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Showing all 28 cards
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This turn and the next are days.
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First strike
0/1
Deathtouch
0/1
When Frozen in Time enters the battlefield, choose day or night.
Enchanted creature considers the time to be that choice.
Enchanted creature considers the time to be that choice.
Night time creatures have an upkeep cost of
.

Whenever you gain life, you may untap a creature you control.
Whenever you lose life, you may have target player discard a card.
At the beginning of your upkeep, choose day or night. On your turn, it is that time.
Defender
Whenever Constantine the Younger transforms, return target creature to its owner's hand.
Whenever Constantine the Younger transforms, return target creature to its owner's hand.
1/2
Whenever Constantine the Elder transforms, Constantine the Elder deals 3 damage to target creature or player.
2/1
Whenever two days follow consecutively, put an egg counter on Dinner Time.
Remove 20 egg counters: You win the game.
Remove 20 egg counters: You win the game.

1/1

1/1
Whenever two days follow consecutively, you may put a +1/+1 counter on Sea Snake.
Whenever two nights follow consecutively, put a -1/-1 counter on Sea Snake.
Whenever two nights follow consecutively, put a -1/-1 counter on Sea Snake.
2/2

0/1
Battle cry
2/2
Return all night time permanents to their owner's hands.
Flying
Whenever the time changes, transform all Wimps at random.
Whenever the time changes, transform all Wimps at random.
1/1

Whenever the time changes, transform all Wimps at random.
1/1
Night: Fuzzybat has Flying.
1/1
Day: Target player sacrifices a creature.
Night: Target player sacrifices two creatures.
Night: Target player sacrifices two creatures.
Reveal
cards from the top of your library. For each card matching the current time, target player loses 1 life.

When The Watch of Doom enters the battlefield, destroy all non-Watch enchantments.
It is always night.
It is always night.

At the beginning of your upkeep, Risky Business deals 2 damage to each opponent.
At the end of each player's turn, each player loses 1 life.
Gain control of target artifact. Untap it. Destroy it the next time two nights follow consecutively.
Snarling Wolf gets +2/+2 during the day.
1/1
Day: Put two +1/+1 counters on target double-faced creature.
Night: Target creature gains Trample until end of turn.
Night: Target creature gains Trample until end of turn.
On your turn, it is neither night nor day and double-face cards are 2/2 green Wolves.
+1: Put a 2/2 green Wolf token onto the battlefield.
-3: Creatures you control gain Trample and +2/+2 until end of turn. Transform Oh, no! Garruk.
-3: Creatures you control gain Trample and +2/+2 until end of turn. Transform Oh, no! Garruk.
3
+1: Target player sacrifices a creature.
Equip
Whenever the time changes, you may untap equipped creature.

Whenever the time changes, you may untap equipped creature.




If Null Pointer Exception would leave the battlefield, you may lose 2 life and transform it instead.
1/1
If Stack Overflow would leave the battlefield, you may get a poison counter and transform it instead.
1/1
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