Innistrad++: Card List
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# | Name | Colour | Rarity | Cost | Type | P | T | Card text | Comments | Recent comment |
---|---|---|---|---|---|---|---|---|---|---|
1 | Chime the Hours | White | Common | ![]() ![]() |
Instant | This turn and the next are days. | 0 | |||
2 | Frontline Soldier (Night Stalker) | White | Common | ![]() ‑‑‑‑ ![]() |
Creature – Soldier ‑‑‑‑ Creature – Soldier |
0 ‑‑‑‑ 0 |
1 ‑‑‑‑ 1 |
First strike ‑‑‑‑ Deathtouch |
0 | |
3 | Frozen in Time | White | Common | ![]() ![]() |
Enchantment – Aura |
When Frozen in Time enters the battlefield, choose day or night.
Enchanted creature considers the time to be that choice. |
0 | |||
4 | No Evil | White | Uncommon | ![]() ![]() ![]() |
Enchantment |
Night time creatures have an upkeep cost of ![]() |
0 | |||
5 | Reap the Rewards (Rob the Bank) | White | Common | ![]() ![]() ‑‑‑‑ ![]() ![]() |
Enchantment ‑‑‑‑ Enchantment |
Whenever you gain life, you may untap a creature you control. ‑‑‑‑ Whenever you lose life, you may have target player discard a card. |
0 | |||
6 | Careful Measurements | Blue | Rare | ![]() ![]() |
Enchantment | At the beginning of your upkeep, choose day or night. On your turn, it is that time. | 0 | |||
7 | Constantine the Younger (Constantine the Elder) | Blue | Rare | ![]() ![]() ‑‑‑‑ ![]() ![]() |
Creature – Human ‑‑‑‑ Creature – Human |
1 ‑‑‑‑ 2 |
2 ‑‑‑‑ 1 |
Defender
Whenever Constantine the Younger transforms, return target creature to its owner's hand. ‑‑‑‑ Whenever Constantine the Elder transforms, Constantine the Elder deals 3 damage to target creature or player. |
0 | |
8 | Dinner Time | Blue | Rare | ![]() ![]() |
Enchantment |
Whenever two days follow consecutively, put an egg counter on Dinner Time.
Remove 20 egg counters: You win the game. |
0 | |||
9 | Dr. Jekyll (Mr. Hyde) | Blue | Rare | ![]() ![]() ![]() ‑‑‑‑ ![]() ![]() ![]() |
Creature – Human ‑‑‑‑ Creature – Wolf |
1 ‑‑‑‑ 1 |
1 ‑‑‑‑ 1 |
![]() ‑‑‑‑ ![]() |
0 | |
10 | Sea Snake | Blue | Common | ![]() ![]() |
Creature – Snake | 2 | 2 |
Whenever two days follow consecutively, you may put a +1/+1 counter on Sea Snake.
Whenever two nights follow consecutively, put a -1/-1 counter on Sea Snake. |
0 | |
11 | Spitbug (Thrumweevil) | Blue | Common | ![]() ![]() ![]() ‑‑‑‑ ![]() ![]() |
Creature – Insect ‑‑‑‑ Creature – Insect |
0 ‑‑‑‑ 2 |
1 ‑‑‑‑ 2 |
![]() ‑‑‑‑ Battle cry |
0 | |
12 | Tick the Minutes | Blue | Uncommon | ![]() ![]() ![]() |
Instant | Return all night time permanents to their owner's hands. | 0 | |||
13 | Too Hot (Too Cold) | Blue | Common | ![]() ‑‑‑‑ ![]() |
Creature – Wimp ‑‑‑‑ Creature – Wimp |
1 ‑‑‑‑ 1 |
1 ‑‑‑‑ 1 |
Flying
Whenever the time changes, transform all Wimps at random. ‑‑‑‑ ![]() Whenever the time changes, transform all Wimps at random. |
0 | |
14 | Fuzzybat | Black | Common | ![]() ![]() |
Creature – Bat | 1 | 1 | Night: Fuzzybat has Flying. | 0 | |
15 | Nightfall | Black | Common | ![]() ![]() |
Sorcery |
Day: Target player sacrifices a creature.
Night: Target player sacrifices two creatures. |
0 | |||
16 | Reveal | Black | Uncommon | ![]() ![]() |
Sorcery |
Reveal ![]() |
0 | |||
17 | The Watch of Doom | Black | Rare | ![]() ![]() ![]() |
Enchantment – Watch |
When The Watch of Doom enters the battlefield, destroy all non-Watch enchantments.
It is always night. |
0 | |||
18 | Burr | Red | Common | ![]() ![]() |
Enchantment – Aura |
![]() |
0 | |||
19 | Risky Business (Mutually Assured Destruction) | Red | Uncommon | ![]() ![]() ![]() ‑‑‑‑ ![]() ![]() ![]() |
Enchantment ‑‑‑‑ Enchantment |
At the beginning of your upkeep, Risky Business deals 2 damage to each opponent. ‑‑‑‑ At the end of each player's turn, each player loses 1 life. |
0 | |||
20 | Scattershrapnel | Red | Uncommon | ![]() ![]() ![]() |
Sorcery | Gain control of target artifact. Untap it. Destroy it the next time two nights follow consecutively. | 0 | |||
21 | Snarling Wolf | Red | Common | ![]() ![]() |
Creature – Wolf | 1 | 1 | Snarling Wolf gets +2/+2 during the day. | 0 | |
22 | Daybreak | Green | Common | ![]() ![]() |
Instant |
Day: Put two +1/+1 counters on target double-faced creature.
Night: Target creature gains Trample until end of turn. |
0 | |||
23 | Restless Sleep | Green | Common | ![]() ![]() |
Enchantment | On your turn, it is neither night nor day and double-face cards are 2/2 green Wolves. | 0 | |||
24 | Oh, no! Garruk (Card16064) | Hybrid | Mythic | ![]() ![]() ![]() |
Planeswalker – Garruk ‑‑‑‑ Planeswalker – Garruk |
3 |
+1: Put a 2/2 green Wolf token onto the battlefield.
-3: Creatures you control gain Trample and +2/+2 until end of turn. Transform Oh, no! Garruk. ‑‑‑‑ +1: Target player sacrifices a creature. |
0 | ||
25 | Derkadirk | Artifact | Common | ![]() |
Artifact – Equipment |
Equip ![]() Whenever the time changes, you may untap equipped creature. |
0 | |||
26 | Gold (Silver) | Artifact | Uncommon | ![]() ‑‑‑‑ ![]() |
Artifact ‑‑‑‑ Artifact |
![]() ![]() ‑‑‑‑ ![]() ![]() |
0 | |||
27 | Null Pointer Exception (Stack Overflow) | Artifact | Rare | ![]() ‑‑‑‑ ![]() |
Artifact – Creature ‑‑‑‑ Artifact – Creature |
1 ‑‑‑‑ 1 |
1 ‑‑‑‑ 1 |
If Null Pointer Exception would leave the battlefield, you may lose 2 life and transform it instead. ‑‑‑‑ If Stack Overflow would leave the battlefield, you may get a poison counter and transform it instead. |
0 | |
28 | The City of Nowhere (The City of Townsville) | Land | Common | Land – Mountain ‑‑‑‑ Land – Plains |
0 |
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