Valhalla
Valhalla by B94.5
10 cards in Multiverse
2 commons, 1 uncommon, 5 rares, 2 mythics
2 white, 6 multicolour, 2 hybrid
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Mechanics | Skeleton |
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You have Supercharge 3. You lose the game next turn.
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You have Supercharge 1 (Spells that deal damage deal 1 more.) until end of turn.
Formation 1 (Fresh Recruit gains +1/+1 for every allied permanent with Formation, up to a max of +1/+1.)
0/1
Taint 1 – 4 (When Undercity Boss is blocked, the blocking creature gets -1/-1 for four turns.)
2/2
Supercharge 2 (Spells that deal damage deal 2 more.)
2/3
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