Hall of Mirrors: Virtual Booster

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Mechanics
Printable
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
 U 
Enchantment
Shimmer 0 (When this enters, create a 0/0 Reflection creature token.)
Reflections you control are all colors and have first strike, lifelink, and vigilance.
 R 
Enchantment
Shimmer X (When this enters, create a 0/0 Reflection creature token with XASWORDS +1/+1 counters on it.)
{2}{w}{w}: Return Glazing Spire to its owner's hand.
 R 
Enchantment
Shimmer 0 (When this enters, create a 0/0 Reflection creature token.)
Reflection you control get +2/+1 and have lifelink.
 M 
Enchantment
Shimmer 0 (When this enters, create a 0/0 Reflection creature token.)
Other permanents you control have shimmer 0.
 U 
Enchantment
Shimmer 1 (When this enters, create a 0/0 Reflection creature token with one +1/+1 counters on it.)
Shimmer 2 (When this enters, create a 0/0 Reflection creature token with two +1/+1 counters on it.)
Shimmer 3
 R 
Enchantment
When Confined in Mirrors enters, exile target non-Reflection creature until Confined in Mirrors leaves.
{2}{u}: Until end of turn, each Reflection you control becomes a copy of a creature card exiled by Confined in Mirrors, except they're still 0/0.
 U 
Enchantment
Flash (You may cast this spell any time you could cast an instant.)
Shimmer 0 (When this enters, create a 0/0 Reflection creature token.)
Shimmer 0, shimmer 0, shimmer 0
 U 
Enchantment
At the beginning of your upkeep, if you control no Reflections, create a colorless 0/0 Reflection creature token. (A creature with 0 toughness is put into its owner’s graveyard immediately.)
{0}: Destroy target Reflection you control.
 R 
Enchantment
Shimmer 0 (When this enters, create a 0/0 Reflection creature token.)
Reflections you control get +2/+2 and have "Whenever this attacks, tap target creature defending player controls."
 C 
Instant
Target creature with base power 0 becomes copy of target creature you control until end of turn.
 C 
Enchantment
Shimmer 0 (When this enters, create a 0/0 Reflection creature token.)
Reflections you control get +0/+1.
 U 
Enchantment
If an enchantment entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
 R 
Enchantment
Flash (You may cast this spell any time you could cast an instant.)
Shimmer 3 (When this enters, create a 0/0 Reflection creature token with three +1/+1 counters on it.)
Reflections you control get +2/+2.
At the beginning of your upkeep, sacrifice Aloft Hopes.
 U 
Enchantment – Aura
Flash
Enchant creature
Enchanted creature gets -3/-0.
Shimmer 3 (When this enters, create a 0/0 Reflection creature token with three +1/+1 counters on it.)
 M 
Enchantment
Shimmer 0 (When this enters, create a 0/0 Reflection creature token.)
You may have Reflections you control enter the battlefield as a copy of any creature on the battlefield. (It doesn't get the +1/+1 counters.)

Pristine Mosaic (uncommon)
Glazing Spire (rare)
Living Glass (rare)
Manifest Fractal (mythic)
Stairway Hierarchy (uncommon)
Confined in Mirrors (rare)
Shattered Dreams (uncommon)
Stained Glass (uncommon)
Blinding Hall (rare)
Hollow Reflection (common)
Foggy Mirror (common)
Harmonic Resonance (uncommon)
Aloft Hopes (rare)
Power Refraction (uncommon)
True Reflection (mythic)