GDS3.C1 Tribal: Virtual Booster

GDS3.C1 Tribal: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
When Natural Perfection enters the battlefield, put +1/+1 counter on each creature you control.

Creatures you control are Mutants in addition to their other types.
 U 
Artifact – Equipment
Equipped creature gets +0/+2.

{2}{u} : Switch the power and toughness of equipped creature if it's a Mutant.

Equip {1}
 U 
Creature – Elf Wizard
Sacrifice Frantic Biomancer: Search your library for a Mutant card and lay it down.
2/2
 
 
No more uncommons
 
 
No more commons
 
 
No more commons
 
 
No more commons
 
 
No more commons
 
 
No more commons
 C 
Sorcery
Draw cards equal to the highest power among Mutants you control.
 
 
No more commons
 
 
No more commons
 C 
Instant
Target creature you control gets +2/+2 until end of turn if its a Mutant. It fights another target creature you don't control.
 
 
No more commons
Plains
 
 B 
Basic Land – Plains

Natural Perfection (rare)
Bladeshell (uncommon)
Frantic Biomancer (uncommon)
Evolving Knowledge (common)
Toxic Mutation (common)
Plains (basic)