Xalai

Xalai by Froggychum

134 cards in Multiverse

58 commons, 46 uncommons, 25 rares, 5 mythics

23 white, 24 blue, 22 black, 23 red, 22 green,
6 multicolour, 3 hybrid, 8 artifact, 3 land

178 comments total

A plane of immense sky and sea, with odd gravity and an abundance of bright mana

Xalai: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity

Recently active cards: (all recent activity)

 U 
Creature – Dreamweaver Mercenary
{1}: Put a +1/+1 counter on Dreamweaver Mercenary. If this is the third time this ability has resolved this turn, Dreamweaver Mercenary has Deathtouch and you must sacrifice Dreamweaver Mercenary at end of turn.
Some Dreamweavers that struggle in their studies disappear without warning and begin to hunt others for a profit
2/3
9 comments
last 2019-01-10 16:04:01 by Froggychum
 R 
Legendary Land
Isle of Retili enters the battlefield tapped
{t}: Add {g}
{3}{g}{t}: Create a 4/4 green Giant creature token with Trample
 U 
Creature – Giant
Whenever you cast a creature spell with converted mana cost 4 or more, Retili Giant gets +2/+2 and gains Trample until end of turn
The floating Island of Retili is only able to support the weight of it's giant inhabitants by the gravity spell that got it up there
4/5
 R 
Sorcery
Starfall deals X damage divided as you choose among any number of target creatures. Where X is the number of Star counters on permanents you control.
 R 
Creature – Elemental
Haste
As long as Stardust Elemental has five or more Star Counters on it, it gets +5/+5 and gains Trample
5/5

Recent comments: (all recent activity)
On Dreamweaver Mercenary:

If this is too much im just gonna remove deathtouch altogether, its not vital really

On Dreamweaver Mercenary:

On the third activation. I thought there might be a problem but it still reads fine to me.

Actually i can make it better tho

On Dreamweaver Mercenary:

Under what conditions is the creature supposed to have deathtouch? Upon any activation? Upon the third activation? While being sacrificed?

On Slatland Stalker:

oh, my bad, i thought looting could be used androgynous for both of those effects. Also i think i may have been confused on how i've been writing it. anyway this all makes sense, i think i'm just confusing myself.

On Golden Sleekbird:

"it is first"? In what? Do I smell autocorrect?

On Slatland Stalker:

I don't know who told you that "{t}, Discard a card: Draw a card" is wrong. It isn't... for rummaging.

But as I explained to you a while ago: Looting and rummaging are different things. In looting discard is not part of the cost, but part of the effect since by the nature of the effect you discard after drawing: "{t}: Draw a card, discard a card."

Have you ever considered just looking at actual existing cards and reproducing their wording? If you want to make a blue card that loots, look up Merfolk Looter. If you want a card that rummages, look up Rummaging Goblin.


I'm not certain I am ready to walk you through the problem with the current status any more than the above post actually does. If you understand that cards changing zones become new objects, you understand the potential problem. If you don't, well, there is a reason I called it "nitpicky".

On Slatland Stalker:

I've been hearing a bit lately about certain ways costs can be ignored. i've always written looting/rummaging as "{t}, Discard a card: Draw a card" because i assumed discard was a cost, in order to draw that delicious card. i've just learned i've been reading and writing it wrong. Is there some sort of easy way to understand how to properly write costs and effects so they cannot be abused or ignored?

i'm fine with making whatever niche rules need to be moved moved, i'm not quite sure what's the problem with the current status tho

On Slatland Stalker:

Or better:

{t}, Exile two cards from your graveyard: Sacrifice ~. If you do, add {b}{b}.

The reason no card has used the currently suggested wording is really nitpicky rules issues with permanents and the cards they eventually become being different objects etc.

There is technically nothing wrong though with leaving the card as it is and claiming "the rules can be adapted to make this work as intended", because that's entirely plausible.

On Slatland Stalker:

I actually don't know. I don't think any cards have this cost yet. We can pretend it works, or you can make exiling a cost and sacrificing part of the effect, e.g. "{t}, Exile two cards from your graveyard: Add {b}{b} and sacrifice ~."

On Slatland Stalker:

is everything better now?

(All recent activity)
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