Valhalla
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Mechanics | Skeleton |
Showing all 10 cards
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Formation 1 (Fresh Recruit gains +1/+1 for every allied permanent with Formation, up to a max of +1/+1.)
0/1
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Remnant (When Lost Traveller dies, create a 1/1 Soul with Defender and Flying.)
0/1
Your creatures have Remnant.
1/4
Flash
When Xena, Sworn Compatriot enters the battlefield, exile all permanents excluding lands your opponent controls with a converted mana cost less than the amount of Souls you have.
When Xena, Sworn Compatriot enters the battlefield, exile all permanents excluding lands your opponent controls with a converted mana cost less than the amount of Souls you have.
2/3
Taint 1 – 4 (When Undercity Boss is blocked, the blocking creature gets -1/-1 for four turns.)
2/2
First Strike
Depth 2 (Cards with a lower depth value than 2 cannot block Merfolk Vanguard.)
Depth 2 (Cards with a lower depth value than 2 cannot block Merfolk Vanguard.)
3/3
Supercharge 2 (Spells that deal damage deal 2 more.)
2/3
Formation 3 (Battalion Head gains +1/+1 for every allied permanent with Formation, up to a max of +3/+3.)
All other creatures with Formation get Vigilance.
All other creatures with Formation get Vigilance.
1/3
You have Supercharge 3. You lose the game next turn.
You have Supercharge 1 (Spells that deal damage deal 1 more.) until end of turn.
Show frames: W M H
Show rarities: C U R M
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Valhalla: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |