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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Chime the Hours White Common 2{1}{w} Instant This turn and the next are days. 0
2 Frontline Soldier (Night Stalker) White Common 1 {w}
‑‑‑‑
{g}
Creature – Soldier
‑‑‑‑
Creature – Soldier
0
‑‑‑‑
0
1
‑‑‑‑
1
First strike
‑‑‑‑
Deathtouch
0
3 Frozen in Time White Common 2{1}{w} Enchantment – Aura When Frozen in Time enters the battlefield, choose day or night.

Enchanted creature considers the time to be that choice.
0
4 No Evil White Uncommon 3{1}{w}{w} Enchantment Night time creatures have an upkeep cost of {1}. 0
5 Reap the Rewards (Rob the Bank) White Common 4 {3}{w}
‑‑‑‑
{3}{b}
Enchantment
‑‑‑‑
Enchantment
Whenever you gain life, you may untap a creature you control.
‑‑‑‑
Whenever you lose life, you may have target player discard a card.
0
6 Careful Measurements Blue Rare 3{2}{u} Enchantment At the beginning of your upkeep, choose day or night. On your turn, it is that time. 0
7 Constantine the Younger (Constantine the Elder) Blue Rare 2 {u}{u}
‑‑‑‑
{r}{r}
Creature – Human
‑‑‑‑
Creature – Human
1
‑‑‑‑
2
2
‑‑‑‑
1
Defender

Whenever Constantine the Younger transforms, return target creature to its owner's hand.
‑‑‑‑
Whenever Constantine the Elder transforms, Constantine the Elder deals 3 damage to target creature or player.
0
8 Dinner Time Blue Rare 5{4}{u} Enchantment Whenever two days follow consecutively, put an egg counter on Dinner Time.

Remove 20 egg counters: You win the game.
0
9 Dr. Jekyll (Mr. Hyde) Blue Rare 4 {2}{u}{u}
‑‑‑‑
{2}{r}{r}
Creature – Human
‑‑‑‑
Creature – Wolf
1
‑‑‑‑
1
1
‑‑‑‑
1
{t}: Draw two cards.
‑‑‑‑
{t}: Draw three cards, then discard three at random.
0
10 Sea Snake Blue Common 2{1}{u} Creature – Snake 2 2 Whenever two days follow consecutively, you may put a +1/+1 counter on Sea Snake.

Whenever two nights follow consecutively, put a -1/-1 counter on Sea Snake.
0
11 Spitbug (Thrumweevil) Blue Common 3 {u}{u}{u}
‑‑‑‑
{2}{g}
Creature – Insect
‑‑‑‑
Creature – Insect
0
‑‑‑‑
2
1
‑‑‑‑
2
{t}: Attacking creatures get -1/-0 until end of turn.
‑‑‑‑
Battle cry
0
12 Tick the Minutes Blue Uncommon 6{4}{u}{u} Instant Return all night time permanents to their owner's hands. 0
13 Too Hot (Too Cold) Blue Common 1 {u}
‑‑‑‑
{r}
Creature – Wimp
‑‑‑‑
Creature – Wimp
1
‑‑‑‑
1
1
‑‑‑‑
1
Flying

Whenever the time changes, transform all Wimps at random.
‑‑‑‑
{t}: Deal 1 damage to target player.

Whenever the time changes, transform all Wimps at random.
0
14 Fuzzybat Black Common 2{1}{b} Creature – Bat 1 1 Night: Fuzzybat has Flying. 0
15 Nightfall Black Common 2{b}{b} Sorcery Day: Target player sacrifices a creature.

Night: Target player sacrifices two creatures.
0
16 Reveal Black Uncommon 1{x}{b} Sorcery Reveal {x} cards from the top of your library. For each card matching the current time, target player loses 1 life. 0
17 The Watch of Doom Black Rare 4{2}{b}{b} Enchantment – Watch When The Watch of Doom enters the battlefield, destroy all non-Watch enchantments.

It is always night.
0
18 Burr Red Common 2{1}{r} Enchantment – Aura {r}: Flip a coin. If you win, transform enchanted creature and it deals 1 damage to its controller. 0
19 Risky Business (Mutually Assured Destruction) Red Uncommon 3 {r}{r}{r}
‑‑‑‑
{b}{b}{b}
Enchantment
‑‑‑‑
Enchantment
At the beginning of your upkeep, Risky Business deals 2 damage to each opponent.
‑‑‑‑
At the end of each player's turn, each player loses 1 life.
0
20 Scattershrapnel Red Uncommon 4{2}{r}{r} Sorcery Gain control of target artifact. Untap it. Destroy it the next time two nights follow consecutively. 0
21 Snarling Wolf Red Common 2{1}{r} Creature – Wolf 1 1 Snarling Wolf gets +2/+2 during the day. 0
22 Daybreak Green Common 2{1}{g} Instant Day: Put two +1/+1 counters on target double-faced creature.

Night: Target creature gains Trample until end of turn.
0
23 Restless Sleep Green Common 4{3}{g} Enchantment On your turn, it is neither night nor day and double-face cards are 2/2 green Wolves. 0
24 Oh, no! Garruk (Card16064) Hybrid Mythic 4 {2}{g}{b} Planeswalker – Garruk
‑‑‑‑
Planeswalker – Garruk
3 +1: Put a 2/2 green Wolf token onto the battlefield.
-3: Creatures you control gain Trample and +2/+2 until end of turn. Transform Oh, no! Garruk.

‑‑‑‑
+1: Target player sacrifices a creature.
0
25 Derkadirk Artifact Common 2{2} Artifact – Equipment Equip {3}

Whenever the time changes, you may untap equipped creature.
0
26 Gold (Silver) Artifact Uncommon 4 {4}
‑‑‑‑
{2}
Artifact
‑‑‑‑
Artifact
{t}: Add {4} to your mana pool.
‑‑‑‑
{t}: Add {2} to your mana pool.
0
27 Null Pointer Exception (Stack Overflow) Artifact Rare 3 {3}
‑‑‑‑
{3}
Artifact – Creature
‑‑‑‑
Artifact – Creature
1
‑‑‑‑
1
1
‑‑‑‑
1
If Null Pointer Exception would leave the battlefield, you may lose 2 life and transform it instead.
‑‑‑‑
If Stack Overflow would leave the battlefield, you may get a poison counter and transform it instead.
0
28 The City of Nowhere (The City of Townsville) Land Common 0 Land – Mountain
‑‑‑‑
Land – Plains
0
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