it isn't), although the effect would work. See the cards linked in comment 104101 for the correct wording, please.

On Controlled Capital:

I personally love it, Naban especially feels super useful for an archtype we've had forever! Teysa is cool too, but lots of tokens already have both. I'd play her anyways tho :P

On Demon's Device:

Thank you!

I read this and I'll keep some thoughts in mind!

btw my ideal red boardwipe is Pyroclasm or even reverse Solar Blaze

Edit: by the latter I mean high-power matters... don't know if that could work

On Raise Flesh and Bones:

That's good !

Is it powerful enough, or should I put it right OTB.?

On Rummage through Loot:

is my card too weak for once? i assume so.. but i don't really know how to make it better without making it too good.

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