Turmoil of Zynai
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| Mechanics | Skeleton |
Showing 6 of 6 Green cards
Go to section: White (7) Blue (7) Black (6) Red (8) Green (6) Multicolour (11) Artifact (1) Land (10)
Show rarities: C R
: Add two mana of any one color except white to your mana pool. Activate this ability only once per turn, and only whenever you could cast a sorcery.1/2
Dune Prowler enters the battlefield tapped.
Camouflage (Dune Prowler has hexproof as long as it's tapped.)
Camouflage (Dune Prowler has hexproof as long as it's tapped.)
3/1
Frenetic 

(You may cast this spell for its frenetic cost if you choose its targets at random.)
Choose two target lands. For each, its controller sacrifices it, then adds two mana of any color that land could produce to his or her mana pool.


(You may cast this spell for its frenetic cost if you choose its targets at random.)
Choose two target lands. For each, its controller sacrifices it, then adds two mana of any color that land could produce to his or her mana pool.
Dominate – At the beginning of your upkeep, if you control the highest number of creatures among players, other creatures you control get +2/+2 and gain trample until end of turn.
3/4
Shroud
, Pay
,
, or
: Target creature gains shroud and Seaweed Lurker loses shroud until your next turn.
, Pay
,
, or
: Target creature gains shroud and Seaweed Lurker loses shroud until your next turn.3/2

,
: Underbrush Ambusher gains trample until end of turn.

,
: Underbrush Ambusher gains first strike until end of turn.

,
: Underbrush Ambusher gains deathtouch until end of turn.
(
is the untap symbol.)3/3
Go to section: White (7) Blue (7) Black (6) Red (8) Green (6) Multicolour (11) Artifact (1) Land (10)
Show rarities: C R
| Turmoil of Zynai: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |


