Valhalla: Virtual Booster
Valhalla: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
You could alternatively have a booster in the usual rarity pattern.
Remnant (When Lost Traveller dies, create a 1/1 Soul with Defender and Flying.)
0/1
|
Formation 3 (Battalion Head gains +1/+1 for every allied permanent with Formation, up to a max of +3/+3.)
All other creatures with Formation get Vigilance. 1/3
|
First Strike
Depth 2 (Cards with a lower depth value than 2 cannot block Merfolk Vanguard.) 3/3
|
Flash
When Xena, Sworn Compatriot enters the battlefield, exile all permanents excluding lands your opponent controls with a converted mana cost less than the amount of Souls you have. 2/3
|
Taint 1 – 4 (When Undercity Boss is blocked, the blocking creature gets -1/-1 for four turns.)
2/2
|
Supercharge 2 (Spells that deal damage deal 2 more.)
2/3
|
You have Supercharge 1 (Spells that deal damage deal 1 more.) until end of turn.
|
You have Supercharge 3. You lose the game next turn.
|
Your creatures have Remnant.
1/4
|
Formation 1 (Fresh Recruit gains +1/+1 for every allied permanent with Formation, up to a max of +1/+1.)
0/1
|
No more cards
|
No more cards
|
No more cards
|
No more cards
|
No more cards
|
Lost Traveller
(common)
Battalion Head
(rare)
Merfolk Vanguard
(rare)
Xena, Sworn Compatriot
(mythic)
Undercity Boss
(rare)
Arcana Controller
(rare)
Experiment 3
(uncommon)
Desperate Measures
(mythic)
Spiritsinger
(rare)
Fresh Recruit
(common)