Hall of Mirrors: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Enchantment
Shimmer 0 (When this enters, create a 0/0 Reflection creature token.)
You may have Reflections you control enter the battlefield as a copy of any creature on the battlefield. (It doesn't get the +1/+1 counters.)
 U 
Enchantment
At the beginning of your upkeep, if you control no Reflections, create a colorless 0/0 Reflection creature token. (A creature with 0 toughness is put into its owner’s graveyard immediately.)
{0}: Destroy target Reflection you control.
 U 
Enchantment
Shimmer 1 (When this enters, create a 0/0 Reflection creature token with one +1/+1 counters on it.)
Reflection you control get +1/+1 and have first strike.
 U 
Enchantment
Shimmer 0 (When this enters, create a 0/0 Reflection creature token.)
Reflections you control get +1/+1.
 C 
Enchantment
Shimmer 3 (When this enters, create a 0/0 Reflection creature token with three +1/+1 counters on it.)
Reflections you control get +1/+0.
 C 
Enchantment
Shimmer 0 (When this enters, create a 0/0 Reflection creature token.)
Reflections you control get +0/+1.
 C 
Enchantment
Shimmer 2 (When this enters, create a 0/0 Reflection creature token with two +1/+1 counters on it.)
Illus. Cristi Balanescu
 
 
No more commons
 C 
Enchantment
Shimmer 1 (When this enters, create a 0/0 Reflection creature token with one +1/+1 counters on it.)
{5}, Sacrifice Reinforced Fluxing: Put two +1/+1 counters on target Reflection.
 
 
No more commons
 
 
No more commons
 C 
Enchantment
Reflect 2 (When this enters, create two 1/1 Reflection creature tokens.)
 C 
Instant
Target creature with base power 0 becomes copy of target creature you control until end of turn.
 C 
Instant
Creatures you control of the type of your choice get +1/+1 and gain lifelink until end of turn.
Forest
 
 B 
Basic Land – Forest

True Reflection (mythic)
Stained Glass (uncommon)
Mirrored Guard (uncommon)
Glazed Screen (uncommon)
Sharp-Edged Cord (common)
Foggy Mirror (common)
Unshattered Shard (common)
Reinforced Fluxing (common)
Twinglass (common)
Hollow Reflection (common)
Glory of Unity (common)
Forest (basic)