Jandora: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Enchantment – Aura
Enchant Creature
Enchanted creature cannot attack or block.
Ritual – Sacrifice a creature (You may play this card from your graveyard for its ritual cost .)
 
 M 
Legendary Enchantment
At the beginning of your upkeep, sacrifice Seal of the Savage unless you discard a card.

Creatures you control get +3/+3, and have lifelink, trample, and hexproof.
 U 
Creature – Spirit
Formshift 3 – {1}{u}{u} ({1}{u}{u}: put 3 form counters on this permanent. At the beginning of your upkeep, remove a form counter from this permanent.)
as long as Arathi Mistmage has a form counter on it, it has flying and hexproof
2/2
 U 
Creature – Human Shaman
Whenever you cast an enchantment spell, you may put a 1/1 totem creature token onto the battlefield.
Illus. Totally Subtle Elf Design, Wiki
2/2
 U 
Land
{t}: add {1} to your mana pool.
{t}, discard a card: add one mana of any color to your mana pool.



 C 
Creature – Human Shaman
{t}: Grind 2 (Look at the top 2 cards of your library, then put one of them back on top of your library and the rest in your graveyard.)
1/3
 C 
Land – Plains
({t}, add {w} to your mana pool)
Riftscape enters the battlefield tapped unless you played it from your hand.
Ritual – {w}, discard a card (You may play this card from your graveyard for its ritual cost .)
 C 
Creature – Human Shaman
When Seal Breaker enters the battlefield, you may destroy target enchantment. If you do, Grind 2 (Look at the top 2 cards of your library, then put one of them back on top of your library and the rest in your graveyard.)
2/2
 C 
Creature – Spirit
Flying
Formshift 2 – {w}
As long as Flickering Veil has a form counter on it, it cannot attack or block, and prevent all damage that would be dealt to it.
0/1
 C 
Instant
Creatures you control get +1/+1 until end of turn
Ritual – {1}{w}{w}, discard a card (You may play this card from your graveyard for its ritual cost .)
 C 
Creature – Spirit
Flying, Flash
Ritual – {3}{w}{w} (You may play this card from your graveyard for its ritual cost .)
3/1
 C 
Creature – Spirit Warrior
Flying
1/2
 C 
Land – Swamp
({t}, add {b} to your mana pool)
Endscape enters the battlefield tapped unless you played it from your hand.
Ritual – {b}, discard a card (You may play this card from your graveyard for its ritual cost .)
 C 
Creature – Spirit Warrior
Flying
Ritual {1}{w} (You may play this card from your graveyard for its ritual cost .)
{w}: Regenerate Haunting Hallows.
1/1
Swamp
 
 B 
Basic Land – Swamp

Soulbind (common, foil)
Seal of the Savage (mythic)
Arathi Mistmage (uncommon)
Totem Maker (uncommon)
Temple of Lost Souls (uncommon)
Otherworld Seer (common)
Riftscape (common)
Seal Breaker (common)
Flickering Veil (common)
Glory Song (common)
Vengeful Apparition (common)
Wanderwisp (common)
Endscape (common)
Haunting Hallows (common)
Swamp (basic)