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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Planeswalker – Kal'Sharak
+1 target creature gains hexproof and lifelink until your next turn.
-2 reveal cards from the top of your library until you reveal a creature or enchantment card, then put that card into your hand and the rest into your graveyard.
-4 until end of turn, you may cast nonland cards from your graveyard. Whenever a card would be put into a graveyard from anywhere this turn exile it instead.
4
 U 
Creature – Spirit
Formshift 3 – {1}{u}{u} ({1}{u}{u}: put 3 form counters on this permanent. At the beginning of your upkeep, remove a form counter from this permanent.)
as long as Arathi Mistmage has a form counter on it, it has flying and hexproof
2/2
 U 
Land
{t}: add {1} to your mana pool.
{t}, discard a card: add one mana of any color to your mana pool.



 U 
Creature – Human Shaman
Whenever you cast an enchantment spell, you may put a 1/1 totem creature token onto the battlefield.
Illus. Totally Subtle Elf Design, Wiki
2/2
 C 
Land – Forest
({t}, add {g} to your mana pool)
Wildscape enters the battlefield tapped unless you played it from your hand.
Ritual – {g}, discard a card (You may play this card from your graveyard for its ritual cost .)
 C 
Enchantment – Aura
Enchant Creature
Enchanted creature cannot attack or block.
Ritual – Sacrifice a creature (You may play this card from your graveyard for its ritual cost .)
 C 
Creature – Spirit
Flying
Threshold – Incorporeal Guardian gets +2/+2 as long as you have seven or more cards in your graveyard.
1/1
 C 
Enchantment
At the beginning of your upkeep, Grind 2 (Look at the top 2 cards of your library, then put one of them back on top of your library and the rest in your graveyard.)

Sacrifice Rift Bond: you gain 1 life for each card in your graveyard
 C 
Creature – Spirit
Lifelink
{t}: Essence Thief deals one damage to target attacking or blocking creature.
1/1
 C 
Instant
Creatures you control get +1/+1 until end of turn
Ritual – {1}{w}{w}, discard a card (You may play this card from your graveyard for its ritual cost .)
 C 
Creature – Human Shaman
Whenever an enchantment enters the battlefield, you may gain 1 life
1/1
 C 
Land – Swamp
({t}, add {b} to your mana pool)
Endscape enters the battlefield tapped unless you played it from your hand.
Ritual – {b}, discard a card (You may play this card from your graveyard for its ritual cost .)
 C 
Creature – Spirit Warrior
Flying
Ritual {1}{w} (You may play this card from your graveyard for its ritual cost .)
{w}: Regenerate Haunting Hallows.
1/1
 C 
Creature – Spirit
Flying, Flash
Ritual – {3}{w}{w} (You may play this card from your graveyard for its ritual cost .)
3/1
Forest
 
 B 
Basic Land – Forest

Kal'Sharak, Witch Doctor of Zeth (mythic)
Arathi Mistmage (uncommon)
Temple of Lost Souls (uncommon)
Totem Maker (uncommon)
Wildscape (common)
Soulbind (common)
Incorporeal Guardian (common)
Rift Bond (common)
Essence Thief (common)
Glory Song (common)
Seal Forger (common)
Endscape (common)
Haunting Hallows (common)
Vengeful Apparition (common)
Forest (basic)