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Showing 11 of 11 Multicolour cards
Go to section: White (2) Blue (4) Black (3) Red (3) Green (3) Multicolour (11) Land (1)
Show rarities: U R M
Put an X/X black and red Demon creature token with trample onto the battlefield, where X is the amount of life your lost this turn. Exile that token at the beginning of your next end step.
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Possess 
(Whenever a nontoken creature enters the battlefield under your control, if this card is in the graveyard, you may pay 
and exile that creature. If you do, return this card to the battlefield.)
Haste, trample




Haste, trample
5/1
Reanimate Fireball deals X damage to target creature or player. If a creature dealt damage this way dies this turn, return it to the battlefield under your control.
Fighting Spirit cannot attack or block.
At the beginning of your upkeep, Fighting Spirit fights target creature you don’t control.
At the beginning of your upkeep, Fighting Spirit fights target creature you don’t control.
4/4
Improve (At the end of your turn, if this creature attacked, put a +1/+1 counter on it.)
Main Character has double strike as long as it has three +1/+1 counters on it.
Main Character has double strike as long as it has three +1/+1 counters on it.
2/2
Enchant creature you control.
At the beginning of your end step, put a -1/-1 counter on enchanted creature.
Other creatures you control get +1/+1 for each -1/-1 counter on enchanted creature.
At the beginning of your end step, put a -1/-1 counter on enchanted creature.
Other creatures you control get +1/+1 for each -1/-1 counter on enchanted creature.
The Mass enters the battlefield with X +1/+1 counters on it.
The Mass gets +1/+0 for each other creature you control.
The Mass gets -0/+1 for each creature you opponent controls.
As long as you control more creatures than your opponent, The Mass has trample.
The Mass gets +1/+0 for each other creature you control.
The Mass gets -0/+1 for each creature you opponent controls.
As long as you control more creatures than your opponent, The Mass has trample.
0/0
As an additional cost to cast Unstable Synthesis, sacrifice two creatures.
Choose one at random:
- Put an X/X green Ooze creature token onto the battlefield where X is the combined toughness of the sacrificed creatures.
- Put X 1/1 green Ooze creature tokens onto the battlefield where X is the combined toughness of the sacrifices creatures.
Choose one at random:
- Put an X/X green Ooze creature token onto the battlefield where X is the combined toughness of the sacrificed creatures.
- Put X 1/1 green Ooze creature tokens onto the battlefield where X is the combined toughness of the sacrifices creatures.
Whenever a player casts an instant or sorcery, flip a coin. If that spell’s controller wins the coin flip, he or she draws a card. Otherwise, counter that spell.
6/2
Counter target spell. If that spell is countered this way, Spell Implosion deals damage to each creature and each player equal to that spell’s converted mana cost.
Until your next turn, creatures your opponents control must attack you if able and attacking creatures have a base power of 1.
Go to section: White (2) Blue (4) Black (3) Red (3) Green (3) Multicolour (11) Land (1)
Show rarities: U R M
Random Designs: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |