[FTV] Frogwalkers: Recent Activity
[FTV] Frogwalkers: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Recent updates to [FTV] Frogwalkers: (Generated at 2024-04-28 08:01:19)
[FTV] Frogwalkers: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Recent updates to [FTV] Frogwalkers: (Generated at 2024-04-28 08:01:19)
The way that first ability is worded requires it to be revealed, since you can't enforce actions on cards dependent on hidden information.
As others have said, this is a bit too wordy and complex.
well i don't know how to simplify the abilities, it's really wordy to write out card advantage stuff...
i could take out triggers but that would remove features...
Let me put it this way. The first ability, on its own, could fill the card. That and the last, taken together, fill the card when the font is halved. Pretty close to flyspeck-4 levels already.
Then the middle ability, the fun interesting one, is more text than the other two put together.
It's just excessively complex.
i think i shaved about 30 words off.
Yeah, Yikes.
This currently has about seven thousand more words than a card sould have.
I kinda like the conditional "Prevent damage, and draw this card if the amount matched the CMC". That would make a card all on its own.
That amount of text seems too excessive. Visual render.
My quick suggestion would be
> Area Vicca, Chronicler
made in a mash
made as a mashup
LOL dude is thinking the one-and-only right way to think
but for real, all deets are important.
I will remove haste because its a typo
The plus ability is "win the game," so who cares that the minus abilities are dumb
Why would I want my attacking creatures to have haste? They are already attacking. How often woul I want them to also be able to or ?
Ivo please leave and do not return.
@tahazzar: yup. im all for things working optionally or whatever these suggestions allow for. flexibility ftw
First ability probably should "You gain life equal to the toughness of up to one target creature you control" (if that works) so that you can use it even when you don't control any creatures.
That toughness-power restriction on the ultimate seems unnecessary.
card causing life loss feels really weird. Easy fix would be just to have it deal damage. Also, shouldn't the ability be worded more like this ? :
> If damage is prevented this way, target player loses that much life.
Can you see how well ASDF takes care of you? :-)
Also, I am not saying my username from the Crunchyroll forum and the ASDF forum on this site because I don't want it to get copied, bu we are friends from the ASDF forums, and when I googled your username, I found you on this site.
Again - Can you see how well ASDF takes care of you? :-)
dont criticise him he gets very DEFENSIVE
heh heh..
Hmmm, I guess it's missing a "this turn" somewhere? It it's meant to be a permanent effect, then it's really harsh.
Either way, I guess it means "Play lots of walls and treefolk" so it's a ground-stall type of deck. Black and blue tend to deal with creatures directly; but red and green are just boned.
And, of course, you use the ultimate in combination with something like Pyroclasm; so it's effectively "set fire to my forest of treefolk, for the win". Which is kinda amusingly comboriffic.
The planeswalker as a whole screams "You know that white stall deck that people hate to play against? Splash green and I'll make it even worse."