Hall of Mirrors: Virtual Booster
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Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Shimmer 0 (When this enters, create a 0/0 Reflection creature token.)
You may have Reflections you control enter the battlefield as a copy of any creature on the battlefield. (It doesn't get the +1/+1 counters.) |
At the beginning of your upkeep, if you control no Reflections, create a colorless 0/0 Reflection creature token. (A creature with 0 toughness is put into its owner’s graveyard immediately.)
: Destroy target Reflection you control. |
Shimmer 1 (When this enters, create a 0/0 Reflection creature token with one +1/+1 counters on it.)
Reflection you control get +1/+1 and have first strike. |
Shimmer 0 (When this enters, create a 0/0 Reflection creature token.)
Reflections you control get +1/+1. |
Shimmer 3 (When this enters, create a 0/0 Reflection creature token with three +1/+1 counters on it.)
Reflections you control get +1/+0. |
Shimmer 0 (When this enters, create a 0/0 Reflection creature token.)
Reflections you control get +0/+1. |
Shimmer 2 (When this enters, create a 0/0 Reflection creature token with two +1/+1 counters on it.)
Illus. Cristi Balanescu
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No more commons
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Shimmer 1 (When this enters, create a 0/0 Reflection creature token with one +1/+1 counters on it.)
, Sacrifice Reinforced Fluxing: Put two +1/+1 counters on target Reflection. |
No more commons
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No more commons
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Reflect 2 (When this enters, create two 1/1 Reflection creature tokens.)
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Target creature with base power 0 becomes copy of target creature you control until end of turn.
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Creatures you control of the type of your choice get +1/+1 and gain lifelink until end of turn.
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True Reflection
(mythic)
Stained Glass
(uncommon)
Mirrored Guard
(uncommon)
Glazed Screen
(uncommon)
Sharp-Edged Cord
(common)
Foggy Mirror
(common)
Unshattered Shard
(common)
Reinforced Fluxing
(common)
Twinglass
(common)
Hollow Reflection
(common)
Glory of Unity
(common)
Forest
(basic)