Jandora: Virtual Booster

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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Legendary Enchantment
At the beginning of your upkeep, sacrifice Seal of the Violent unless you discard a card.

Whenever a creature enters the battlefield, that creature deals X damage to itself unless its controller has it deal X damage to him or her, where X is that creature's power.
 U 
Creature – Human Shaman
Whenever you cast an enchantment spell, you may put a 1/1 totem creature token onto the battlefield.
Illus. Totally Subtle Elf Design, Wiki
2/2
 U 
Land
{t}: add {1} to your mana pool.
{t}, discard a card: add one mana of any color to your mana pool.



 U 
Creature – Spirit
Formshift 3 – {1}{u}{u} ({1}{u}{u}: put 3 form counters on this permanent. At the beginning of your upkeep, remove a form counter from this permanent.)
as long as Arathi Mistmage has a form counter on it, it has flying and hexproof
2/2
 C 
Enchantment
At the beginning of your upkeep, Grind 2 (Look at the top 2 cards of your library, then put one of them back on top of your library and the rest in your graveyard.)

Sacrifice Rift Bond: you gain 1 life for each card in your graveyard
 C 
Instant
Creatures you control get +1/+1 until end of turn
Ritual – {1}{w}{w}, discard a card (You may play this card from your graveyard for its ritual cost .)
 C 
Creature – Human Shaman
{t}: Grind 2 (Look at the top 2 cards of your library, then put one of them back on top of your library and the rest in your graveyard.)
1/3
 C 
Enchantment – Aura
Enchant Creature
Enchanted creature cannot attack or block.
Ritual – Sacrifice a creature (You may play this card from your graveyard for its ritual cost .)
 C 
Land – Forest
({t}, add {g} to your mana pool)
Wildscape enters the battlefield tapped unless you played it from your hand.
Ritual – {g}, discard a card (You may play this card from your graveyard for its ritual cost .)
 C 
Land – Island
({t}, add {u} to your mana pool)
Quellscape enters the battlefield tapped unless you played it from your hand.
Ritual – {u}, discard a card (You may play this card from your graveyard for its ritual cost .)
 C 
Creature – Spirit
Lifelink
{t}: Essence Thief deals one damage to target attacking or blocking creature.
1/1
 C 
Sorcery
Grind 3, then return a white card from your graveyard to your hand. (To Grind 3, look at the top 3 cards of your library, then put one of them back on top of your library and the rest in your graveyard.)
 C 
Land – Swamp
({t}, add {b} to your mana pool)
Endscape enters the battlefield tapped unless you played it from your hand.
Ritual – {b}, discard a card (You may play this card from your graveyard for its ritual cost .)
 C 
Creature – Human Shaman
When Seal Breaker enters the battlefield, you may destroy target enchantment. If you do, Grind 2 (Look at the top 2 cards of your library, then put one of them back on top of your library and the rest in your graveyard.)
2/2
Island
 
 B 
Basic Land – Island

Seal of the Violent (mythic)
Totem Maker (uncommon)
Temple of Lost Souls (uncommon)
Arathi Mistmage (uncommon)
Rift Bond (common)
Glory Song (common)
Otherworld Seer (common)
Soulbind (common)
Wildscape (common)
Quellscape (common)
Essence Thief (common)
Grave Pull (common)
Endscape (common)
Seal Breaker (common)
Island (basic)