Serras Archangels
Serras Archangels by Patrik Andersson
75 cards in Multiverse
26 commons, 21 uncommons, 22 rares, 6 mythics
1 colourless, 7 white, 14 blue, 8 black, 6 red,
21 green, 9 multicolour, 1 hybrid, 6 artifact, 2 land
33 comments total
a madeup set to create and draft with friends
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Mechanics | Skeleton |
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You may cast Dusk Wing, The Legacy from your graveyard and from exile.
When Dusk Wing enters the battlefield put a Legacy counter on target creature you control.
Dusk Wing can only be attached to creatures with a legacy counter on them.
Equipped Creature gets +5/+5 and is indestructible.
Equip
When Dusk Wing enters the battlefield put a Legacy counter on target creature you control.
Dusk Wing can only be attached to creatures with a legacy counter on them.
Equipped Creature gets +5/+5 and is indestructible.
Equip

Flash
Pocket Knife comes into play equipping a creature of your choice.
Equipped creature gets +1/+0
Equip
Pocket Knife comes into play equipping a creature of your choice.
Equipped creature gets +1/+0
Equip

Equipment spells cost
less to cast.
Equipment costs cost
less to pay.

Equipment costs cost

2/2
When Tinkerer enters the battlefield create a 1/1 thopter artifact creature token with flying.
1/2
As an additional cost to cast Molten Iron, sacrifice an artifact.
Molten Iron deals 3 damage to each creature.
Molten Iron deals 3 damage to each creature.
Recent comments: (all recent activity)
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Huh. So this is basically "
Enchant creature, enchanted creature has +5/+5 and indestructible" with the very faint possibility of coming back one day to enchant a different creature. Unless... nope; nothing else in set is running around putting down legacy counters, this is the only source.
Feels painful.
Oracle text aims to preserve functionality and Grifter's Blade never had a triggered ability. That's the point.
New cards should use the triggered wording though or something entirely different e. g. the quickdraw mechanic linked to earlier.
I think Grifter's Blade just included the equip cost in the mana cost to get around the "you may pay
"-issue. Though an Equipment that equips once for free on ETB and afterwards has a high equip cost is certainly a valid concept to explore.
What bad oracle text, though. It should be "When ~ etbs, [you may pay X. If you do,] attach it to target creature you control." I think the most balanced way is to include the bracketed clause and have X be "its equip cost."
Creature fitted.
You should follow the oracle text of Grifter's Blade, not the out-of-date printed text. Otherwise, you might as well write out that flash since it wasn't a thing yet during the original Ravnica :D
Eh, now it's just a development issue. Equipment is all over the place cost-wise. Some sets it's really efficient, some sets it's really crappy. Which is best for your set only playtesting will show.
You are all very real on design here. i think i might have to change it to be somewhat close to the other. What do you think about it now? lowering the cost since the lack of thoughness?
Flash but sorcery equip means that the only real benefit you get from this is dropping it into play at the end of an opponents turn, while leaving the maan up during their turn in case you need it for somethig else. Which in this case is
. So, uh... not so useful.
As a combo-piece with things that make equipping easier, it's mildly nifty - but it's only +1 power. So hardly game shattering.
I dunno. The flash on this makes it actively feel worse than not having it. Because it makes you think "Oh! I can... wait, no, no I cannot. Booo."
{edit - reworded to be clearer what I meant on flash mana cost}
That sounds like the main purpose is to punish the opponent for not leaving any blockers up. With that in mind, I would go with much bigger numbers and make this give like +4/+0 or something. However, then the flavor diverges from this.
i have to think this through how i want this to be. I think i want it to be flash and not equip, because there will be cards that work with equipments so it will have synergy either way.