Noir Set: Virtual Booster
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| Mechanics |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever a land enters the battlefield under your control, put a quest counter on Hunt for the Ancient Grove.
Remove five quest counters from Hunt for the Ancient Grove and sacrifice it: Create a green 8/8 Treefolk creature token with trample. |
Conceal (This enters the battlefield with a conceal counter on it. It has hexproof as long as it has a conceal counter on it. Whenever it attacks or blocks, remove all conceal counters from it.)
Whenever you remove one or more conceal counters from Hired Gun, it deals 3 damage to target creature or player. 3/3
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Crackdown — When Cunning Sleuth enters the battlefield, if an opponent attacked with a creature during their last turn, draw a card.
1/3
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Impact — Whenever Lightsteel Striker deals combat damage to a player, nonland permanents that player controls enter the battlefield tapped next turn.
3/1
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Vigilance
Crackdown — When Investigator Captain enters the battlefield, if an opponent attacked with a creature last turn, create two 1/1 white Soldier creature tokens. 2/3
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Investigate. (Create a Clue token with "
, , sacrifice this artifact: Draw a card.")
Crackdown — If an opponent attacked with a creature during their last turn, scry 3. |
Conceal (This enters the battlefield with a conceal counter on it. It has hexproof as long as it has a conceal counter on it. Whenever it attacks or blocks, remove all conceal counters from it.)
Lifelink 3/2
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Crackdown — When Lightsteel Enforcer enters the battlefield, if an opponent attacked with a creature during their last turn, you may destroy target tapped creature.
2/2
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Conceal (This enters the battlefield with a conceal counter on it. It has hexproof as long as it has a conceal counter on it. Whenever it attacks or blocks, remove all conceal counters from it.)
Whenever you remove one or more conceal counters from Library Thief, draw a card, then discard a card. 2/2
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No more commons
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No more commons
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Conceal (This enters the battlefield with a conceal counter on it. It has hexproof as long as it has a conceal counter on it. Whenever it attacks or blocks, remove all conceal counters from it.)
Whenever one or more conceal counters are removed from Arms Runner, put a +1/+1 counter on each of up to two target creatures. 2/2
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No more commons
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No more commons
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No more commons
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Hunt for the Ancient Grove
(rare)
Hired Gun
(uncommon)
Cunning Sleuth
(uncommon)
Lightsteel Striker
(uncommon)
Investigator Captain
(common)
New Evidence
(common)
Card85097
(common)
Lightsteel Enforcer
(common)
Library Thief
(common)
Arms Runner
(common)



,
, sacrifice this artifact: Draw a card.")