GDS3.C1 Tribal: Virtual Booster
GDS3.C1 Tribal: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
When Natural Perfection enters the battlefield, put +1/+1 counter on each creature you control.
Creatures you control are Mutants in addition to their other types. |
Equipped creature gets +0/+2.
: Switch the power and toughness of equipped creature if it's a Mutant. Equip |
Sacrifice Frantic Biomancer: Search your library for a Mutant card and lay it down.
2/2
|
No more uncommons
|
No more commons
|
No more commons
|
No more commons
|
No more commons
|
No more commons
|
Draw cards equal to the highest power among Mutants you control.
|
No more commons
|
No more commons
|
Target creature you control gets +2/+2 until end of turn if its a Mutant. It fights another target creature you don't control.
|
No more commons
|
|
Natural Perfection
(rare)
Bladeshell
(uncommon)
Frantic Biomancer
(uncommon)
Evolving Knowledge
(common)
Toxic Mutation
(common)
Plains
(basic)