Jandora
Jandora: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
Showing all 33 cards
Show frames: W U B G M H L
Show rarities: C U M
Or view by sections
Lifelink
: Essence Thief deals one damage to target attacking or blocking creature.

1/1
Flying
Formshift 2 –
As long as Flickering Veil has a form counter on it, it cannot attack or block, and prevent all damage that would be dealt to it.
Formshift 2 –

As long as Flickering Veil has a form counter on it, it cannot attack or block, and prevent all damage that would be dealt to it.
0/1
Ritual – 
, discard a card (You may play this card from your graveyard for its ritual cost .)


2/2
Creatures you control get +1/+1 until end of turn
Ritual –

, discard a card (You may play this card from your graveyard for its ritual cost .)
Ritual –



Grind 3, then return a white card from your graveyard to your hand. (To Grind 3, look at the top 3 cards of your library, then put one of them back on top of your library and the rest in your graveyard.)
Flying
Ritual
(You may play this card from your graveyard for its ritual cost .)
: Regenerate Haunting Hallows.
Ritual



1/1
Flying
Threshold – Incorporeal Guardian gets +2/+2 as long as you have seven or more cards in your graveyard.
Threshold – Incorporeal Guardian gets +2/+2 as long as you have seven or more cards in your graveyard.
1/1

1/3
Put a 1/1 white spirit token with flying onto the battlefield
Threshold – if you have seven or more cards in your graveyard, put 2 of those tokens onto the battlefield instead.
Threshold – if you have seven or more cards in your graveyard, put 2 of those tokens onto the battlefield instead.
At the beginning of your upkeep, Grind 2 (Look at the top 2 cards of your library, then put one of them back on top of your library and the rest in your graveyard.)
Sacrifice Rift Bond: you gain 1 life for each card in your graveyard
Sacrifice Rift Bond: you gain 1 life for each card in your graveyard
Vigilance
2/4
When Seal Breaker enters the battlefield, you may destroy target enchantment. If you do, Grind 2 (Look at the top 2 cards of your library, then put one of them back on top of your library and the rest in your graveyard.)
2/2
Whenever an enchantment enters the battlefield, you may gain 1 life
1/1
Sacrifice Seal of Cleansing: destroy target artifact or enchantment.
Illus. Reprint - Nemesis
Enchant Creature
Enchanted creature cannot attack or block.
Ritual – Sacrifice a creature (You may play this card from your graveyard for its ritual cost .)
Enchanted creature cannot attack or block.
Ritual – Sacrifice a creature (You may play this card from your graveyard for its ritual cost .)
Flying, Flash
Ritual –

(You may play this card from your graveyard for its ritual cost .)
Ritual –



3/1
Flying
1/2
Formshift 3 – 

(

: put 3 form counters on this permanent. At the beginning of your upkeep, remove a form counter from this permanent.)
as long as Arathi Mistmage has a form counter on it, it has flying and hexproof






as long as Arathi Mistmage has a form counter on it, it has flying and hexproof
2/2
Flying, First Strike, Protection from White and from Black.
When Vaara, Chancellor of the Void enters the battlefield, exile 3 target nonland cards from your graveyard.


, pay 3 life: You may choose and cast a card exiled with Vaara. If you do, exile a card from your hand.
When Vaara, Chancellor of the Void enters the battlefield, exile 3 target nonland cards from your graveyard.



4/3
Whenever you cast an enchantment spell, you may put a 1/1 totem creature token onto the battlefield.
Illus. Totally Subtle Elf Design, Wiki
2/2
At the beginning of your upkeep, sacrifice Seal of the Opposed unless you discard a card.
Whenever a player plays a spell, counter it unless it's controller pays
.
Whenever a player plays a spell, counter it unless it's controller pays

At the beginning of your upkeep, sacrifice Seal of the Cursed unless you discard a card.
Whenever a nonland card is put into a graveyard from anywhere, exile it.


: Choose a nonland card exiled with Seal of the Cursed. You may cast that card without paying its mana cost.
Whenever a nonland card is put into a graveyard from anywhere, exile it.



At the beginning of your upkeep, sacrifice Seal of the Damned unless you discard a card.
At the beginning of each other player's upkeep, that player discards a card unless he or she sacrifices a creature.
At the beginning of each other player's upkeep, that player discards a card unless he or she sacrifices a creature.
At the beginning of your upkeep, sacrifice Seal of the Violent unless you discard a card.
Whenever a creature enters the battlefield, that creature deals X damage to itself unless its controller has it deal X damage to him or her, where X is that creature's power.
Whenever a creature enters the battlefield, that creature deals X damage to itself unless its controller has it deal X damage to him or her, where X is that creature's power.
At the beginning of your upkeep, sacrifice Seal of the Savage unless you discard a card.
Creatures you control get +3/+3, and have lifelink, trample, and hexproof.
Creatures you control get +3/+3, and have lifelink, trample, and hexproof.
+1 target creature gains hexproof and lifelink until your next turn.
-2 reveal cards from the top of your library until you reveal a creature or enchantment card, then put that card into your hand and the rest into your graveyard.
-4 until end of turn, you may cast nonland cards from your graveyard. Whenever a card would be put into a graveyard from anywhere this turn exile it instead.
-2 reveal cards from the top of your library until you reveal a creature or enchantment card, then put that card into your hand and the rest into your graveyard.
-4 until end of turn, you may cast nonland cards from your graveyard. Whenever a card would be put into a graveyard from anywhere this turn exile it instead.
4
(
, add
to your mana pool)
Endscape enters the battlefield tapped unless you played it from your hand.
Ritual –
, discard a card (You may play this card from your graveyard for its ritual cost .)


Endscape enters the battlefield tapped unless you played it from your hand.
Ritual –

(
, add
to your mana pool)
Quellscape enters the battlefield tapped unless you played it from your hand.
Ritual –
, discard a card (You may play this card from your graveyard for its ritual cost .)


Quellscape enters the battlefield tapped unless you played it from your hand.
Ritual –

(
, add
to your mana pool)
Riftscape enters the battlefield tapped unless you played it from your hand.
Ritual –
, discard a card (You may play this card from your graveyard for its ritual cost .)


Riftscape enters the battlefield tapped unless you played it from your hand.
Ritual –

(
, add
to your mana pool)
Riotscape enters the battlefield tapped unless you played it from your hand.
Ritual –
, discard a card (You may play this card from your graveyard for its ritual cost .)


Riotscape enters the battlefield tapped unless you played it from your hand.
Ritual –




(
, add
to your mana pool)
Wildscape enters the battlefield tapped unless you played it from your hand.
Ritual –
, discard a card (You may play this card from your graveyard for its ritual cost .)


Wildscape enters the battlefield tapped unless you played it from your hand.
Ritual –

Show frames: W U B G M H L
Show rarities: C U M
Or view by sections
Jandora: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
2010-12-24 15:14:21 by Alex