GDS3.C1 Tribal: Virtual Booster

GDS3.C1 Tribal: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
When Natural Perfection enters the battlefield, put +1/+1 counter on each creature you control.

Creatures you control are Mutants in addition to their other types.
 U 
Artifact – Equipment
Equipped creature gets +0/+2.

{2}{u} : Switch the power and toughness of equipped creature if it's a Mutant.

Equip {1}
 U 
Creature – Elf Wizard
Sacrifice Frantic Biomancer: Search your library for a Mutant card and lay it down.
2/2
 
 
No more uncommons
 C 
Sorcery
Draw cards equal to the highest power among Mutants you control.
 
 
No more commons
 
 
No more commons
 
 
No more commons
 
 
No more commons
 
 
No more commons
 
 
No more commons
 
 
No more commons
 
 
No more commons
 C 
Instant
Target creature you control gets +2/+2 until end of turn if its a Mutant. It fights another target creature you don't control.
Plains
 
 B 
Basic Land – Plains

Natural Perfection (rare)
Bladeshell (uncommon)
Frantic Biomancer (uncommon)
Evolving Knowledge (common)
Toxic Mutation (common)
Plains (basic)