Silvania
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Showing 10 of 10 Red cards
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Enchant creature
Enchanted creature gets +2/+0 and gains Haste
Enchanted creature gets +2/+0 and gains Haste
Haste
When Fiery Rioter enters the battlefield, it deals 1 damage to each creature target opponent controls
When Fiery Rioter enters the battlefield, it deals 1 damage to each creature target opponent controls
2/2
Frenzy 1
Goblins are terrible prisoners, they have very little self-preservation, so they don't follow instructions and often will attack their captors, even if outmatched.
1/1
Attacking creatures you control get +2/+0 until end of turn. Attacking Rebels you control also gain Trample until end of turn
Rebels rise to power in panic
Haste
I will fight for my rights until the day I die for them!
2/2


2/1


The Underworlders often start mass riots and pandemonium on the streets
2/2
Protection from noncreature spells.
Other Rebels you control gain Protection from noncreature spells.
Other Rebels you control gain Protection from noncreature spells.
People often come to Saul looking for advice, he gives them all he can with hospitality and respect
3/3
First Strike
The stubborn, immoral enforcers of Silvania are brash and quick to act
3/2
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Up to one Rebel you control cannot be blocked by creatures with power 2 or less this turn.
last 2019-02-12 21:13:14 by Froggychum