GDS3.C1 Tribal: Card List

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# Name Colour Rarity Cost Type P T Code Card text Comments Recent comment
1 Evolving Knowledge Blue Common 4{3}{u} Sorcery Draw cards equal to the highest power among Mutants you control. 0
2 Natural Perfection Blue Rare 3{1}{u}{u} Enchantment When Natural Perfection enters the battlefield, put +1/+1 counter on each creature you control.

Creatures you control are Mutants in addition to their other types.
0
3 Frantic Biomancer Green Uncommon 4{3}{g} Creature – Elf Wizard 2 2 Sacrifice Frantic Biomancer: Search your library for a Mutant card and lay it down. 0
4 Toxic Mutation Green Common 2{1}{g} Instant Target creature you control gets +2/+2 until end of turn if its a Mutant. It fights another target creature you don't control. 0
5 Glutglut, Toxic Avenger Multicolour Mythic 5{3}{g}{u} Legendary Creature – Mutant Beast * * Glutglut, Toxic Avenger's power and toughness are each equal to the number of Mutants you control.

{3}{g} : Lay down a Mutant card from your hand.

{2}{u} , Return a Mutant to your hand: Draw a card.
0
6 Pinnacle of Evolution Multicolour Mythic 4{2}{g}{u} Enchantment Creatures you control have flying, hexproof, and trample as long as you control four or more Mutants. 0
7 Vivacius, Pinnacle of Evolution Multicolour Mythic 5{3}{g}{u} Legendary Planeswalker – Vivacius 4 +1: Put a +1/+1 counter on up to two target creatures. They are Mutants in addition to their other types.

-3: Put target creature on the bottom of its owner's library. Its controller may lay down a creature card from their hand.

-4: You get an emblem with "Mutant creatures and creatures with +1/+1 counters you control have flying, hexproof, and trample".
0
8 Bladeshell Artifact Uncommon 1{1} Artifact – Equipment Equipped creature gets +0/+2.

{2}{u} : Switch the power and toughness of equipped creature if it's a Mutant.

Equip {1}
0
9 Bioaethereal Vat Land Rare 0 Land Bioaethereal Vat enters tapped.

{t} : Produce {g} or {u}.

{4}{g} , {t}: Double target Mutant's power until end of turn.

{1}{u} , {t}: Double target Mutant's toughness until end of turn.
0
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