[Racial Profile] -- Pyrfolk
[Racial Profile] -- Pyrfolk by amuseum
12 cards in Multiverse
2 commons, 4 uncommons, 3 rares, 3 mythics
11 red, 1 multicolour
20 comments total
Pyrfolk and related cards
[Racial Profile] -- Pyrfolk: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Pyrfolk
Pyrfolk are reptilian beings who live in hot environments, including volcanoes and lava. They have special hide--usually made out of diamond--to resist the extreme heat. They can sometimes spurt fire, lava, or gas from their mouths.
- Primary:
Pyrfolk are primarily red. They were conceived by Amuseum to be the characteristic race for red (mirror of blue Merfolk) in his custom sets.
See also: Hus Werny 火山
Cardset comments (5) | Add a comment on this cardset
Recently active cards: (all recent activity)
Exile the top three cards of your library. Put up to one Lithus card exiled this way onto the field. Until end of turn, you may play the exiled cards.
Menace
At the end of combat, if a creature you control dealt combat damage to an opponent this combat phase, up to one target land that player controls become a Mountain.
At the end of combat, if a creature you control dealt combat damage to an opponent this combat phase, up to one target land that player controls become a Mountain.
3/3
+2: Creatures you control get +1/+0 and gain wither until end of turn.
-4: Lithus Incensed deals 4 withering damage to all creatures your opponents control.
-12: You get an emblem with "Permanents and spells you control have wither." Search your library for an instant or sorcery card, exile it, then shuffle your library. You may play the exiled card without paying its mana cost.
-4: Lithus Incensed deals 4 withering damage to all creatures your opponents control.
-12: You get an emblem with "Permanents and spells you control have wither." Search your library for an instant or sorcery card, exile it, then shuffle your library. You may play the exiled card without paying its mana cost.
5
When Pyrrau Fortraiser enters, create an Injuromancy Aura token with enchant land and attach it to target land. (Enchanted land has "
,
: This land deals 1 damage to any target.")



2/2
When a Mountain enters under your control, Lithus, Mountain Fire deals 2 unpreventable damage to any target.
-1: Exile the top card of your library. You may play that card.
-1: Exile the top card of your library. You may play that card.
3
Recent comments: (all recent activity)
See other cardsets
CMC = 8.
... they appear to have had to invent flyspeck-1 for that one! So yeah, ok, official cards also do this bad thing.
They pretty much did do this kind of structure with Vivien, Monsters' Advocate, who has two static abilities. If they'd used the 4-ability frame like on Jace, the Mind Sculptor etc they they could have fit those on reasonably.
And flyspeck2 is why they didn't try try doing this, methinks. At the full font size; the text box gets as far as "deals 1" before reaching the end of the card.
The first ability just about fits before it goes off the bottom of my screen.
It's an interesting "Here's my entire engine in a card, by the way every single other card in my deck costs
" card, mind you.
PW with Four different types of abilities: static, triggered, plus / minus loyalty.
-mancy are subtypes of enchantment, and are paired with Aura. each mancy type would have different innate abilities.
Injuromancy grants pinging.
@Vitenka: For plus abilities that target, you always want to say "up to one" in case there are no legal targets, but still want to tick up your walker
So artifacts cost half as much, as long as you can pay in red? That's kinda interesting. Not exactly red's traditional wheelhouse for mana ramp, though.
Why "Up to one"? When would you ever activate that and think "Nah, I'll give this to no creatures".
Finally - that ultimate. Big badda boom Detonate variation. Is it an interesting tension that the loyalty abilities want you to play lots of cheap artifacts, while the non-loyalty ability lets you play more expensive ones? Or is it just odd? I'm not sure.
Overall, I think I like this. Though the non-ritual nature of that first ability means it's really stretching red.
Damage prevention is basically nonexistent these days anyway
See Lithus, Pyre Ritualist.