Portal of New New World Order
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Mechanics | Skeleton |
Showing 24 of 24 Green cards
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Show rarities: C U R
<TODO>
7/7
"Trust me, you don't want to make those things angry."
2/4
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)
7/7
You may play an additional land this turn.
Draw a card.
Draw a card.
(Cards with instant type can be played at any time.)
Target creature gets +3/+3 until end of turn.
Target creature gets +3/+3 until end of turn.
Great Sandwurm can't be blocked by creatures with power 2 or less.
"Great, but I've seen greater."
-Thomvi, sand-watcher
-Thomvi, sand-watcher
6/6
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Bone, stone . . . both taste the same to a hungry basilisk.
3/5
Enchant land you control
Whenever enchanted land becomes tapped, you gain 1 life.
Whenever enchanted land becomes tapped, you gain 1 life.
Gain life equal to the greatest power among creatures you control.
Untap all creatures you control.
A rested mind is the sharpest weapon.
Target creature gets +4/+4 until end of turn.
Get in touch with your inner monster.
Creatures with no abilities get +2/+2.
Some mages forsake their scrolls and libraries to learn at the feet of ancient trees and sacred stones.
Search your library for a Forest card and put that card onto the battlefield. Then shuffle your library.
Nature's secrets can be read on every tree, every branch, every leaf.
Enchant creature
Enchanted creature gets +3/+3.
Enchanted creature gets +3/+3.
"When the beast cloaks itself in the mighty oak, what good is a bow? When the oak wraps itself around the snarling beast, what good is a hatchet?"
—Dionus, elvish archdruid
—Dionus, elvish archdruid
(Cards with flash type can be played at any time.)
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
In the dim light beneath the vast trees of Deepglade, baloths prowl in search of prey. Their guttural calls are more felt than heard, but their attack scream carries for miles.
4/4
Vigilance (Attacking doesn't cause this creature to tap.)
Reach (This creature can block creatures with flying.)
Reach (This creature can block creatures with flying.)
"Your first reaction may be to stand very still and hope she didn't see you. Trust me, she did."
—Endril, Kalonian naturalist
—Endril, Kalonian naturalist
4/4
When Shaman of Spring enters the battlefield, draw a card.
Some shamanic sects advocate the different seasons, each working to preserve nature's cycles.
2/2
"You tread upon the land all the time, yet you seem dismayed when it moves to step on you."
—Nissa Revane
—Nissa Revane
3/2
Creature spells without abilities you cast cost less to cast.
2/2
Each opponent sacrifices an artifact.
Each opponent sacrifices an enchantment.
Each opponent sacrifices an enchantment.
Wildwood Geist gets +2/+2 as long as it's your turn.
The geists that dwell in the deep forests of Kessig are as untamable as the woods themselves.
3/3
What is a tree?
Slow hard thought.
What is a flower?
Swift soft flesh.
What is a druid?
Both.
Slow hard thought.
What is a flower?
Swift soft flesh.
What is a druid?
Both.
1/2
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Show rarities: C U R
Portal of New New World Order: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
When Centaur Grovetender enters the battlefield, you may untap a Forest.