[Planechase]
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Show rarities: N C U R M B
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All creatures have haste.
— If you planeswalk away from Mount Tanufel, you transform it rather than draw from the planar deck.
— Whenever you roll
, create a 3/1 red Elemental Shaman creature token.



All creatures have wither.
Creatures with counters on them can't attack or block.
— Whenever you roll
, create a 1/3 black Elemental Rogue creature token.
Creatures with counters on them can't attack or block.


As Ugin's Watch enters the battlefield, choose a planar card name and a nonplanar card name. (Plane and Phenomenon cards are planar cards.)
Your opponents can't cast spells with the chosen names.
If a player would planeswalk to a planar card with a chosen name, they put that card on the bottom of the planar deck instead.
Your opponents can't cast spells with the chosen names.
If a player would planeswalk to a planar card with a chosen name, they put that card on the bottom of the planar deck instead.
Whenever Ajani's Diplomacy enters the battlefield or a player planeswalks, create a 1/1 white Cat creature token.

, Sacrifice Ajani's Diplomacy: For each token you control, create a 1/1 white Cat creature token.


It is no wonder to Ajani that he finds allies wherever he travels, in his mind it's just about opening eyes to the good cause.
Enchant plane
When Planar Banishment enters the battelfield, phase target nonland permanent out until Planar Banishment leaves the battlefield.
When Planar Banishment enters the battelfield, phase target nonland permanent out until Planar Banishment leaves the battlefield.
"You are not welcome here."
Exile target nonland permanent until the next time a player planeswalks.
Not all who wander are lost. When it comes to wandering the planes though, being lost becomes the rule rather than an exception.
Scry 1.
Look at the top card of each of any number of your other decks. You may put that card on the bottom of that deck.
Draw a card.
Look at the top card of each of any number of your other decks. You may put that card on the bottom of that deck.
Draw a card.
As long as Trespasser il-Kor is on Dominaria or Rath, it can't block and can't be blocked.
3/1
As an additional cost to cast Enjoy the Ride, discard a card.
Draw two cards plus one card for each time a player planeswalked this turn.
Draw two cards plus one card for each time a player planeswalked this turn.
When you cast Fires of Jund, if you are not on Alara, you may search your planar deck for a plane named Jund and reveal it. Then shuffle your planar deck and put the revealed card on top of it.
Fires of Jund can't be countered by spells or abilities if you are on Alara.
Fires of Jund deals 3 damage to target creature or player.
Fires of Jund can't be countered by spells or abilities if you are on Alara.
Fires of Jund deals 3 damage to target creature or player.
When you cast Impact Damage, copy it for each time a player planeswalked this turn. You may choose new targets for the copies.
Impact Damage deals 3 damage to target creature or planeswalker.
Impact Damage deals 3 damage to target creature or planeswalker.
When Shaman of Upheaval enters the battlefield, roll the planar die. Ignore all results other than
rolls.

3/2



2/2
Nissa's Phytohydra enters the battlefield with a +1/+1 counter on it.
Whenever a player planeswalks, put a +1/+1 counter on Nissa's Phytohydra.
Whenever a player planeswalks, put a +1/+1 counter on Nissa's Phytohydra.
0/0
Enchant creature
Enchanted creature has indestructible.
Whenever a player rolls the planar die, put a +1/+1 counter on enchanted creature.
When a player planeswalks, remove all counters from enchanted creature and return Planar Bond to its owner's hand.
Enchanted creature has indestructible.
Whenever a player rolls the planar die, put a +1/+1 counter on enchanted creature.
When a player planeswalks, remove all counters from enchanted creature and return Planar Bond to its owner's hand.
This spell costs
less if a player planeswalked this turn.
Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library.

Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library.
If you would roll the planar die, instead roll it twice and ignore one result.
2/3
Whenever a player casts a planeswalker spell or planeswalks, draw a card.
Flying, trample, haste
Each blank roll on the planar die is a
roll.
Each blank roll on the planar die is a

4/4




3/3
The planar die costs
more to roll.
,
, Sacrifice Amulet of Feroz: Planeswalk.









(Planeswalk immediately. This phenomenon remains until it is dispersed.)
As long as there is an active plane, player's can't planeswalk.
Whenever a player draws a card, put a breach counter on Confinement Shell. Then, if there are seven or more breach counters on it, disperse this phenomenon.
As long as there is an active plane, player's can't planeswalk.
Whenever a player draws a card, put a breach counter on Confinement Shell. Then, if there are seven or more breach counters on it, disperse this phenomenon.
(Planeswalk immediately. This phenomenon remains until it is dispersed.)
You encounter Eldritch Horror with a doom counter on it for each player.
Whenever a player planeswalks, remove a doom counter from Eldritch Horror. If you can't, disperse this phenomenon.
At the beginning of your end step, if no player planeswalked this turn, put a doom counter on Eldritch Horror and you lose 3 life.
You encounter Eldritch Horror with a doom counter on it for each player.
Whenever a player planeswalks, remove a doom counter from Eldritch Horror. If you can't, disperse this phenomenon.
At the beginning of your end step, if no player planeswalked this turn, put a doom counter on Eldritch Horror and you lose 3 life.
When you encounter Falling and Screaming, each player loses 3 life unless they sacrifice a nonland permanent or discard a card. Repeat this process once.(Then planeswalk away from this phenomenon.)
(Planeswalk immediately. This phenomenon remains until it is dispersed.)
If encountering a phenomenon causes a triggered ability of a phenomenon to trigger, that ability triggers an additional time. When it does, disperse this phenomenon.
If encountering a phenomenon causes a triggered ability of a phenomenon to trigger, that ability triggers an additional time. When it does, disperse this phenomenon.
When you encounter Harmony of the Spheres, each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way. (Then planeswalk away from this phenomenon.)
When you encounter Leyline Catastrophe, exile all lands until Leyline Catastrophe is dispersed. (Then planeswalk. This phenomenon remains until it is dispersed.)
When there are four or more lands on the battlefield, disperse this phenomenon.
When there are four or more lands on the battlefield, disperse this phenomenon.
When you encounter Memory Bubble, each player mills five cards, shuffles their graveyard, and returns three cards at random from their graveyard to their hand. (Then planeswalk away from this phenomenon.)
When you encounter Mind Vortex, during each player's next turn, that player is controlled by the next player in turn order.
When you encounter Planar Conflux, reveal cards from the top of your planar deck until you reveal five cards. Simultaneously planeswalk to all planes among them that share a planar type with the first plane revealed this way. Put all other cards revealed this way on the bottom of your planar deck in any order. (Then planeswalk away from this phenomenon.)
When you encounter Planar Invasion, each player creates an Eternal Invader, a 2/3 black Zombie creature token, for each opponent. It can't block and attacks that opponent each turn if able. (Then planeswalk. This phenomenon remains until its is dispersed.)
Whenever an Eternal Invader dies, its controller discards a card.
When there is no Eternal Invader on the battlefield, disperse Planar Invasion. Each player draws two cards and gains 5 life.
Whenever an Eternal Invader dies, its controller discards a card.
When there is no Eternal Invader on the battlefield, disperse Planar Invasion. Each player draws two cards and gains 5 life.
When you encounter Temporospatial Loop, put the bottom card of your planar deck on top of the planar deck. (Then planeswalk away from this phenomenon.)
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Whenever you roll
Whenever you roll
2017-12-11 11:29:21 by SecretInfiltrator