25th Anniversary Cube: Recent Activity
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Mechanics | Skeleton | Skeleton Key | Mechanics Used |
Recent updates to 25th Anniversary Cube: (Generated at 2025-05-01 14:26:45)
Cute. Though I think it might be too strong. Infect is one level above your average evergreen keyword mechanic.
Yeuch. The existence of this card would mean that you have to assume an opponent has it.
Changed from a 3-CMC 2/3 to a 2-CMC 2/1.
Dude1818: The second ability is supposed to be static ability that conditionally grants a pair of other abilities. It's supposed to be like Homicidal Seclusion or Orcish Oriflamme. I agree the wording probably isn't correct and the timings a mess but I'm not sure how else it can be worded as a single sentence. It needs to grant the ability to the creature early enough for the abilities to work while specifying the creatures attacking alone. Maybe it could be worded as "A creature you control that's attacking alone has vigilance and myriad.".
SecretInfiltrator: I had to abbreviate the correct remainder text for Myriad because it wouldn't fit on the card. I've try changing it to match your suggestions so it's clearly
Repeated clash probably wouldn't be common in a normal set. Is it worth the trouble of going through the process every turn?
Why have the "in multiplayer"? Why not have the more important facts that myriad is a triggered ability and the correct "other than defending player" (which is not the same as "it didn't attack")?
You have correct reminder text for myriad, but you don't use it.
Neither of those abilities can be granted after you attack. You want something like "at the beginning of combat, you may have target creature gain vigilance and myriad until end of turn. If you do, other creatures you control can't attack this turn."
Top down Bant card that removes the need for Myriad from the cube. Reference to Mirror-Sigil Sergeant. Amazed I could cram in the highly abbreviated flavour text.
Lowered buyback cost from 5 to 3