Jandora: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 U 
Creature – Spirit
Formshift 3 – {1}{u}{u} ({1}{u}{u}: put 3 form counters on this permanent. At the beginning of your upkeep, remove a form counter from this permanent.)
as long as Arathi Mistmage has a form counter on it, it has flying and hexproof
2/2
 
 M 
Planeswalker – Kal'Sharak
+1 target creature gains hexproof and lifelink until your next turn.
-2 reveal cards from the top of your library until you reveal a creature or enchantment card, then put that card into your hand and the rest into your graveyard.
-4 until end of turn, you may cast nonland cards from your graveyard. Whenever a card would be put into a graveyard from anywhere this turn exile it instead.
4
 U 
Land
{t}: add {1} to your mana pool.
{t}, discard a card: add one mana of any color to your mana pool.



 U 
Creature – Human Shaman
Whenever you cast an enchantment spell, you may put a 1/1 totem creature token onto the battlefield.
Illus. Totally Subtle Elf Design, Wiki
2/2
 U 
Creature – Spirit
Formshift 3 – {1}{u}{u} ({1}{u}{u}: put 3 form counters on this permanent. At the beginning of your upkeep, remove a form counter from this permanent.)
as long as Arathi Mistmage has a form counter on it, it has flying and hexproof
2/2
 C 
Sorcery
Put a 1/1 white spirit token with flying onto the battlefield

Threshold – if you have seven or more cards in your graveyard, put 2 of those tokens onto the battlefield instead.
 C 
Creature – Spirit
Lifelink
{t}: Essence Thief deals one damage to target attacking or blocking creature.
1/1
 C 
Creature – Spirit
Flying, Flash
Ritual – {3}{w}{w} (You may play this card from your graveyard for its ritual cost .)
3/1
 C 
Land – Swamp
({t}, add {b} to your mana pool)
Endscape enters the battlefield tapped unless you played it from your hand.
Ritual – {b}, discard a card (You may play this card from your graveyard for its ritual cost .)
 C 
Land – Forest
({t}, add {g} to your mana pool)
Wildscape enters the battlefield tapped unless you played it from your hand.
Ritual – {g}, discard a card (You may play this card from your graveyard for its ritual cost .)
 C 
Sorcery
Grind 3, then return a white card from your graveyard to your hand. (To Grind 3, look at the top 3 cards of your library, then put one of them back on top of your library and the rest in your graveyard.)
 C 
Creature – Spirit Beast
Ritual – {w}{w}, discard a card (You may play this card from your graveyard for its ritual cost .)
2/2
 C 
Enchantment
At the beginning of your upkeep, Grind 2 (Look at the top 2 cards of your library, then put one of them back on top of your library and the rest in your graveyard.)

Sacrifice Rift Bond: you gain 1 life for each card in your graveyard
 C 
Enchantment
Sacrifice Seal of Cleansing: destroy target artifact or enchantment.
Illus. Reprint - Nemesis
Forest
 
 B 
Basic Land – Forest

Arathi Mistmage (uncommon, foil)
Kal'Sharak, Witch Doctor of Zeth (mythic)
Temple of Lost Souls (uncommon)
Totem Maker (uncommon)
Arathi Mistmage (uncommon)
Reverent Call (common)
Essence Thief (common)
Vengeful Apparition (common)
Endscape (common)
Wildscape (common)
Grave Pull (common)
Ghost Bear (common)
Rift Bond (common)
Seal of Cleansing (common)
Forest (basic)