Serras Archangels: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Trample
Thrive (When Elvish General enters the battlefield put a +1/+1 counter on it for each other creature you control with higher power then Elvish General.) 1/1
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Oppurtunist is unblockable as long as you control a creature with higher power then Oppurtunist.
Whenever Oppurtunist deals combat damage to a player you may draw a card, if you do. Draw a card. 2/1
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When Darkarrow Archer enters the battlefield each opponent dicards a card.
Whenever a player discards a land card you gain 2 life. Whenever a player discard a non-land card Darkarrow Archer deals 1 damage to that player. 2/3
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Enchant target creature with power 4 or greater.
You gain control of enchanted creature. |
Offering (
may be paid by 2 life or by discarding a card.)
Sacrifice Turnear Scout. search your library for a basic land card and put it onto the battlefield tapped. 1/2
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When Elvish Armsdealer enters the battlefield put a +1/+1 counter on target creature you control.
1/1
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Hexproof
Thrive (When Steelshell Snapper enters the battlefield put a +1/+1 counter on it for each other creature you control with higher power then Steelshell Snapper.) 2/2
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Flying
Thrive (When Stormwind Eagle enters the battlefield put a +1/+1 counter on it for each other creature you control with higher power then Stormwind Eagle.) 2/2
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Whenever you cast an artifact spell, untap Quick blade Warrior.
2/3
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Reach
Thrive (When Webwind Spider enters the battlefield put a +1/+1 counter on it for each other creature you control with higher power then Webwind Spider.) 2/3
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When Beast Vines dies, put a 3/3 green beast creature token onto the battlefield under your control.
1/1
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Target creature gets +2/+2 until end of turn.
Target creature gets +2/+2 until end of turn. |
Switch Target creatures power and toughness until end of turn.
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Haste
Whenever Kuldotha Axe-wielder becomes equipped it gets +1/+0 until end of turn. 1/1
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Elvish General
(rare)
Oppurtunist
(uncommon)
Darkarrow Archer
(uncommon)
Mind domestication
(uncommon)
Turnear Scout
(common)
Elvish Armsdealer
(common)
Steelshell Snapper
(common)
Stormwind Eagle
(common)
Quick blade Warrior
(common)
Webwind Spider
(common)
Beast Vines
(common)
Forlorn Strength
(common)
Backwards
(common)
Kuldotha Axe-wielder
(common)
Forest
(basic)



