Drisdalton Envaulted: Card List

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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Anthem of the Curious White Uncommon 2{1}{w} Enchantment At the beginning of your upkeep, creatures you control get +1/+1 until end of turn if you cast another noncreature spell since your last turn 0
2 Arms Secretary White Rare 3{1}{w}{w} Creature – Human Soldier Advisor 1 3 Whenever another creature you control becomes equipped, you may untap another creature you control that is also equipped. When you do put a +1/+1 counter on that creature. 3 1546819427 on 07 Jan 2019 by Vitenka
3 Blessing Enchantress White Uncommon 3{2}{w} Creature – Human Wizard 2 2 Whenever an ability of another enchantment you control triggers, gain 2 life. 0
4 Captain of Valiance White Uncommon 4{2}{w}{w} Creature – Human Soldier 3 4 Vigilance, First Strike.
Other creatures you control have First Strike.
0
5 Clouding Field White Uncommon 3{2}{w} Enchantment During combat on your turn, you may prevent up to 3 damage that would be
dealt to you, creatures or planeswalkers you control.
0
6 Dependable Compatriot White Common 2{1}{w} Creature – Human Soldier 2 2 When Dependable Compatriot enters the battlefield, if you control another equipped creature, put a +1/+1 counter on Dependable Compatriot 0
7 Early Bird's Rising White Uncommon 4{2}{w}{w} Enchantment At the beginning of your upkeep, you may put a creature card from your hand with converted mana cost 3 or less onto the battlefield. When you do, create a 1/1 white Bird creature token with Flying and Lifelink. 0
8 Enfranchised Soldier White Common 2{1}{w} Creature – Human Soldier 2 2 Lifelink 0
9 Esteemed Enchantress White Common 3{2}{w} Creature – Human Wizard 2 3 Prowess
{1}, Return an enchantment card you control to your hand: Draw a card and gain 4 life
0
10 General of Assault White Rare 6{4}{w}{w} Creature – Human Soldier 4 6 Equipped creatures you control get +1/+1 for each equipment attached to them. 0
11 Honorable Rematch White Rare 2{1}{w} Sorcery Return target creature card that entered the graveyard this turn to the battlefield. It gets +1/+1 until end of turn. 0
12 Intense Instruction White Common 1{w} Instant Put a +1/+1 counter on target creature you control. Untap it. 0
13 Plateau Scout White Common 3{2}{w} Creature – Human Soldier Scout 2 2 When Plateau Scout enters the battlefield, you may put a Plains card from your hand onto the battlefield if an opponent controls more lands than you. Otherwise, gain 2 life 0
14 Purity of Blessings White Mythic 5{3}{w}{w} Enchantment Whenever an enchantment enters the battlefield under your control, create a 4/4 white Angel creature token and gain 4 life 0
15 Valiant Javalier White Common 3{2}{w} Creature – Human Soldier 3 2 First Strike 0
16 Watchful Leopard White Rare 3{1}{w}{w} Creature – Cat Soldier Scout 1 2 Flash. When Watchful Leopard enters the battlefield choose one:
- Untap all creatures
- Tap all creatures
0
17 Esteemed Wizard Blue Uncommon 3{2}{u} Creature – Human Wizard 1 3 Whenever you cast a noncreature spell, you may pay {4}. When you do, return that card to your hand. 13 1545777733 on 25 Dec 2018 by Tahazzar
18 Ghostly Fragmentation Blue Rare 5{3}{u}{u} Instant Counter target spell. Then create X blue 1/1 Illusion creature tokens with Hexproof where X is that spells converted mana cost. 0
19 Momentary Vision Blue Common 1{u} Instant Scry 1, then draw a card. 0
20 Particle Experiment Blue Uncommon 3{1}{u}{u} Instant Counter target spell. If that spell's converted mana cost was 4 or greater, draw a card. 0
21 Probability Manipulation Blue Common 2{1}{u} Sorcery Look at the top five cards of your library, you may put them back in any order. Draw a card. 0
22 Researcher's Tool-Aide Blue Common 3{2}{u} Artifact Creature – Human Wizard 1 2 When Researcher's Tool-Aide enters the battlefield, you may untap another artifact you control. 0
23 Riverside Collector Blue Uncommon 4{3}{u} Creature – Human Artificer 1 3 Artifacts you control have Hexproof 0
24 Supervisor of Treasures Blue Rare 5{3}{u}{u} Creature – Human Artificer 2 4 Whenever an artifact you control becomes tapped, you may create two Gold tokens 0
25 Vivid Viscosity Blue Rare 6{4}{u}{u} Enchantment Whenever you cast an instant or sorcery spell, you may look at the top X cards of your library, where
X is that spells converted mana cost. You may reveal a card from among them and put it into your hand, then put the rest back in any order.
0
26 Wizard Spellsmith Blue Rare 3{1}{u}{u} Creature – Wizard 1 1 Hexproof
At the beginning of your turn, choose one:
-Noncreature spells cost {2} less to cast until end of turn
-Whenever you cast a noncreature spell this turn, you may pay {2}. When you do, draw a card.
1 1546125206 on 29 Dec 2018 by Froggychum
27 Workshop Adept Blue Common 2{1}{u} Creature – Human Wizard 1 2 When Workshop Adept enters the battlefield, you may pay {3}. When you do, put an artifact card from your hand onto the battlefield tapped 0
28 Black Troll Black Common 3{2}{b} Creature – Troll 2 3 0
29 Death Troll Black Uncommon 4{3}{b} Creature – Troll 3 3 Deathtouch
Whenever a creature you control dies, gain 2 life.
0
30 Dirt Troll Black Uncommon 5{3}{b}{b} Creature – Troll 5 4 Menace
Whenever a creature you control dies, you may pay {2}. When you do, draw a card.
0
31 Lord of the Rot Black Uncommon 5{3}{b}{b} Creature – Elf 5 5 Whenever a creature you control dies, create a 1/2 black Plant creature token with Deathtouch 0
32 Malevolent Mass Black Uncommon 4{2}{b}{b} Instant Create an X/X black Plant creature token with Deathtouch and Lifelink where X is the number of creature tokens you control 0
33 Parasitic Leafwing Black Uncommon 4{2}{b}{b} Creature – Plant 3 4 Flying, Lifelink 0
34 Rotting Plot Black Uncommon 1{b} Instant Create a 1/2 Black Plant creature token with Deathtouch 0
35 Rotting Realist Black Uncommon 4{2}{b}{b} Creature – Elf 3 3 {t}: Sacrifice a creature: Draw a card and lose 1 life 0
36 Veil-Cutter Scavenger Black Common 2{1}{b} Creature – Elf 2 2 When Veil-Cutter Scavenger enters the battlefield you may exile a creature card from graveyard. When you do, put a +1/+1 counter on Veil-Cutter Scavenger 0
37 Charitable Chance Red Common 0{0} Instant Flip a coin. If it lands on heads, draw a card. 2 1544958268 on 16 Dec 2018 by SecretInfiltrator
38 Daunting Captain Red Uncommon 4{2}{r}{r} Creature – Human Soldier 4 3 Menace, First Strike.
Other creatures you control have First Strike.
0
39 Fancy Fireball Red Common 3{2}{r} Instant Fancy Fireball deals 4 damage to target creature. When that creature dies this turn, add {r}{r} 0
40 Ferocious Wildcat Red Rare 3{1}{r}{r} Creature – Cat Soldier 2 1 Flash
When Ferocious Wildcat enters the battlefield, it deals 1 damage to each creature
0
41 Flaming Flag Red Common 2{1}{r} Sorcery Flaming Flag deals 1 damage to each of up to two target creatures. Those creatures cant attack next turn. 1 1544958525 on 16 Dec 2018 by SecretInfiltrator
42 Formidable Heatclaw Red Common 2{1}{r} Creature – Cat Soldier 3 1 First Strike 0
43 Hasty Soldier Red Common 2{1}{r} Creature – Human Soldier 2 1 Haste 0
44 Inflammable Flamboyancy Red Uncommon 5{4}{r} Enchantment Whenever you cast an instant or sorcery spell, you may discard a card. When you do, Inflammable Flamboyancy deals 3 damage to any target. Otherwise, it deals 1 damage to any target. 0
45 Passionate Act Red Common 1{r} Instant Target creature gets +2/+0 until end of turn. When that creature deals combat damage to a player this turn, you may exile the top card of your library and cast it without paying it's mana cost. 0
46 Plateau Bushwacker Red Common 3{2}{r} Creature – Human Soldier 2 1 Plateau Bushwacker cannot be blocked except by three or more creatures 0
47 Volatile Wizard Red Uncommon 3{2}{r} Creature – Wizard 3 2 Whenever Volatile Wizard attacks you may discard a noncreature card into exile. When you do, you may cast that spell for {2} less, until end of turn. 0
48 Warm Glow Red Uncommon 4{2}{r}{r} Sorcery Warm Glow deals 1 damage to each creature with toughness 2 or greater 0
49 Bursting Seed Green Common 1{g} Instant Create a 0/2 green Plant creature token with Defender 0
50 Green Troll Green Common 4{3}{g} Creature – Troll 3 4 0
51 Midwife of Rebirth Green Uncommon 3{1}{g}{g} Creature – Elf Cleric 2 2 When Midwife of Rebirth enters the battlefield, you may exile target creature card from your graveyard. When you do, create a 0/2 green Plant creature token with Defender 0
52 Scavenging Macropod Green Uncommon 4{2}{g}{g} Creature – Plant 4 3 Lifelink, Vigilance 0
53 Scavenging Shoots Green Uncommon 3{1}{g}{g} Sorcery For each token you control, create a 0/2 green Plant creature token with Defender 0
54 Shrub Elf Green Common 3{2}{g} Creature – Elf 2 2 When Shrub Elf enters the battlefield, you may search your library for a Forest card and put it on the top of your library. 0
55 Law-Caster Adept Multicolour Uncommon 3{1}{w}{u} Creature – Human Wizard 1 4 Flash
When Law-Caster Adept enters the battlefield exile target creature until Law-Caster Adept leaves the battlefield
{1}: Return Law-Caster Adept to it's owners hand, activate this ability only if you've cast a noncreature spell this turn
0
56 Eternal Refeeding Multicolour Mythic 7{5}{b}{g} Sorcery Eternal Refeeding costs X less to cast, where X is the number of token creatures you control.
Sacrifice any number of token
creatures, for each creature sacrificed this way you gain 2 life and an opponent loses 1 life. Exile Eternal Refeeding
0
57 The Birthpod Multicolour Rare 5{3}{b}{g} Legendary Creature – Plant 5 5 Vigilance, Defender, Deathtouch
When The Birthpod dies, create five 1/2 Black and Green Plant creature tokens with Deathtouch and Lifelink
0
58 Immensity of Creativity Multicolour Mythic 6{4}{u}{r} Instant Immensity of Creativity deals X damage divided as you choose among any number of targets. Target player draws X cards, where X is the number of instant and sorcery cards in your graveyard. 0
59 Battle-Caster Adept Multicolour Uncommon 3{1}{w}{r} Creature – Human Wizard 3 2 Whenever you cast a noncreature spell, Battle-Caster Adept gets +1/+1 and gains Haste and Trample until end of turn
{1}{w/r}, Reveal a noncreature card from your hand: Battle-Caster Adept gets +3/+0 or +0/+3 until end of turn
0
60 Brisman, Eponymous-General Multicolour Mythic 6{4}{w}{r} Legendary Creature – Human Soldier 6 4 Equipped creatures you control have Double Strike 0
61 Master Caster Multicolour Rare 5{2}{w}{u}{r} Creature – Human Wizard 3 4 When you cast your first noncreature spell each turn, untap each Wizard you control. Those creatures get +1/+0 and gain Haste until end of turn 2 1545075532 on 17 Dec 2018 by dude1818
62 Rotveil Elf Hybrid Common 5{2}{b/g} Creature – Elf 2 3 Deathtouch 0
63 Esteemed Sorcerer Hybrid Common 7{1}{u/r}{u/r} Creature – Human Wizard 2 2 Prowess
{1}, Exile an Instant or Sorcery card from your graveyard: The next noncreature spell you cast this turn costs {3} less to cast.
0
64 Animating Animation Artifact Uncommon 4{4} Enchantment Artifact Other Artifacts you control are creatures with base power and toughness 2/2.
{4}: Destroy Animating Animation
0
65 Artificial Claw Artifact Common 1{1} Artifact – Equipment Equipped creature gets +2/+1 and gains Menace
Equip {2}
2 1544958303 on 16 Dec 2018 by SecretInfiltrator
66 Caster's Coupon Artifact Rare 5{5} Enchantment Artifact Noncreature spells you control cost {2} less to cast 0
67 Cheap Keepsake Artifact Common 3{3} Artifact Flash
{t}: Look at the top card of target player's library. Draw a card at the beginning of the next turns upkeep.
2 1544958147 on 16 Dec 2018 by SecretInfiltrator
68 Enchanted Orb Artifact Common 0{0} Enchantment Artifact When Enchanted Orb enters the battlefield, if you've cast another Enchantment or Artifact spell this turn, draw a card. 5 1544958652 on 16 Dec 2018 by SecretInfiltrator
69 Overworldly Prism Artifact Rare 6{6} Enchantment Artifact Overworldly Prism enters the battlefield tapped.
Whenever you cast a noncreature spell, untap Overworldly Prism.
{t}: Add two mana in any combination of {w}, {u} or {r}
0
70 Plateau-Forged Shortsword Artifact Uncommon 3{3} Artifact – Equipment Equip {2}
Equipped creature gets +2/+2. If it has First Strike, it gets +3/+3 instead
0
71 Primitive Javelin Artifact Common 2{2} Artifact – Equipment Equip {1}
Equipped creature gets +1/+0 and gains First Strike.
0
72 Seer's Wishing-Stone Artifact Uncommon 3{3} Enchantment Artifact {3}{t}: Put an Enchantment card from your hand onto the battlefield. Activate this ability only if you spent a type of mana to activate this ability that shares a color with the Enchantment card. 0
73 Shield Artifact Uncommon 4{4} Artifact – Equipment Equip {1}
Equipped creature gets +0/+2
Return Shield to it's owners hand: Prevent the next 2 damage that would be dealt to the previously equipped creature.
0
74 The Rotting Veil Land Rare 0 Legendary Land The Rotting Veil enters the battlefield tapped
{t}: Add {b} or {g}
{4}{t}, Sacrifice The Rotting Veil: Create a 1/2 black and green plant creature token with Deathtouch and Lifelink for each creature you
control
0
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