Noir Set: Card List

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Mechanics

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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Investigator Captain White Common 4{3}{w} Creature – Human Soldier 2 3 Vigilance
Crackdown — When Investigator Captain enters the battlefield, if an opponent attacked with a creature last turn, create two 1/1 white Soldier creature tokens.
0
2 Lightsteel Enforcer White Common 3{2}{w} Creature – Human Soldier 2 2 Crackdown — When Lightsteel Enforcer enters the battlefield, if an opponent attacked with a creature during their last turn, you may destroy target tapped creature. 1 1505529526 on 16 Sep 2017 by WOM Devign Team
3 Lightsteel Striker White Uncommon 2{1}{w} Creature – Human Soldier 3 1 Impact — Whenever Lightsteel Striker deals combat damage to a player, nonland permanents that player controls enter the battlefield tapped next turn. 0
4 Case of the Book Burning Blue Rare 2{1}{u} Enchantment Whenever a card is put from a player's library into their graveyard, put a quest counter on Case of the Book Burning.
Whenever Case of the Book Burning has five or more quest counters on it, sacrifice it. If you do, draw three cards.
1 1505529782 on 16 Sep 2017 by WOM Devign Team
5 Clever Disguise Blue Rare 2{1}{u} Instant Target creature becomes a copy of another target creature until end of turn.
Investigate. (Create a colorless Clue artifact token with "{2}, {t}, sacrifice this artifact: Draw a card.")
0
6 Cunning Sleuth Blue Uncommon 2{1}{u} Creature – Vedalken 1 3 Crackdown — When Cunning Sleuth enters the battlefield, if an opponent attacked with a creature during their last turn, draw a card. 0
7 Library Thief Blue Common 3{2}{u} Creature – Human Rogue 2 2 Conceal (This enters the battlefield with a conceal counter on it. It has hexproof as long as it has a conceal counter on it. Whenever it attacks or blocks, remove all conceal counters from it.)
Whenever you remove one or more conceal counters from Library Thief, draw a card, then discard a card.
0
8 New Evidence Blue Common 1{u} Sorcery Investigate. (Create a Clue token with "{2}, {t}, sacrifice this artifact: Draw a card.")
Crackdown — If an opponent attacked with a creature during their last turn, scry 3.
0
9 Power Siphoner Blue Rare 3{1}{u}{u} Creature – Vedalken Rogue 2 2 Conceal (This enters the battlefield with a conceal counter on it. It has hexproof as long as it has a conceal counter on it. Whenever it attacks or blocks, remove all conceal counters from it.)
Whenever you cast a noncreature spell, put a +1/+1 counter on Power Siphoner.
0
10 Card85097 Black Common 3{2}{b} Creature – Vampire 3 2 Conceal (This enters the battlefield with a conceal counter on it. It has hexproof as long as it has a conceal counter on it. Whenever it attacks or blocks, remove all conceal counters from it.)
Lifelink
0
11 Conspicuous Brute Black Uncommon 3{2}{b} Creature – Human Warrior 4 3 Menace
When Conspicuous Brute enters the battlefield, target opponent investigates. (That player creates a colorless Artifact token with "{2}, {t}, sacrifice this artifact: Draw a card.)
0
12 Hired Gun Red Uncommon 5{3}{r}{r} Creature – Human Assassin 3 3 Conceal (This enters the battlefield with a conceal counter on it. It has hexproof as long as it has a conceal counter on it. Whenever it attacks or blocks, remove all conceal counters from it.)
Whenever you remove one or more conceal counters from Hired Gun, it deals 3 damage to target creature or player.
0
13 Timebomb Plot Red Rare 2{1}{r} Enchantment Whenever a creature enters the battlefield, put a quest counter on Timebomb Plot.
Whenever Timebomb Plot has five or more quest counters on it, sacrifice it and it deals 5 damage to each creature and each player.
0
14 Arms Runner Green Common 4{3}{g} Creature – Elf Rogue 2 2 Conceal (This enters the battlefield with a conceal counter on it. It has hexproof as long as it has a conceal counter on it. Whenever it attacks or blocks, remove all conceal counters from it.)
Whenever one or more conceal counters are removed from Arms Runner, put a +1/+1 counter on each of up to two target creatures.
0
15 Hunt for the Ancient Grove Green Rare 1{g} Enchantment Whenever a land enters the battlefield under your control, put a quest counter on Hunt for the Ancient Grove.
Remove five quest counters from Hunt for the Ancient Grove and sacrifice it: Create a green 8/8 Treefolk creature token with trample.
0
Noir Set: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics