Silmarillion: The Breaking of the World: Card List
Silmarillion: The Breaking of the World: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
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# | Name | Colour | Rarity | Cost | Type | P | T | Code | Card text | Comments | Recent comment |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | Annatar, Lord of Gifts | White | Mythic | ![]() ![]() ![]() ![]() |
Legendary Creature – Spirit | 4 | 4 | MW01 |
If you would draw a card, instead search your library for a card, reveal it, and put it into your hand. You lose life equal to that card's converted mana cost.
When Annatar dies, return it to its owner's hand and you lose 4 life. |
0 | |
2 | Awake Anew | White | Uncommon | ![]() ![]() |
Sorcery | UW07 | Exile all nonland permanents you control, then return them to the battlefield under your control. | 0 | |||
3 | Bare and Bleak | White | Common | ![]() |
Enchantment – Aura | CW12 |
Enchant permanent
Activated abilities of enchanted permanent can't be activated unless they're mana abilities. |
0 | |||
4 | Golden Warking | White | Rare | ![]() ![]() ![]() |
Creature – Human Soldier | 4 | 4 | RW02 |
Distinguished (This creature is legendary if no other permanent has the same name.)
As long as Golden Warking is legendary, creature tokens you control get +1/+1. When Golden Warking enters the battlefield, create a 1/1 white Soldier creature token for each legendary permanent you control. |
0 | |
5 | Hollow Requiem | White | Rare | ![]() |
Enchantment | RW06 | You may have Hollow Requiem enter the battlefield as a copy of any permanent card in a graveyard except it's a white enchantment with no abilities. (It shares a name with that card.) | 0 | |||
6 | Morning Gate | White | Rare | ![]() ![]() ![]() |
Enchantment Creature – Wall | 0 | 8 | RW01 |
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1 | on 02 Jul 2017 by Tahazzar |
7 | Prince of Golden Flower | White | Uncommon | ![]() ![]() ![]() |
Creature – Elf Knight | 2 | 2 | UW01 |
Distinguished (This creature is legendary if no other permanent has the same name.)
As long as Prince of Golden Flower is legendary, white creatures you control get +1/+1 and are all colors. |
0 | |
8 | Righteousness | White | Uncommon | ![]() |
Instant | UW06 | Target blocking creature gets +7/+7 until end of turn. | 1 | on 05 Jul 2017 by Tahazzar | ||
9 | War of Wrath | White | Rare | ![]() ![]() ![]() |
Sorcery | RW05 | Destroy all nonlegendary creatures. | 0 | |||
10 | Engulf the Shore | Blue | Rare | ![]() ![]() |
Instant | RU05 | Return to their owners' hands all creatures with toughness less than or equal to the number of Islands you control. | 1 | on 05 Jul 2017 by Tahazzar | ||
11 | Eärendil, Star of High Hope | Blue | Mythic | ![]() |
Legendary Creature – Elf Human | 1 | 1 | MU01 |
At the beginning of your upkeep, put a hope counter on Eärendil.
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0 | |
12 | Far Sight | Blue | Common | ![]() |
Sorcery | CU06 | Scry 5. (Look at the top five cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) | 0 | |||
13 | Long-Term Plans | Blue | Uncommon | ![]() ![]() |
Instant | UU05 | Search your library for a card, then put that card third from the top of your library after shuffling it. (Whenever a library is searched, its owner shuffles it afterwards.) | 1 | on 05 Jul 2017 by Tahazzar | ||
14 | Númenórian Loremaster | Blue | Common | ![]() |
Creature – Human Advisor | 1 | 1 | CU01 | Whenever a legendary creature enters the battlefield under your control, you may draw a card, then discard a card. | 0 | |
15 | Seeker's Voyage | Blue | Uncommon | ![]() ![]() |
Enchantment – Aura | UU08 |
Enchant creature
Whenever enchanted creature deals combat damage to an opponent, draw a card. ![]() |
0 | |||
16 | Song of Shifting Shape | Blue | Uncommon | ![]() |
Instant | UU06 | Choose a creature type and color. Any number of target creatures become the type and color of your choice until end of turn. | 0 | |||
17 | Through the Looking-Glass | Blue | Rare | ![]() ![]() |
Instant | RU06 | Put target creature card from an opponent's graveyard onto the battlefield under your control. When it becomes the target of a spell or ability, sacrifice it. | 0 | |||
18 | Black Númenórean | Black | Common | ![]() ![]() |
Creature – Human Cleric Minion | 2 | 3 | CB01 |
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0 | |
19 | Death by Despair | Black | Common | ![]() |
Instant | CB08 | Target creature's controller sacrifices it if a creature they controlled died this turn. | 0 | |||
20 | Glaurung, First of Urulóki | Black | Mythic | ![]() ![]() ![]() |
Legendary Creature – Dragon Wurm | 3 | 5 | MB01 |
When Glaurung, First of Urulóki enters the battlefield, exile all cards from target player's hand until Glaurung leaves the battlefield.
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0 | |
21 | Gurthang, Iron of Death | Black | Rare | ![]() ![]() |
Legendary Artifact – Equipment | RB06 |
Equipped creature gets +3/+2.
Whenever a creature dealt damage by equipped creature this turn dies, unattach Gurthang. Equip—Pay 2 life. |
0 | |||
22 | Hypnotic Gaze | Black | Common | ![]() ![]() ![]() |
Sorcery | CB07 | Target player exiles two cards from his or her hand. | 0 | |||
23 | Sadistic Ordeal | Black | Uncommon | ![]() ![]() |
Enchantment | UB10 |
As Sadistic Ordeal enters the battlefield, exile target creature until Sadistic Ordeal leaves the battlefield.
When Sadistic Ordeal enters or leaves the battlefield, the exiled creature's owner loses 2 life. |
0 | |||
24 | Twilight Heretic | Black | Uncommon | ![]() ![]() ![]() |
Creature – Human Knight Minion | 3 | 2 | UB01 |
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0 | |
25 | Bathe in Dragonfire | Red | Common | ![]() ![]() |
Sorcery | CR06 | Bathe in Dragonfire deals 4 damage to target creature. | 1 | on 05 Jul 2017 by Tahazzar | ||
26 | Hard-hearted Bandit | Red | Common | ![]() ![]() |
Creature – Human Rogue Archer | 3 | 2 | CR01 |
Distinguished (This creature is legendary if no other permanent has the same name.)
As long as Hard-hearted Bandit is legendary, it has first strike. |
0 | |
27 | Petty-dwarf | Red | Uncommon | ![]() |
Creature – Dwarf Coward | 2 | 1 | UR01 |
Distinguished (This creature is legendary if no other permanent has the same name.)
As long as Petty-dwarf is legendary, it gets +0/+2 and has "Whenever this is dealt damage by a source, that source's controller gains control of this." |
0 | |
28 | Sindarin Strongbow | Green | Uncommon | ![]() ![]() |
Creature – Elf Archer Scout | 2 | 2 | UG01 |
Distinguished (This creature is legendary if no other permanent has the same name.)
Reach Sindarin Strongbow gets +0/+1 for each legendary creature you control. |
0 | |
29 | Gothmog, Lord of Balrogs | Multicolour | Mythic | ![]() ![]() ![]() ![]() |
Legendary Creature – Demon | 6 | 6 | MR01 |
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0 | |
30 | Turin Turambar | Hybrid | Mythic | ![]() ![]() |
Legendary Creature – Human Warrior | 2 | 2 | MW02 |
If a source would deal damage to Turin Turambar, you may have that damage be dealt to another target creature you control instead. If that creature dies this turn, put a +1/+1 counter on Turin Turambar.
At the beginning of the end step, if Turin Turambar's power is 5 or greater, sacrifice it. |
0 | |
31 | Hill of the Slain | Land | Rare | Land | RC01 |
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0 |
Silmarillion: The Breaking of the World: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Story | Skeleton |