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Mechanics | Skeleton

Showing all 33 cards

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Show rarities: C U M

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 C 
Creature – Human Warrior
2/2
1 comment
2010-12-24 15:14:21 by Alex
 C 
Creature – Spirit
Lifelink
{t}: Essence Thief deals one damage to target attacking or blocking creature.
1/1
3 comments
last 2011-01-05 18:01:24 by Alex
 C 
Creature – Spirit
Flying
Formshift 2 – {w}
As long as Flickering Veil has a form counter on it, it cannot attack or block, and prevent all damage that would be dealt to it.
0/1
1 comment
2011-01-05 01:23:29 by Alex
 C 
Creature – Spirit Beast
Ritual – {w}{w}, discard a card (You may play this card from your graveyard for its ritual cost .)
2/2
7 comments
last 2011-01-17 21:36:07 by Zalabar
 C 
Instant
Creatures you control get +1/+1 until end of turn
Ritual – {1}{w}{w}, discard a card (You may play this card from your graveyard for its ritual cost .)
1 comment
2015-01-29 19:11:17 by dude1818
 C 
Sorcery
Grind 3, then return a white card from your graveyard to your hand. (To Grind 3, look at the top 3 cards of your library, then put one of them back on top of your library and the rest in your graveyard.)
1 comment
2011-01-04 09:10:38 by Alex
 C 
Creature – Spirit Warrior
Flying
Ritual {1}{w} (You may play this card from your graveyard for its ritual cost .)
{w}: Regenerate Haunting Hallows.
1/1
 C 
Creature – Spirit
Flying
Threshold – Incorporeal Guardian gets +2/+2 as long as you have seven or more cards in your graveyard.
1/1
3 comments
last 2011-01-03 05:59:14 by Zalabar
 C 
Creature – Human Shaman
{t}: Grind 2 (Look at the top 2 cards of your library, then put one of them back on top of your library and the rest in your graveyard.)
1/3
 C 
Sorcery
Put a 1/1 white spirit token with flying onto the battlefield

Threshold – if you have seven or more cards in your graveyard, put 2 of those tokens onto the battlefield instead.
 C 
Enchantment
At the beginning of your upkeep, Grind 2 (Look at the top 2 cards of your library, then put one of them back on top of your library and the rest in your graveyard.)

Sacrifice Rift Bond: you gain 1 life for each card in your graveyard
 C 
Creature – Spirit
Vigilance
2/4
 C 
Creature – Human Shaman
When Seal Breaker enters the battlefield, you may destroy target enchantment. If you do, Grind 2 (Look at the top 2 cards of your library, then put one of them back on top of your library and the rest in your graveyard.)
2/2
 C 
Creature – Human Shaman
Whenever an enchantment enters the battlefield, you may gain 1 life
1/1
1 comment
2010-12-24 15:11:33 by Alex
 C 
Enchantment
Sacrifice Seal of Cleansing: destroy target artifact or enchantment.
Illus. Reprint - Nemesis
 C 
Enchantment – Aura
Enchant Creature
Enchanted creature cannot attack or block.
Ritual – Sacrifice a creature (You may play this card from your graveyard for its ritual cost .)
 C 
Creature – Spirit
Flying, Flash
Ritual – {3}{w}{w} (You may play this card from your graveyard for its ritual cost .)
3/1
 C 
Creature – Spirit Warrior
Flying
1/2
2 comments
last 2011-05-03 05:45:27 by jmgariepy
 U 
Creature – Spirit
Formshift 3 – {1}{u}{u} ({1}{u}{u}: put 3 form counters on this permanent. At the beginning of your upkeep, remove a form counter from this permanent.)
as long as Arathi Mistmage has a form counter on it, it has flying and hexproof
2/2
2 comments
last 2015-01-29 19:17:03 by Zalabar
 M 
Legendary Creature – Spirit
Flying, First Strike, Protection from White and from Black.
When Vaara, Chancellor of the Void enters the battlefield, exile 3 target nonland cards from your graveyard.
{b}{b}{b}, pay 3 life: You may choose and cast a card exiled with Vaara. If you do, exile a card from your hand.
4/3
2 comments
last 2011-05-03 10:22:33 by SadisticMystic
 U 
Creature – Human Shaman
Whenever you cast an enchantment spell, you may put a 1/1 totem creature token onto the battlefield.
Illus. Totally Subtle Elf Design, Wiki
2/2
 M 
Legendary Enchantment
At the beginning of your upkeep, sacrifice Seal of the Opposed unless you discard a card.

Whenever a player plays a spell, counter it unless it's controller pays {3}.
 M 
Legendary Enchantment
At the beginning of your upkeep, sacrifice Seal of the Cursed unless you discard a card.

Whenever a nonland card is put into a graveyard from anywhere, exile it.

{u}{b}{b}: Choose a nonland card exiled with Seal of the Cursed. You may cast that card without paying its mana cost.
2 comments
last 2011-02-01 09:01:39 by Alex
 M 
Legendary Enchantment
At the beginning of your upkeep, sacrifice Seal of the Damned unless you discard a card.

At the beginning of each other player's upkeep, that player discards a card unless he or she sacrifices a creature.
3 comments
last 2011-05-08 22:18:06 by jmgariepy
 M 
Legendary Enchantment
At the beginning of your upkeep, sacrifice Seal of the Violent unless you discard a card.

Whenever a creature enters the battlefield, that creature deals X damage to itself unless its controller has it deal X damage to him or her, where X is that creature's power.
 M 
Legendary Enchantment
At the beginning of your upkeep, sacrifice Seal of the Savage unless you discard a card.

Creatures you control get +3/+3, and have lifelink, trample, and hexproof.
1 comment
2011-02-01 09:03:15 by Alex
 M 
Planeswalker – Kal'Sharak
+1 target creature gains hexproof and lifelink until your next turn.
-2 reveal cards from the top of your library until you reveal a creature or enchantment card, then put that card into your hand and the rest into your graveyard.
-4 until end of turn, you may cast nonland cards from your graveyard. Whenever a card would be put into a graveyard from anywhere this turn exile it instead.
4
 C 
Land – Swamp
({t}, add {b} to your mana pool)
Endscape enters the battlefield tapped unless you played it from your hand.
Ritual – {b}, discard a card (You may play this card from your graveyard for its ritual cost .)
 C 
Land – Island
({t}, add {u} to your mana pool)
Quellscape enters the battlefield tapped unless you played it from your hand.
Ritual – {u}, discard a card (You may play this card from your graveyard for its ritual cost .)
 C 
Land – Plains
({t}, add {w} to your mana pool)
Riftscape enters the battlefield tapped unless you played it from your hand.
Ritual – {w}, discard a card (You may play this card from your graveyard for its ritual cost .)
1 comment
2010-12-24 15:13:02 by Alex
 C 
Land – Mountain
({t}, add {r} to your mana pool)
Riotscape enters the battlefield tapped unless you played it from your hand.
Ritual – {r}, discard a card (You may play this card from your graveyard for its ritual cost .)
 U 
Land
{t}: add {1} to your mana pool.
{t}, discard a card: add one mana of any color to your mana pool.



 C 
Land – Forest
({t}, add {g} to your mana pool)
Wildscape enters the battlefield tapped unless you played it from your hand.
Ritual – {g}, discard a card (You may play this card from your graveyard for its ritual cost .)

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Show rarities: C U M

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Mechanics | Skeleton