Curses!: Recent Activity
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Recent updates to Curses!: (Generated at 2024-04-25 13:16:51)
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Curses!: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Recent updates to Curses!: (Generated at 2024-04-25 13:16:51)
Page 1 - Older activity
debuff
cool cool, reprint it is
That would be the coolest imo
I think the simpler quesiton is "Why isn't this just a reprint?"
I think a curses set having an effect on limited is unavoidable, well, maybe if you were to put balanced design over fun design or something like that... curses overall are pretty scarce, so 25 of them in a set will likely be a bit power creep, but still can be balanced.
I wonder if upping the rarity is necessary, i'd think so.. I mean who puts a cost up 1, to lower the rarity 1? nearly never a fair trade. Here it might make sense though.
I'll also remind again it should say creatures enchanted player controls get -1/-1, not have -1/-1. Dw it took we like 8 months to learn that or something.
So Curse of Death's Hold for more (possibly slightly more splashable)? I mean, it could work at uncommon maybe, idk. Kind of depends what you want to achieve in the environment. It would certainly have an effect in limited.
alright, how about I up the cost to 6?
This would undoubtedly be meta-warping on at least modern level. Consider something like Abzan maverick or any deck with a creature heavy list really. Roughly half of their creatures are now dead cards: Dark Confidant, Snapcaster, Eternal Witness (a considerable amount of elves), most mana dorks barring Deathrite, Thalia - you name it and majority of the rest deal now 50% less damage meaning they need to hit twice as often to win the game. Aggro decks obviously take a giant hit as well. If you drop two of these then most creatures are just dead cards in many decks.
Both Souls Betrayal and Death's Hold boast a rating just sort of 4/5 as well so they aren't like those 7+ mana game warping effects that are costed out of competitive play.
Yeah, people tend to underestimate this effect. See also Cumber Stone and Night of Souls' Betrayal.
To be honest, the problem might not be that 3 mana is too good. It might be that 3 mana is not fun. Consider being on the receiving end of Teferi's Moat, when playing a mono-green deck with no enchantment removal. You're sunk. It doesn't matter how you played, or at what stage of the game you're at. You lose.
Plague Hex is kind of like that with decks full of small creatures. Admittedly, it probably takes two of these to really lock things down. That's probably why Night of Souls' Betrayal got the Legendary treatment.
also have should be get
typo fix
I am shocked that limiting to one spell is not only 2 mana less but also 1 rarity lower than an ability that gives -1/-1
i'd think the former would shut down WAY more decks... hesus
Curse of Death's Hold?
Curse of Exhaustion?
i like that. very azorius. a bit more aggresssive though, so 9/10 for that
weak or did you mean meek?
That is very nice flavor hex. It might have been better suited on a hunger card, and not a plague one... But I suppose it fits te idea of a plague affecting animals in an ecosystem pretty well
10/10 text 8/10 fit
hm. commanding someone to be miserable feels like it goes against the emotional idea.
Maybe something less proactive, and maybe a sort of static flavor text, like a less-terrible: You will neveer be happy again!
it's pretty good
For now, I have completed the set. To be honest I got tired of curses real quick... But this was meant to be a small set anyways.
Hope you like it! :)
damn. these flavor texts are pretty invocative :3
best blue flavor ever
kek
woosh savage white gone angry
uber white. very nice