Serras Archangels: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Target creature gets -0/-X where X is that creatures power.
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Whenever you cast a creature spell put one +1/+1 counter on target creature you control.
2/3
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Destroy target creature. It can't be regenerated. Its controller creates a 3/3 green Ape creature token.
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Exile target creature spell.
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Oppurtunist is unblockable as long as you control a creature with higher power then Oppurtunist.
Whenever Oppurtunist deals combat damage to a player you may draw a card, if you do. Draw a card. 2/1
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Haste
3/1
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When Bleeding Bark Horror enters the battlefield each player loses 2 life.
3/3
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Switch Target creatures power and toughness until end of turn.
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Haste
Whenever Kuldotha Axe-wielder becomes equipped it gets +1/+0 until end of turn. 1/1
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Counter Target creature spell.
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Trample
6/6
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Destroy Target creature with flying.
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Look at the top three cards of your library you may reveal a card with converted mana cost 3 or less and put it into your hand. Put the rest on the bottom of your library in any order.
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Thrive (When Dreadskin Baloth enters the battlefield put a +1/+1 counter on it for each other creature you control with higher power then Dreadskin Baloth.)
3/3
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Muscle Cramps
(uncommon, foil)
Elvish Blesser
(rare)
Pongify
(uncommon)
Disregard
(uncommon)
Oppurtunist
(uncommon)
Quick Wizard
(common)
Bleeding Bark Horror
(common)
Backwards
(common)
Kuldotha Axe-wielder
(common)
Essence Scatter
(common)
Giant Rhino
(common)
Thorn Wind
(common)
Makeshift Weapons
(common)
Dreadskin Baloth
(common)
Plains
(basic)

Instant


