Innistrad++: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When The Watch of Doom enters the battlefield, destroy all non-Watch enchantments.
It is always night. |
Night time creatures have an upkeep cost of
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Return all night time permanents to their owner's hands.
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Reveal
cards from the top of your library. For each card matching the current time, target player loses 1 life. |
Whenever two days follow consecutively, you may put a +1/+1 counter on Sea Snake.
Whenever two nights follow consecutively, put a -1/-1 counter on Sea Snake. 2/2
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This turn and the next are days.
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Whenever you gain life, you may untap a creature you control.
Whenever you lose life, you may have target player discard a card.
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Equip
Whenever the time changes, you may untap equipped creature. |
Flying
Whenever the time changes, transform all Wimps at random. 1/1
: Deal 1 damage to target player.
Whenever the time changes, transform all Wimps at random. 1/1
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Day: Put two +1/+1 counters on target double-faced creature.
Night: Target creature gains Trample until end of turn. |
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Snarling Wolf gets +2/+2 during the day.
1/1
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First strike
0/1
Deathtouch
0/1
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Day: Target player sacrifices a creature.
Night: Target player sacrifices two creatures. |
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The Watch of Doom
(rare)
No Evil
(uncommon)
Tick the Minutes
(uncommon)
Reveal
(uncommon)
Sea Snake
(common)
Chime the Hours
(common)
Reap the Rewards
(common)
Derkadirk
(common)
Too Hot
(common)
Daybreak
(common)
Snarling Wolf
(common)
The City of Nowhere
(common)
Frontline Soldier
(common)
Nightfall
(common)
Island
(basic)








: Deal 1 damage to target player.