Serras Archangels: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Enchant target creature with power 4 or greater.
You gain control of enchanted creature. |
Flying, Trample
Prime Lord can't attack unless you control the creature with the highest power among creatures. 6/6
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When Darkarrow Archer enters the battlefield each opponent dicards a card.
Whenever a player discards a land card you gain 2 life. Whenever a player discard a non-land card Darkarrow Archer deals 1 damage to that player. 2/3
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Oppurtunist is unblockable as long as you control a creature with higher power then Oppurtunist.
Whenever Oppurtunist deals combat damage to a player you may draw a card, if you do. Draw a card. 2/1
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Thrive (When Ironbark Stag enters the battlefield put a +1/+1 counter on it for each other creature you control with higher power then Ironbark Stag.)
2/2
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Target creature gets +2/+2 until end of turn.
Target creature gets +2/+2 until end of turn. |
Enchant creature
Enchanted creature gets +2/+2. Whenever a creature with lower power then enchanted creature enters the battlefield under your control, you may return Branch Reins to your hand. |
As an additional cost to cast Molten Iron, sacrifice an artifact.
Molten Iron deals 3 damage to each creature. |
Haste
Whenever Kuldotha Axe-wielder becomes equipped it gets +1/+0 until end of turn. 1/1
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Flying
Thrive (When Stormwind Eagle enters the battlefield put a +1/+1 counter on it for each other creature you control with higher power then Stormwind Eagle.) 2/2
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Offering (
may be paid by 2 life or by discarding a card.)
Sacrifice Turnear Scout. search your library for a basic land card and put it onto the battlefield tapped. 1/2
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Vigilance
2/2
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Counter Target creature spell.
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Look at the top three cards of your library you may reveal a card with converted mana cost 3 or less and put it into your hand. Put the rest on the bottom of your library in any order.
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Mind domestication
(uncommon, foil)
Prime Lord
(rare)
Darkarrow Archer
(uncommon)
Oppurtunist
(uncommon)
Ironbark Stag
(uncommon)
Forlorn Strength
(common)
Branch Reins
(common)
Molten Iron
(common)
Kuldotha Axe-wielder
(common)
Stormwind Eagle
(common)
Turnear Scout
(common)
Stout Elf
(common)
Essence Scatter
(common)
Makeshift Weapons
(common)
Mountain
(basic)




