The Fading Aurora: Virtual Booster

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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Planeswalker – Venser
At the beginning of your end step, lose life equal to the number of loyalty counters on Venser, the Drifting Spark unless you control a Planar Anchor.
+1 Create a Planar Anchor artifact token with “{t}, Sacrifice Planar Anchor: Return target non-land permanent to its owner’s hand”.
+2 Untap all non-land permanents you control.
-8 Exile all permanents target player controls, then return them to play at the beginning of the next upkeep.
4
 U 
Land – Node
Aspect–Light (When this enters the battlefield, if you played it from your hand, choose Aspect–Light or Aspect–Dark. All permanents with that ability transform.)

Weakening Grove enters the battlefield tapped.

{1}, {t}: Add {w}, {b}, or {g}.
Weakened Bosk
 
 U 
Land – Node
Aspect–Dark (At the beginning of your end step, all permanents with Aspect–Light transform.)

{t}: Add {b} or {g}

{2}, {t}, Sacrifice Weakened Bosk: Search your library for a node or a basic land card, reveal it, and put it into your hand. Then shuffle your library.
 U 
Enchantment – Aura
Enchant creature

When Trained at the Forges enters the battlefield, investigate (Create a colorless Clue artifact token with "2, Sacrifice this artifact: Draw a card.").

Enchanted creature has +1/-1 and “{1}{r}: This creature gets +2/+0 until end of turn”.
 U 
creature – Kithkin Knight
Aspect–Light (When this enters the battlefield, if you played it from your hand, choose Aspect–Light or Aspect–Dark. All permanents with that ability transform.)

When Light Brigade enters the battlefield or is turned face up, creatures you control with Aspect–Light gain +2/+2 until end of turn.
2/2
Darkness Guide
 
 U 
Creature – Kithkin Scout
Aspect–Dark (At the beginning of your end step, all permanents with Aspect–Light transform.)

Darkness Guide can’t be blocked by black creatures.
1/2
 C 
Creature – Elemental Plant
As long as it’s your turn, Vaultbramble gets +1/+1 and flying.
2/1
 C 
Creature – Hag Shaman
Whenever you sacrifice a permanent, gain 1 life
2/2
 C 
Enchantment
At the beginning of your end step, sacrifice Tilladrie Chatter and draw a card.

Whenever a source you control deals exactly one damage to an opponent, scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.)
 C 
Enchantment
When Edge Marker enters the battlefield, scry 1. (To scry1, look at the top card of your library. You may put that card on the bottom of your library.)

At the beginning of your upkeep, up to two target Kithkin get +1/+1 and vigilance until end of turn.
 C 
Sorcery
Target creature gains menace until end of turn. If target creature is blue, draw a card.
 C 
Instant
Choose one or both—

• Put a +1/+1 counter on target Kithkin.

• Target creature gets +1/+1 until end of turn
 C 
Creature – Elf Shaman
When Rhysian Nurturer dies, create a 3/3 green Treefolk Shaman token.
1/1
 C 
Instant
Choose one or both—

• Expose to the Edges deals 1 damage to each player.

• Expose to the Edges deals 1 damage to each creature with Aspect–Light and/or Aspect–Dark.
 C 
Creature – Merfolk Rogue
Sacrifice Blackfathom Poison Dealer: Remove all +1/+1 counters from target creature.
2/2
 C 
Creature – Treefolk Soldier
Vigilance
2/3
Island
 
 B 
Basic Land – Island

Venser, the Drifting Spark (mythic)
Weakening Grove (uncommon)
Trained at the Forges (uncommon)
Light Brigade (uncommon)
Vaultbramble (common)
Mycosage Hag (common)
Tilladrie Chatter (common)
Edge Marker (common)
Slither Through Shallows (common)
Broadening Weft (common)
Rhysian Nurturer (common)
Expose to the Edges (common)
Blackfathom Poison Dealer (common)
Steadfast Birch (common)
Island (basic)