Valhalla: Virtual Booster

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Mechanics | Skeleton
Printable
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
 C 
Creature – Human
Remnant (When Lost Traveller dies, create a 1/1 Soul with Defender and Flying.)
0/1
 R 
Creature – Legion
Formation 3 (Battalion Head gains +1/+1 for every allied permanent with Formation, up to a max of +3/+3.)
All other creatures with Formation get Vigilance.
1/3
 R 
Creature – Mermaid
First Strike
Depth 2 (Cards with a lower depth value than 2 cannot block Merfolk Vanguard.)
3/3
 M 
Legendary Creature – Partisan
Flash
When Xena, Sworn Compatriot enters the battlefield, exile all permanents excluding lands your opponent controls with a converted mana cost less than the amount of Souls you have.
2/3
 R 
Creature – Partisan
Taint 1 – 4 (When Undercity Boss is blocked, the blocking creature gets -1/-1 for four turns.)
2/2
 R 
Creature – Wizard
Supercharge 2 (Spells that deal damage deal 2 more.)
2/3
 U 
Instant
You have Supercharge 1 (Spells that deal damage deal 1 more.) until end of turn.
 M 
Sorcery
You have Supercharge 3. You lose the game next turn.
 R 
Creature – Warlock
Your creatures have Remnant.
1/4
 C 
Creature – Legionnaire
Formation 1 (Fresh Recruit gains +1/+1 for every allied permanent with Formation, up to a max of +1/+1.)
0/1
 
 
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Lost Traveller (common)
Battalion Head (rare)
Merfolk Vanguard (rare)
Xena, Sworn Compatriot (mythic)
Undercity Boss (rare)
Arcana Controller (rare)
Experiment 3 (uncommon)
Desperate Measures (mythic)
Spiritsinger (rare)
Fresh Recruit (common)