Serras Archangels: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Hexproof
Thrive (When Steelshell Snapper enters the battlefield put a +1/+1 counter on it for each other creature you control with higher power then Steelshell Snapper.) 2/2
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Exile target creature spell.
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You may put a land card from your hand onto the battlefield. If you can't draw two cards.
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Look at the top three cards of your library you may reveal a card with converted mana cost 3 or less and put it into your hand. Put the rest on the bottom of your library in any order.
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Haste
3/1
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Target creature gets +2/+2 until end of turn.
Target creature gets +2/+2 until end of turn. |
Switch Target creatures power and toughness until end of turn.
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When Elvish Armsdealer enters the battlefield put a +1/+1 counter on target creature you control.
1/1
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Destroy Target creature with flying.
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Counter Target creature spell.
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Pay 1 life,
: Scry 1.1/1
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Offering (
may be paid by 2 life or by discarding a card.)
Sacrifice Turnear Scout. search your library for a basic land card and put it onto the battlefield tapped. 1/2
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As an additional cost to cast Molten Iron, sacrifice an artifact.
Molten Iron deals 3 damage to each creature. |
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RW01
(rare)
Steelshell Snapper
(uncommon)
Disregard
(uncommon)
Cultivating Minds
(uncommon)
Makeshift Weapons
(common)
Quick Wizard
(common)
Forlorn Strength
(common)
Backwards
(common)
Elvish Armsdealer
(common)
Thorn Wind
(common)
Essence Scatter
(common)
Blood Scryer
(common)
Turnear Scout
(common)
Molten Iron
(common)
Plains
(basic)



: Scry 1.