Innistrad++: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Flying
Whenever the time changes, transform all Wimps at random. 1/1
![]() Whenever the time changes, transform all Wimps at random. 1/1
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![]() 1/1
![]() 1/1
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Gain control of target artifact. Untap it. Destroy it the next time two nights follow consecutively.
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At the beginning of your upkeep, Risky Business deals 2 damage to each opponent.
At the end of each player's turn, each player loses 1 life.
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Whenever two days follow consecutively, you may put a +1/+1 counter on Sea Snake.
Whenever two nights follow consecutively, put a -1/-1 counter on Sea Snake. 2/2
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When Frozen in Time enters the battlefield, choose day or night.
Enchanted creature considers the time to be that choice. |
Equip
![]() Whenever the time changes, you may untap equipped creature. |
Day: Put two +1/+1 counters on target double-faced creature.
Night: Target creature gains Trample until end of turn. |
![]() 0/1
Battle cry
2/2
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Day: Target player sacrifices a creature.
Night: Target player sacrifices two creatures. |
Snarling Wolf gets +2/+2 during the day.
1/1
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This turn and the next are days.
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Night: Fuzzybat has Flying.
1/1
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Too Hot
(common, foil)
Dr. Jekyll
(rare)
Scattershrapnel
(uncommon)
Risky Business
(uncommon)
Gold
(uncommon)
Sea Snake
(common)
Frozen in Time
(common)
Derkadirk
(common)
Daybreak
(common)
Spitbug
(common)
Nightfall
(common)
Snarling Wolf
(common)
Chime the Hours
(common)
Fuzzybat
(common)
Forest
(basic)