Noir Set: Virtual Booster
| Noir Set: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity | 
| Mechanics | 
    This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons. 
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
| Conceal (This enters the battlefield with a conceal counter on it. It has hexproof as long as it has a conceal counter on it. Whenever it attacks or blocks, remove all conceal counters from it.)
 Lifelink 3/2
          | Whenever a creature enters the battlefield, put a quest counter on Timebomb Plot.
 Whenever Timebomb Plot has five or more quest counters on it, sacrifice it and it deals 5 damage to each creature and each player. | Impact — Whenever Lightsteel Striker deals combat damage to a player, nonland permanents that player controls enter the battlefield tapped next turn. 3/1
          | Conceal (This enters the battlefield with a conceal counter on it. It has hexproof as long as it has a conceal counter on it. Whenever it attacks or blocks, remove all conceal counters from it.)
 Whenever you remove one or more conceal counters from Hired Gun, it deals 3 damage to target creature or player. 3/3
          | Crackdown — When Cunning Sleuth enters the battlefield, if an opponent attacked with a creature during their last turn, draw a card. 1/3
          | 
| Conceal (This enters the battlefield with a conceal counter on it. It has hexproof as long as it has a conceal counter on it. Whenever it attacks or blocks, remove all conceal counters from it.)
 Whenever you remove one or more conceal counters from Library Thief, draw a card, then discard a card. 2/2
          | Conceal (This enters the battlefield with a conceal counter on it. It has hexproof as long as it has a conceal counter on it. Whenever it attacks or blocks, remove all conceal counters from it.)
 Whenever one or more conceal counters are removed from Arms Runner, put a +1/+1 counter on each of up to two target creatures. 2/2
          | No more commons | Vigilance 
 Crackdown — When Investigator Captain enters the battlefield, if an opponent attacked with a creature last turn, create two 1/1 white Soldier creature tokens. 2/3
          | Conceal (This enters the battlefield with a conceal counter on it. It has hexproof as long as it has a conceal counter on it. Whenever it attacks or blocks, remove all conceal counters from it.)
 Lifelink 3/2
          | 
| No more commons | Crackdown — When Lightsteel Enforcer enters the battlefield, if an opponent attacked with a creature during their last turn, you may destroy target tapped creature. 2/2
          | No more commons | Investigate. (Create a Clue token with "  ,  , sacrifice this artifact: Draw a card.") Crackdown — If an opponent attacked with a creature during their last turn, scry 3. | No more commons | 
      Card85097
      (common, foil)
      
      Timebomb Plot
      (rare)
      
      Lightsteel Striker
      (uncommon)
      
      Hired Gun
      (uncommon)
      
      Cunning Sleuth
      (uncommon)
      
      Library Thief
      (common)
      
      Arms Runner
      (common)
      
      Investigator Captain
      (common)
      
      Card85097
      (common)
      
      Lightsteel Enforcer
      (common)
      
      New Evidence
      (common)
      
 
  
 
 
 
  
 
 
 