East vs West: Mechanics

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Mechanics

Flanking: Whenever a creature without flanking blocks this creature, it gets -1/-1 until end of turn. Used on 1 cards: Knight of the Holy Nimbus

The Western counterpart to Bushido, except now a creature can only have one instance of Flanking. No more multiple instance of flanking.

Bushido: Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn. Used on 0 cards:

I've tweaked this ability to make a reflection of flanking. I also disliked the numbers that followed Bushido (i.e. Bushido 2) in an aesthetic sense, so Bushido is now always +1/+1 and a creature can not have multiple instances of Bushido.




In card text or details pages, write the mechanic's code name (playtest name) between square brackets, like "[Crittercast]", "[Bushido 1]" or "[Delay 4 {2}{R}{R}]". It will be expanded to the mechanic's name plus reminder text, such as "Suspend 4 – {2}{r}{r}. (Rather than cast this spell from your hand,...)"
To expand a mechanic's name but not its reminder text, include parentheses at the end of the square brackets: "[Crittercast()]", "[Delay 9 {R}()]".