GDS3.C1 Tribal

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Showing all 9 cards

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 C 
Sorcery
Draw cards equal to the highest power among Mutants you control.
 R 
Enchantment
When Natural Perfection enters the battlefield, put +1/+1 counter on each creature you control.

Creatures you control are Mutants in addition to their other types.
 U 
Creature – Elf Wizard
Sacrifice Frantic Biomancer: Search your library for a Mutant card and lay it down.
2/2
 C 
Instant
Target creature you control gets +2/+2 until end of turn if its a Mutant. It fights another target creature you don't control.
 M 
Legendary Creature – Mutant Beast
Glutglut, Toxic Avenger's power and toughness are each equal to the number of Mutants you control.

{3}{g} : Lay down a Mutant card from your hand.

{2}{u} , Return a Mutant to your hand: Draw a card.
*/*
 M 
Enchantment
Creatures you control have flying, hexproof, and trample as long as you control four or more Mutants.
 M 
Legendary Planeswalker – Vivacius
+1: Put a +1/+1 counter on up to two target creatures. They are Mutants in addition to their other types.

-3: Put target creature on the bottom of its owner's library. Its controller may lay down a creature card from their hand.

-4: You get an emblem with "Mutant creatures and creatures with +1/+1 counters you control have flying, hexproof, and trample".
4
 U 
Artifact – Equipment
Equipped creature gets +0/+2.

{2}{u} : Switch the power and toughness of equipped creature if it's a Mutant.

Equip {1}
 R 
Land
Bioaethereal Vat enters tapped.

{t} : Produce {g} or {u}.

{4}{g} , {t}: Double target Mutant's power until end of turn.

{1}{u} , {t}: Double target Mutant's toughness until end of turn.

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GDS3.C1 Tribal: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity