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Showing 11 of 11 Multicolour cards

Go to section: White (2) Blue (4) Black (3) Red (3) Green (3) Multicolour (11) Land (1)

Show rarities: U R M

 U 
Instant
Put an X/X black and red Demon creature token with trample onto the battlefield, where X is the amount of life your lost this turn. Exile that token at the beginning of your next end step.
 R 
Creature – Demon Spirit
Possess {r}{b} (Whenever a nontoken creature enters the battlefield under your control, if this card is in the graveyard, you may pay {r}{b} and exile that creature. If you do, return this card to the battlefield.)
Haste, trample
5/1
 R 
Sorcery
Reanimate Fireball deals X damage to target creature or player. If a creature dealt damage this way dies this turn, return it to the battlefield under your control.
 M 
Creature – Spirit
Fighting Spirit cannot attack or block.
At the beginning of your upkeep, Fighting Spirit fights target creature you don’t control.
4/4
 R 
Creature – Human Warrior
Improve (At the end of your turn, if this creature attacked, put a +1/+1 counter on it.)
Main Character has double strike as long as it has three +1/+1 counters on it.
2/2
 R 
Enchantment – Aura
Enchant creature you control.
At the beginning of your end step, put a -1/-1 counter on enchanted creature.
Other creatures you control get +1/+1 for each -1/-1 counter on enchanted creature.
 M 
Legendary Creature – Ooze
The Mass enters the battlefield with X +1/+1 counters on it.
The Mass gets +1/+0 for each other creature you control.
The Mass gets -0/+1 for each creature you opponent controls.
As long as you control more creatures than your opponent, The Mass has trample.
0/0
 R 
Sorcery
As an additional cost to cast Unstable Synthesis, sacrifice two creatures.
Choose one at random:
- Put an X/X green Ooze creature token onto the battlefield where X is the combined toughness of the sacrificed creatures.
- Put X 1/1 green Ooze creature tokens onto the battlefield where X is the combined toughness of the sacrifices creatures.
 M 
Legendary Creature – Ogre Wizard
Whenever a player casts an instant or sorcery, flip a coin. If that spell’s controller wins the coin flip, he or she draws a card. Otherwise, counter that spell.
6/2
4 comments
last 2018-03-21 00:45:03 by lklklk124
 R 
Instant
Counter target spell. If that spell is countered this way, Spell Implosion deals damage to each creature and each player equal to that spell’s converted mana cost.
{r}{w}
 
 U 
Sorcery
Until your next turn, creatures your opponents control must attack you if able and attacking creatures have a base power of 1.
1 comment
2018-03-08 07:25:36 by Tahazzar

Go to section: White (2) Blue (4) Black (3) Red (3) Green (3) Multicolour (11) Land (1)

Show rarities: U R M


Random Designs: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity