Portal of New New World Order: Recent Activity
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Mechanics | Skeleton |
Recent updates to Portal of New New World Order: (Generated at 2024-05-21 11:58:20)
Assigned to CW14 slot.
Assigned to UU07 slot.
Assigned to UU12 slot.
Assigned to CB14 slot.
Assigned to CB01 slot.U
Assigned to CB13 slot.
Assigned to CR12 slot.
Assigned to UG10 slot.
Assigned to CB01 slot.
I can see the point about non-instant tapping no longer being a real option. Still, IMO sorcery speed tapping isn't particularly nor since it can only be used aggressively. Plus, I used tapping instead of "can't block this" to showcase the tap reminder text. Learning/understanding this aspect of being tapped is nice so I would prefer using it where possible. In limited, I think this will have at least a 90 % chance of meaning the same thing as "creatures you don't control can't block this turn".
removed the graveyard reminder
Removed the reminder text within rules text. Trying out a new reminder for graveyard, which is from mtg salvation wiki pretty much.
Much better than the targeted versions by avoiding any "up to" business as well.
While I generally have no problem with tapping at sorcery speed in red, it should be noted that with instant-speed removed from common the speed is no longer a good distinguishing feature for colors, so you don't want to overdo the innovation with regards to the color pie.
This is a good way to avoid targeting at common. With Mind Rot being one of the effects tat allow card advantage you can expect to regularly see at common.
See Rapture for reminder text.
You should also consider cutting the graveyard reminder text at uncommon. More reminder text does not make a card easier to read.
Reminder text within rules txt makes it harder to parse. I understand the argument for reminder text, but if you are committed to the spirit of New New World Order you shoud minimize reminder text and red-flag reminder text that makes parsing text harder.
As such I suggest instead moving the reminder text to the end as "(Your graveyard is your discard pile.)"
REPRINT: Lunar Force.
NOTE: This doesn't target.
REPRINT: Reassembling Skeleton.
Uncommon because of the activated ability.
REPRINT: Unnerver.
-> tapping all creatures you don't control
Oh. I had forgotten to add admin privileges to logged-in users :/
So now it should be possible for anybody to edit.
I was going to, but it seems it's actually not possible. You'd need to set admin privileges to all users, I think.
Yup. Adding a crap ton of square-statted vanilla creatures will likely be boring though.
Since I need go to bed right now, I'll note that the set should be fully editable so if someone is up for it, they can add a skeleton and whatnot.
I like the idea. This should be frustratingly entertaining.
Protection shouldn't be an issue, but this should account for new evergreen mechanics as well. I'm certain prowess would be red-flagged as well if it was taken into consideration while menace likely wouldn't if even intimidate makes it IN.
You should really create a skeleton early on since the challenge comes from filling the holes in that one (I suggest adding a column to mark flagged cards right in the skeleton).