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Showing all 28 cards

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 C 
Instant
This turn and the next are days.
 C 
Creature – Soldier
First strike
0/1
Night Stalker
{g}
 
 C 
Creature – Soldier
Deathtouch
0/1
 C 
Enchantment – Aura
When Frozen in Time enters the battlefield, choose day or night.

Enchanted creature considers the time to be that choice.
{1}{w}{w}
 
 U 
Enchantment
Night time creatures have an upkeep cost of {1}.
 C 
Enchantment
Whenever you gain life, you may untap a creature you control.
Rob the Bank
{3}{b}
 
 C 
Enchantment
Whenever you lose life, you may have target player discard a card.
 R 
Enchantment
At the beginning of your upkeep, choose day or night. On your turn, it is that time.
 R 
Creature – Human
Defender

Whenever Constantine the Younger transforms, return target creature to its owner's hand.
1/2
Constantine the Elder
{r}{r}
 
 R 
Creature – Human
Whenever Constantine the Elder transforms, Constantine the Elder deals 3 damage to target creature or player.
2/1
 R 
Enchantment
Whenever two days follow consecutively, put an egg counter on Dinner Time.

Remove 20 egg counters: You win the game.
 R 
Creature – Human
{t}: Draw two cards.
1/1
Mr. Hyde
{2}{r}{r}
 
 R 
Creature – Wolf
{t}: Draw three cards, then discard three at random.
1/1
 C 
Creature – Snake
Whenever two days follow consecutively, you may put a +1/+1 counter on Sea Snake.

Whenever two nights follow consecutively, put a -1/-1 counter on Sea Snake.
2/2
{u}{u}{u}
 
 C 
Creature – Insect
{t}: Attacking creatures get -1/-0 until end of turn.
0/1
Thrumweevil
{2}{g}
 
 C 
Creature – Insect
Battle cry
2/2
 U 
Instant
Return all night time permanents to their owner's hands.
{u}
 
 C 
Creature – Wimp
Flying

Whenever the time changes, transform all Wimps at random.
1/1
Too Cold
{r}
 
 C 
Creature – Wimp
{t}: Deal 1 damage to target player.

Whenever the time changes, transform all Wimps at random.
1/1
 C 
Creature – Bat
Night: Fuzzybat has Flying.
1/1
 C 
Sorcery
Day: Target player sacrifices a creature.

Night: Target player sacrifices two creatures.
{x}{b}
 
 U 
Sorcery
Reveal {x} cards from the top of your library. For each card matching the current time, target player loses 1 life.
 R 
Enchantment – Watch
When The Watch of Doom enters the battlefield, destroy all non-Watch enchantments.

It is always night.
{1}{r}
 
 C 
Enchantment – Aura
{r}: Flip a coin. If you win, transform enchanted creature and it deals 1 damage to its controller.
 U 
Enchantment
At the beginning of your upkeep, Risky Business deals 2 damage to each opponent.
Mutually Assured Destruction
{b}{b}{b}
 
 U 
Enchantment
At the end of each player's turn, each player loses 1 life.
 U 
Sorcery
Gain control of target artifact. Untap it. Destroy it the next time two nights follow consecutively.
 C 
Creature – Wolf
Snarling Wolf gets +2/+2 during the day.
1/1
 C 
Instant
Day: Put two +1/+1 counters on target double-faced creature.

Night: Target creature gains Trample until end of turn.
 C 
Enchantment
On your turn, it is neither night nor day and double-face cards are 2/2 green Wolves.
 M 
Planeswalker – Garruk
+1: Put a 2/2 green Wolf token onto the battlefield.
-3: Creatures you control gain Trample and +2/+2 until end of turn. Transform Oh, no! Garruk.
3
 
 M 
Planeswalker – Garruk
+1: Target player sacrifices a creature.
 C 
Artifact – Equipment
Equip {3}

Whenever the time changes, you may untap equipped creature.
{4}
 
 U 
Artifact
{t}: Add {4} to your mana pool.
Silver
{2}
 
 U 
Artifact
{t}: Add {2} to your mana pool.
 R 
Artifact – Creature
If Null Pointer Exception would leave the battlefield, you may lose 2 life and transform it instead.
1/1
Stack Overflow
{3}
 
 R 
Artifact – Creature
If Stack Overflow would leave the battlefield, you may get a poison counter and transform it instead.
1/1
 C 
Land – Mountain
The City of Townsville
 
 C 
Land – Plains

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