East vs West: Card List

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Mechanics

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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Knight of the Holy Nimbus White None 2{w}{w} Creature – Human Knight 2 2 Flanking
If Knight of the Holy Nimbus would be destroyed, regenerate it.
{2}: Knight of the Holy Nimbus can't be regenerated this turn. Only any opponent may activate this ability.
1 1512134793 on 01 Dec 2017 by Tahazzar
2 Knight of the Ivory Tower White None 2{w}{w} Creature – Human Knight 2 2 Vigilance

{1}: The next 1 damage that would be dealt to you is dealt to Knight of the Ivory Tower instead.
0
3 Knight of the White Orchid White None 2{w}{w} Creature – Human Knight 2 2 First Strike

When Knight of the White Orchid enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle your library.
2 1512082949 on 30 Nov 2017 by Mal
4 Serene Master White None 2{1}{w} Creature – Human Monk 0 2 Whenever Serene Master blocks, exchange its power and the power of target creature it's blocking until end of combat. 1 1512134817 on 01 Dec 2017 by Tahazzar
5 Shield Maiden White None 1{w} Creature – Human 1 1 Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
Defender
As long as Shield Maiden is paired with another creature, each of those creatures gets +1/+2.
0
6 Crane Clan Tensai Blue None 2{1}{u} Creature – Human Monk Wizard 1 2 Flying

Prowess
0
7 Meditate Blue None 3{2}{u} Sorcery – Arcane Draw four cards. You skip your next turn. You cannot cast another Arcane spell this turn. 6 1512713851 on 08 Dec 2017 by Tahazzar
8 Mist-Tachi Shinobi Blue None 3{2}{u} Creature – Human Ninja 2 1 Ninjutsu {u}
Whenever Mistblade Shinobi deals combat damage to a player, you may return target creature that player controls to its owner's hand.
1 1512134671 on 01 Dec 2017 by Tahazzar
9 Shadow Arts Adept Black None 2{1}{b} Creature – Human Ninja 2 1 Ninjutsu {b}

Whenever Shadow Arts Adept blocks or becomes blocked, return Shadow Arts Adept to your hand.
0
10 Boduka Kong Green None 6{4}{g}{g} Creature – Monkey Ninja Samurai 5 3 Ninjutsu {1}{g}{g}
Bushido
When Boduka Kong deals combat damage to a player or becomes blocked, untap it.
0
11 Chakra Channeler Green None 2{1}{g} Creature – Human Monk 1 2 {2}: Add {w}, {u}, or {r} to your mana pool. 0
12 Guru of the Five Rings Green None 1{g} Creature – Human Monk 1 2 {5}, {t}: Add {w}{u}{b}{r}{g} to your mana pool. 0
13 Hidden-Leaf Kunoichi Green None 4{3}{g} Creature – Human Ninja 2 2 Ninjutsu {g}{g}
Reach
Whenever Hidden-Leaf Kunoichi deals combat damage to a player, you may destroy target creature with flying that player controls.
0
14 Jade Palace Kenshinzen Green None 4{2}{g}{g} Creature – Human Samurai 4 4 Bushido 0
15 Juniper Order Ranger Multicolour None 5{3}{g}{w} Creature – Human Knight 2 4 Whenever another creature enters the battlefield under your control, put a +1/+1 counter on that creature and a +1/+1 counter on Juniper Order Ranger. 1 1512134763 on 01 Dec 2017 by Tahazzar
16 Deflecting Palm Multicolour None 2{r}{w} Sorcery – Instant Flash

The next time a source of your choice would deal damage to you this turn, prevent that damage. If damage is prevented this way, Deflecting Palm deals that much damage to that source's controller.
14 1512134877 on 01 Dec 2017 by Tahazzar
17 Rising-Sun Shugenja Multicolour None 2{r}{w} Creature – Human Wizard 2 2 {w/r}{w/r}{w/r}: Return Rising-Sun Shugenja from your graveyard to the battlefield. It gets +2/+2 and gains flying until end of turn. 0
18 Shinigami Transcendant Colourless Black None 5{3}{b}{b} Creature – Human Spirit Ninja 1 3 Devoid (This card has no color.)
Ninjutsu {2}{b}
Deathtouch
Whenever Shinigami Transcendant deals combat damage to a player, that player loses half his or her life, rounded down.
0
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Mechanics