CardName: Confined in Mirrors
Cost: 4W
Type: Enchantment
Pow/Tgh: /
Rules Text: When Confined in Mirrors enters, exile target non-Reflection
creature until Confined in Mirrors leaves.
{2}{U}: Until end of turn, each Reflection you control
becomes a copy of a creature card exiled by Confined in
Mirrors, except they're still 0/0.
Flavour Text:
Set/Rarity: Hall of Mirrors Rare
Confined in Mirrors
R
Enchantment
When Confined in Mirrors enters, exile target non-Reflection creature until Confined in Mirrors leaves.
: Until end of turn, each Reflection you control becomes a copy of a creature card exiled by Confined in Mirrors, except they're still 0/0.
Example of a support card for Reflection. It's probably best to use existing templates of enchantments if you're going to make reflections "enchantment tribal", to make them feel more like enchantments rather than creatures that clog up the board even once they're removed.
The clogging up the board is the single most distinctive feature rather than a bug. Obviously the buffs that linger are clearly beneficial. Regarding the vanilla enchantments, you could easily think of them as less clunky energy counters - a resource to be exploited. While the tokens might cease to exist, you could still resummon/duplicate them if you bounce and/or flicker the enchantment. This isn't that far-fetched considering it's just a different version of a normal creature card that can be Disentombed (or a sorcery that generates a token). I don't see this difference as being a negative - it's just unusual which isn't inherently bad.
This is a cool card btw, but not a template or a solution of any kind for the common cards.
Neither is Power Refraction. Refaction makes me feel uncomfortable since it makes the token and the enchantment too separate to my tastes where in most of the other designs you can interpret the enchantment as being the token's essence. An aura can fall of immediately and the token then becomes a mere afterthought IMO.
Example of a support card for Reflection. It's probably best to use existing templates of enchantments if you're going to make reflections "enchantment tribal", to make them feel more like enchantments rather than creatures that clog up the board even once they're removed.
The clogging up the board is the single most distinctive feature rather than a bug. Obviously the buffs that linger are clearly beneficial. Regarding the vanilla enchantments, you could easily think of them as less clunky energy counters - a resource to be exploited. While the tokens might cease to exist, you could still resummon/duplicate them if you bounce and/or flicker the enchantment. This isn't that far-fetched considering it's just a different version of a normal creature card that can be Disentombed (or a sorcery that generates a token). I don't see this difference as being a negative - it's just unusual which isn't inherently bad.
This is a cool card btw, but not a template or a solution of any kind for the common cards.
Neither is Power Refraction. Refaction makes me feel uncomfortable since it makes the token and the enchantment too separate to my tastes where in most of the other designs you can interpret the enchantment as being the token's essence. An aura can fall of immediately and the token then becomes a mere afterthought IMO.