Serras Archangels: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
:Fencing Automaton gets First strike until end of turn.
:Fencing Automaton gets Vigilance until end of turn.
: Attach target Equipment to Fencing Automaton.4/4
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First Strike
Favoured Student gets +1/+1 for each equipment attached to it. 2/2
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As an additional cost to cast Corpse Explosion exile a creature card in your graveyard.
Exile target creature with converted mana cost equal to or less then the converted mana cost of the exiled creature. |
Draw two cards, then if you have fewer cards in your hand then each opponent draw an additional card.
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Offering (
may be paid by 2 life or by discarding a card.)
Sacrifice Turnear Scout. search your library for a basic land card and put it onto the battlefield tapped. 1/2
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Haste
Whenever Kuldotha Axe-wielder becomes equipped it gets +1/+0 until end of turn. 1/1
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Vigilance
2/2
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When Tinkerer enters the battlefield create a 1/1 thopter artifact creature token with flying.
1/2
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When Beast Vines dies, put a 3/3 green beast creature token onto the battlefield under your control.
1/1
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Whenever you cast an artifact spell, untap Quick blade Warrior.
2/3
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Hexproof
Thrive (When Steelshell Snapper enters the battlefield put a +1/+1 counter on it for each other creature you control with higher power then Steelshell Snapper.) 2/2
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: Add to your mana pool, use this mana only to pay equipment costs.1/2
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Thrive (When Dreadskin Baloth enters the battlefield put a +1/+1 counter on it for each other creature you control with higher power then Dreadskin Baloth.)
3/3
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Target creature gets +2/+2 until end of turn.
Target creature gets +2/+2 until end of turn. |
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Fencing Automaton
(rare)
Favoured Student
(uncommon)
Corpse Explosion
(uncommon)
Overwhelming Assurance
(uncommon)
Turnear Scout
(common)
Kuldotha Axe-wielder
(common)
Stout Elf
(common)
Tinkerer
(common)
Beast Vines
(common)
Quick blade Warrior
(common)
Steelshell Snapper
(common)
Radiant Smith
(common)
Dreadskin Baloth
(common)
Forlorn Strength
(common)
Mountain
(basic)
:Fencing Automaton gets First strike until end of turn.



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