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# Name Colour Rarity Cost Type P T Code Card text Comments Recent comment
1 Arathi Spearman White Common 2{1}{w} Creature – Human Warrior 2 2 CW01 1 1293203661 on 24 Dec 2010 by Alex
2 Essence Thief White Common 3{2}{w} Creature – Spirit 1 1 CW06 Lifelink
{t}: Essence Thief deals one damage to target attacking or blocking creature.
3 1294202475 on 05 Jan 2011 by Calus Drakin
3 Flickering Veil White Common 1{w} Creature – Spirit 0 1 CW07 Flying
Formshift 2 – {w}
As long as Flickering Veil has a form counter on it, it cannot attack or block, and prevent all damage that would be dealt to it.
1 1294190609 on 05 Jan 2011 by Alex
4 Ghost Bear White Common 2{1}{w} Creature – Spirit Beast 2 2 CW08 Ritual – {w}{w}, discard a card (You may play this card from your graveyard for its ritual cost .) 7 1294218346 on 05 Jan 2011 by Alex
5 Glory Song White Common 2{1}{w} Instant CW15 Creatures you control get +1/+1 until end of turn
Ritual – {1}{w}{w}, discard a card (You may play this card from your graveyard for its ritual cost .)
1 1422558677 on 29 Jan 2015 by dude1818
6 Grave Pull White Common 2{1}{w} Sorcery CW14 Grind 3, then return a white card from your graveyard to your hand. (To Grind 3, look at the top 3 cards of your library, then put one of them back on top of your library and the rest in your graveyard.) 1 1294132238 on 04 Jan 2011 by Alex
7 Haunting Hallows White Common 2{1}{w} Creature – Spirit Warrior 1 1 CW03 Flying
Ritual {1}{w} (You may play this card from your graveyard for its ritual cost .)
{w}: Regenerate Haunting Hallows.
0
8 Incorporeal Guardian White Common 1{w} Creature – Spirit 1 1 CW10 Flying
Threshold – Incorporeal Guardian gets +2/+2 as long as you have seven or more cards in your graveyard.
3 1292622764 on 17 Dec 2010 by Alex
9 Otherworld Seer White Common 3{2}{w} Creature – Human Shaman 1 3 CW09 {t}: Grind 2 (Look at the top 2 cards of your library, then put one of them back on top of your library and the rest in your graveyard.) 0
10 Reverent Call White Common 1{w} Sorcery CW13 Put a 1/1 white spirit token with flying onto the battlefield

Threshold – if you have seven or more cards in your graveyard, put 2 of those tokens onto the battlefield instead.
0
11 Rift Bond White Common 2{1}{w} Enchantment CW18 At the beginning of your upkeep, Grind 2 (Look at the top 2 cards of your library, then put one of them back on top of your library and the rest in your graveyard.)

Sacrifice Rift Bond: you gain 1 life for each card in your graveyard
0
12 Rift Watcher White Common 4{3}{w} Creature – Spirit 2 4 CW11 Vigilance 0
13 Seal Breaker White Common 3{2}{w} Creature – Human Shaman 2 2 CW04 When Seal Breaker enters the battlefield, you may destroy target enchantment. If you do, Grind 2 (Look at the top 2 cards of your library, then put one of them back on top of your library and the rest in your graveyard.) 0
14 Seal Forger White Common 1{w} Creature – Human Shaman 1 1 CW05 Whenever an enchantment enters the battlefield, you may gain 1 life 1 1293203493 on 24 Dec 2010 by Alex
15 Seal of Cleansing White Common 2{1}{w} Enchantment CW16 Sacrifice Seal of Cleansing: destroy target artifact or enchantment. 0
16 Soulbind White Common 3{2}{w} Enchantment – Aura CW17 Enchant Creature
Enchanted creature cannot attack or block.
Ritual – Sacrifice a creature (You may play this card from your graveyard for its ritual cost .)
0
17 Vengeful Apparition White Common 3{1}{w}{w} Creature – Spirit 3 1 CW12 Flying, Flash
Ritual – {3}{w}{w} (You may play this card from your graveyard for its ritual cost .)
0
18 Wanderwisp White Common 1{w} Creature – Spirit Warrior 1 2 CW02 Flying 2 1293203706 on 24 Dec 2010 by Alex
19 Arathi Mistmage Blue Uncommon 2{u}{u} Creature – Spirit 2 2 CU03 Formshift 3 – {1}{u}{u} ({1}{u}{u}: put 3 form counters on this permanent. At the beginning of your upkeep, remove a form counter from this permanent.)
as long as Arathi Mistmage has a form counter on it, it has flying and hexproof
2 1293203332 on 24 Dec 2010 by Alex
20 Vaara, Chancellor of the Void Black Mythic 5{2}{b}{b}{b} Legendary Creature – Spirit 4 3 MB01 Flying, First Strike, Protection from White and from Black.
When Vaara, Chancellor of the Void enters the battlefield, exile 3 target nonland cards from your graveyard.
{b}{b}{b}, pay 3 life: You may choose and cast a card exiled with Vaara. If you do, exile a card from your hand.
2 1299147776 on 03 Mar 2011 by Alex
21 Totem Maker Green Uncommon 2{1}{g} Creature – Human Shaman 2 2 Whenever you cast an enchantment spell, you may put a 1/1 totem creature token onto the battlefield. 0
22 Seal of the Opposed Multicolour Mythic 6{3}{w}{u}{u} Legendary Enchantment At the beginning of your upkeep, sacrifice Seal of the Opposed unless you discard a card.

Whenever a player plays a spell, counter it unless it's controller pays {3}.
0
23 Seal of the Cursed Multicolour Mythic 5{2}{u}{b}{b} Legendary Enchantment MB02 At the beginning of your upkeep, sacrifice Seal of the Cursed unless you discard a card.

Whenever a nonland card is put into a graveyard from anywhere, exile it.

{u}{b}{b}: Choose a nonland card exiled with Seal of the Cursed. You may cast that card without paying its mana cost.
2 1296543044 on 01 Feb 2011 by Zalabar
24 Seal of the Damned Multicolour Mythic 4{1}{b}{r}{r} Legendary Enchantment MW02 At the beginning of your upkeep, sacrifice Seal of the Damned unless you discard a card.

At the beginning of each other player's upkeep, that player discards a card unless he or she sacrifices a creature.
3 1296550962 on 01 Feb 2011 by Alex
25 Seal of the Violent Multicolour Mythic 3{r}{g}{g} Legendary Enchantment At the beginning of your upkeep, sacrifice Seal of the Violent unless you discard a card.

Whenever a creature enters the battlefield, that creature deals X damage to itself unless its controller has it deal X damage to him or her, where X is that creature's power.
0
26 Seal of the Savage Multicolour Mythic 6{3}{g}{w}{w} Legendary Enchantment MG02 At the beginning of your upkeep, sacrifice Seal of the Savage unless you discard a card.

Creatures you control get +3/+3, and have lifelink, trample, and hexproof.
1 1296550995 on 01 Feb 2011 by Alex
27 Kal'Sharak, Witch Doctor of Zeth Hybrid Mythic 4{2}{b}{g} Planeswalker – Kal'Sharak 4 MZ03 +1 target creature gains hexproof and lifelink until your next turn.
-2 reveal cards from the top of your library until you reveal a creature or enchantment card, then put that card into your hand and the rest into your graveyard.
-4 until end of turn, you may cast nonland cards from your graveyard. Whenever a card would be put into a graveyard from anywhere this turn exile it instead.
0
28 Endscape Land Common 0 Land – Swamp CL03 ({t}, add {b} to your mana pool)
Endscape enters the battlefield tapped unless you played it from your hand.
Ritual – {b}, discard a card (You may play this card from your graveyard for its ritual cost .)
0
29 Quellscape Land Common 0 Land – Island CL02 ({t}, add {u} to your mana pool)
Quellscape enters the battlefield tapped unless you played it from your hand.
Ritual – {u}, discard a card (You may play this card from your graveyard for its ritual cost .)
0
30 Riftscape Land Common 0 Land – Plains CL01 ({t}, add {w} to your mana pool)
Riftscape enters the battlefield tapped unless you played it from your hand.
Ritual – {w}, discard a card (You may play this card from your graveyard for its ritual cost .)
1 1293203582 on 24 Dec 2010 by Alex
31 Riotscape Land Common 0 Land – Mountain CL04 ({t}, add {r} to your mana pool)
Riotscape enters the battlefield tapped unless you played it from your hand.
Ritual – {r}, discard a card (You may play this card from your graveyard for its ritual cost .)
0
32 Temple of Lost Souls Land Uncommon 0 Land UL01 {t}: add {1} to your mana pool.
{t}, discard a card: add one mana of any color to your mana pool.



0
33 Wildscape Land Common 0 Land – Forest CL05 ({t}, add {g} to your mana pool)
Wildscape enters the battlefield tapped unless you played it from your hand.
Ritual – {g}, discard a card (You may play this card from your graveyard for its ritual cost .)
0
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