Jandora: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Legendary Enchantment
At the beginning of your upkeep, sacrifice Seal of the Violent unless you discard a card.

Whenever a creature enters the battlefield, that creature deals X damage to itself unless its controller has it deal X damage to him or her, where X is that creature's power.
 U 
Creature – Spirit
Formshift 3 – {1}{u}{u} ({1}{u}{u}: put 3 form counters on this permanent. At the beginning of your upkeep, remove a form counter from this permanent.)
as long as Arathi Mistmage has a form counter on it, it has flying and hexproof
2/2
 U 
Creature – Human Shaman
Whenever you cast an enchantment spell, you may put a 1/1 totem creature token onto the battlefield.
Illus. Totally Subtle Elf Design, Wiki
2/2
 U 
Land
{t}: add {1} to your mana pool.
{t}, discard a card: add one mana of any color to your mana pool.



 C 
Creature – Human Warrior
2/2
 C 
Land – Forest
({t}, add {g} to your mana pool)
Wildscape enters the battlefield tapped unless you played it from your hand.
Ritual – {g}, discard a card (You may play this card from your graveyard for its ritual cost .)
 C 
Enchantment
At the beginning of your upkeep, Grind 2 (Look at the top 2 cards of your library, then put one of them back on top of your library and the rest in your graveyard.)

Sacrifice Rift Bond: you gain 1 life for each card in your graveyard
 C 
Enchantment – Aura
Enchant Creature
Enchanted creature cannot attack or block.
Ritual – Sacrifice a creature (You may play this card from your graveyard for its ritual cost .)
 C 
Creature – Spirit
Flying
Formshift 2 – {w}
As long as Flickering Veil has a form counter on it, it cannot attack or block, and prevent all damage that would be dealt to it.
0/1
 C 
Land – Island
({t}, add {u} to your mana pool)
Quellscape enters the battlefield tapped unless you played it from your hand.
Ritual – {u}, discard a card (You may play this card from your graveyard for its ritual cost .)
 C 
Sorcery
Grind 3, then return a white card from your graveyard to your hand. (To Grind 3, look at the top 3 cards of your library, then put one of them back on top of your library and the rest in your graveyard.)
 C 
Creature – Human Shaman
{t}: Grind 2 (Look at the top 2 cards of your library, then put one of them back on top of your library and the rest in your graveyard.)
1/3
 C 
Creature – Human Shaman
Whenever an enchantment enters the battlefield, you may gain 1 life
1/1
 C 
Creature – Spirit
Flying, Flash
Ritual – {3}{w}{w} (You may play this card from your graveyard for its ritual cost .)
3/1
Plains
 
 B 
Basic Land – Plains

Seal of the Violent (mythic)
Arathi Mistmage (uncommon)
Totem Maker (uncommon)
Temple of Lost Souls (uncommon)
Arathi Spearman (common)
Wildscape (common)
Rift Bond (common)
Soulbind (common)
Flickering Veil (common)
Quellscape (common)
Grave Pull (common)
Otherworld Seer (common)
Seal Forger (common)
Vengeful Apparition (common)
Plains (basic)