Serras Archangels: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Trample
Thrive (When Elvish General enters the battlefield put a +1/+1 counter on it for each other creature you control with higher power then Elvish General.) 1/1
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Equipment spells cost
less to cast.
Equipment costs cost less to pay.2/2
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You have no maximum hand size.
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Enchant target creature with power 4 or greater.
You gain control of enchanted creature. |
Counter Target creature spell.
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Vigilance
2/2
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Enchant creature
Enchanted creature gets +2/+2. Whenever a creature with lower power then enchanted creature enters the battlefield under your control, you may return Branch Reins to your hand. |
Trample
6/6
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Offering (
may be paid by 2 life or by discarding a card.)
Deathtouch 1/1
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Haste
Whenever Kuldotha Axe-wielder becomes equipped it gets +1/+0 until end of turn. 1/1
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Flash
When Diwndling Mage enters the battlefield target creature gets -3/-0 until end of turn. 2/2
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When Bleeding Bark Horror enters the battlefield each player loses 2 life.
3/3
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Look at the top three cards of your library you may reveal a card with converted mana cost 3 or less and put it into your hand. Put the rest on the bottom of your library in any order.
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Offering (
may be paid by 2 life or by discarding a card.)
Sacrifice Turnear Scout. search your library for a basic land card and put it onto the battlefield tapped. 1/2
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Elvish General
(rare)
Holy smith
(uncommon)
Reliquary Tower
(uncommon)
Mind domestication
(uncommon)
Essence Scatter
(common)
Stout Elf
(common)
Branch Reins
(common)
Giant Rhino
(common)
Plaguetail Rats
(common)
Kuldotha Axe-wielder
(common)
Diwndling Mage
(common)
Bleeding Bark Horror
(common)
Makeshift Weapons
(common)
Turnear Scout
(common)
Plains
(basic)

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