Spira (Final Fantasy X)

Spira (Final Fantasy X) by Mal

166 cards in Multiverse

102 commons, 42 uncommons,
10 rares, 3 mythics, 5 basics, 4 tokens

5 colourless, 1 token white, 1 token colourless, 1 token black, 1 token artifact, 26 white, 24 blue,
22 black, 23 red, 23 green, 8 multicolour, 15 artifact, 16 land

19 comments total

Fun standalone set based off of Final Fantasy X's world, Spira.

Spira (Final Fantasy X): Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Special Design Notes | Draft Archetypes | Skeleton

Cardset comments (3) | Add a comment on this cardset

The set creator would like to draw your attention to these comments:

On Spira (Final Fantasy X) (reply):

Opening this up to the public. Please see "Special Design Notes" for details.

tl;dr: This is a set about the world of FFX, not the game of FFX. This set is meant to be played by itself, and doesn't strictly adhere to NWO, so there are a lot of mechanics that are a little more parasitic or complex than they should be. Currently in skeleton filling phase for commons.

Other note: Some of these cards may be a bit unbalanced as of right now. General power level is akin to something like a Masters set.

Recently active cards: (all recent activity)

 C 
Instant
Target creature gets +1/+1 for each enchantment you control.
{2}{w}
 
 U 
Instant
Exile target creature or enchantment. Its controller creates two colorless Pyreflies enchantment tokens.
 U 
Creature – Human Warrior
Defender
As long as you control a Summoner, Dutiful Guardian can attack as though it didn't have defender.
4/4
 U 
Enchantment
Whenever a creature enters the battlefield under your control, it gets +2/+0 until end of turn.
 U 
Creature – Human Warrior
Al Bhed Psyche gets +1/+0 for each artifact you control.
Blitz {1}{r} (When this becomes blocked, you may pay {1}{r}. If you do, exile it, then return it to the battlefield at the beginning of your next upkeep. It gains haste.)
2/2

Recent comments: (all recent activity)
On Gagazet's Trials:

Ahh, hmm. I don't have a good answer for that second question either, because I clicked on skeleton then decided I was going to make something that didn't fit in the slot that it went in. Adjusted.

On Gagazet's Trials:

Indeed; I'd suggest flipping it for clarity:

Until end of turn, target creature you control gets +1/+1 for each nonland colorless permanent you control.

Although; is it supposed to count permanents when you activate it, or could it change mid turn?

Final note: Why is this a common? It's simultaneously niche and powerful.

On Gagazet's Trials:

Ahh, I see that now. Huh, never read it that way.

On Gagazet's Trials:

He's making fun of the sentence structure, because it could be interpreted as the bonus giving +1/+1 for each permanent with a temporary control effect.

On Gagazet's Trials:

Not sure what you mean. It's an activated ability on an enchantment, so you're paying {3}{g} for a temporary boost effect that's always available to you.

On Gagazet's Trials:

What happens if you control it for longer than that? :)

On Futile Struggle:

"Discard at random" seems a bit strong for repeatable discard at common. This gross injustice will be rectified in flavor text, maybe.

On Futile Struggle:
  • 2CMC discard spell
  • has a mechanic called Hymn
  • does not reference Hymn to Tourach
  • ??
On Spira (Final Fantasy X):

Good point. Right now the main concern of mine isn't the parasitism, it's making {b}{g} and {w}{b} play differently - so your suggestion of making the cards that care about saccing them sacrifice enchantments is territory I'd rather not go down. Your suggestion of making the cards exile creature cards from the graveyard is a pretty good one, and I'll probably explore that if Pyreflies don't turn out so well received. That would require a lot of redesigning of the archetypes in general, though. The reason why I prefer Pyreflies at the moment over that is simply due to the "feel" of the set - I'm a little more attached to the "cyclical" themes than I should be, and dying creatures leaving Pyreflies on the battlefield which are then sacrificed to return the creatures has a better feeling than exiling cards in the graveyard to get them back.

Personally, I find that parasitism, while bad for Magic health as a whole, does give ways to make certain sets stand out and feel unique (the deckbuilding & drafting decisions made with Soulshift and Arcane in draft are my favorite parts about Kamigawa gameplay), which is why I'm less wary about using parasitic mechanics on custom sets. The same goes for creature types, which is why I made the Summoner/Aeon type rather than using something like Shaman or Wizard + Incarnation/Avatar/Spirit. Pyrefly is an enchantment type, not a creature type, so Spirit is out the window. I could make them 0/1 enchantment creature tokens, I guess...

On Overgrown Sandwurm:

Yeah. I'm going a bit crazier with the color pie and certain effects for this set in general.

(All recent activity)
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