Magic: Reborn
Magic: Reborn by Wolfie
11 cards in Multiverse
4 commons, 1 rare, 6 mythics
2 white, 3 blue, 2 black, 1 red, 3 green
13 comments total
Core Set to start off my custom set shennanigans. Feel free to pop in and leave suggestions! [WTG Core 1]
Magic: Reborn: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
[Very much Placeholder]
This is a Core Set to boot off my custom set shennanigans that i choose to create. Here i will more or less establish some characters that will re-appear, work on creating a functional and fun set, aswell as imroving my design skills for future releases. Stay tuned!
(Currently working on one mechanic for each color that will be tied to their planeswalker's respective planes, that will make a return in their home planes set. Christ that sentence got wierd.)
Recently active cards: (all recent activity)
Spellweave 4 –





So... renamed "premonition"? While not entirely devoid of flavor, I'm not very fond of this "Spellweave" name.

is a steep price. You have to wait for four turns to get your Divination +1 card.
Yeah, that's true. Kinda hard to fix the card around that, though ;/
If your target audience is expected to always have the proper tokens on hand, that's fine. Casuals aren't expected to, but if you're not aiming this cardset at casuals, that's no problem.
@Vitenka
I have a hard time finding a more fitting name though. Call of the Wild just seems... Perfect. But thanks for the praise!
@Alex
Yeah i can see the card becoming a bit of a cluster unless you use proper tokens. But at the same time... Why wouldn't you use proper tokens? ;)
Hm. Pretty much a strict upgrade on Bestial Menace. Which was a direct mirror of Cone of Flame and Incremental Blight and Incremental Growth. The abilities on the tokens are nice, but I suspect would get really fiddly if you don't have proper token cards for them. "No, it's the penny that has deathtouch, the scrap of paper is the one with trample..."
Nice flavourful touches. Name is taken by Call of the Wild but this is a much better use.
Also, Treecal is indeed a location, not related to trees themselfes. ;P
Generally Beast tokens are either 3/3 or 4/4 so maybe this should spawn a Wolf instead?
I did some scouring on deviantArt:
Druid arts with a Wolf
http://pablofernandezartwrk.deviantart.com/art/Beast-Master-321785208
http://huussii.deviantart.com/art/Exiled-Druids-of-Lornwood-622851414
http://stoudaa.deviantart.com/art/album-cover-505822082 (quite "metal")
http://katemaxpaint.deviantart.com/art/Wolves-Summoner-251350570 (more classic medieval look?)
With a "Beast"
http://xiaobotong.deviantart.com/art/Yama-575308684
http://sandramj.deviantart.com/art/Curse-of-the-druid-552924181
http://xiaobotong.deviantart.com/art/Before-death-seal-360000662
EDIT:
As for power level comparisons, Blade Splicer and Wakedancer seem to be pretty close. I definitely think the double
in the mana cost is unnecessary.
I wonder if Treecal is just a part of lore and not related to trees.
The humanoid also looks like an elf instead of a human, but finding art can be a pain.
The art features a "Cat" not a "Beast" btw.
If one were to go with a Treefolk token I would say Awakener Druid is a lot more flavorful (and more complicated) design. Reach of Branches does generate treefolk tokens although that design is also tied to Forests.