Marvel the Gathering: Phase 1: Card List

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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Chitari Soldier Colourless Common 2{2} Creature – Chitari 1 1 Whenever another Chitari enters the battlefield under your control, Chitari Soldier gets +2/+0 until end of turn. 0
2 Bucky Barnes White Uncommon 3{2}{w} Legendary Creature – Human Soldier 2 1 First strike
When Bucky Barnes is put into the graveyard from anywhere, you may put a creature card from your hand onto the battlefield tapped.
0
3 Steve Rogers White Rare 4{2}{w}{w} Legendary Creature – Human Soldier 3 4 Vigilance
Other creatures you control get +1/+1.
{w}, {t}: Prevent all combat damage that you be dealt to target creature you control until end of turn.
0
4 Tony Stark Blue Rare 4{2}{u}{u} Legendary Creature – Human Artificer 1 2 Whenever an equipment enters the battlefield under your control, you may attach it to Tony Stark.
{u}, {t}: Search your library for an equipment card and put it into your hand. Shuffle your library.
0
5 Hawkeye Black Uncommon 3{1}{b}{b} Legendary Creature – Assassin Agent 2 2 Reach (This creature can block creatures with flying.)
{t}: Target creature gets -2/-0.
{t}: Target creatures gets -0/-2.
0
6 Thor, God of Thunder Red Mythic 4{2}{r}{r} Legendary Creature – Asguardian God 4 4 Flying
If Thor, God of Thunder would be dealt damage, that damage is dealt to you instead.
{r}, Discard a card: Return Thor to your hand.
0
7 Bruce Banner (Hulk) Green Rare 4 {2}{g}{g} Legendary Creature – Human
‑‑‑‑
Legendary Creature – Hulk
0
‑‑‑‑
5
3
‑‑‑‑
5
At the beginning of your end step, if Bruce Banner took damage this turn, transform Bruce Banner.
‑‑‑‑
Trample, indestructible
Whenever Hulk attacks, it deals 1 damage to each other creature on the battlefield.
At the beginning of your end step, if Hulk took no damage this turn, transform Hulk.
0
8 Loki, God of Mischief Multicolour Mythic 4{2}{u}{b} Legendary Creature – Shapeshifter God 3 3 Changeling (This card is every creature type.)
When Loki, God of Mischief enters the battlefield, create two 0/1 blue Illusion creature token with changeling and "Whenever this creature becomes the target of a spell or ability, sacrifice it."
{t}, Sacrifice a creature: Draw a card.
0
9 Natasha Romanoff Multicolour Rare 4{2}{u}{b} Legendary Creature – Assassin Agent 2 2 Shroud (This creature can't be the target of spells or abilities.)
{u}{b}, {t}: Target player exiles the top card of his or her library. If that card is a creature, you may have Natasha Romanoff become a copy of that card, except its name is Natasha Romanoff, it’s legendary in addition to its other types, and its a 2/2 with shroud and this ability.
0
10 Mark I Artifact Common 1{1} Artifact – Equipment Equipped creature gets +1/+1.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
0
11 Mark II Artifact Uncommon 2{2} Artifact – Equipment Equipped creature gets +1/+1 and has flying.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
0
12 Mark III Artifact Rare 3{3} Artifact – Equipment Equipped creature gets +1/+2 and has flying and haste.
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
0
13 Mark IV Artifact Rare 4{4} Artifact – Equipment Whenever a creature enters the battlefield under your control, you may attach Mark IV to that creature.
Equipped creature gets +1/+1 and has flying and double strike.
Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
0
14 Mark V Artifact Uncommon 2{2} Artifact – Equipment Equipped creature gets +1/+0 and has haste.
Equip {0} ({0}: Attach to target creature you control. Equip only as a sorcery.)
0
15 Mark VI Artifact Mythic 6{6} Artifact – Equipment Equipped creature gets +5/+5 and has flying.
Whenever equipped creature deals combat damage to an opponent, destroy all creatures that player controls.
Equip {6} ({6}: Attach to target creature you control. Equip only as a sorcery.)
0
16 War Machine Armor Artifact Rare 3{3} Artifact – Equipment Equipped creature gets +1/+1 and has flying and "{x}, {t}: This creature deals X damage to target creature."
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
0
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