Turmoil of Zynai: Card List

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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Arkvel Retainers White Common 2{w}{w} Creature – Spirit Soldier 2 4 Defender
Creatures attacking you or a planeswalker you control get -1/-0.
0
2 Ghostly Philosopher White Common 3{2}{w} Creature – Spirit 1 3 When Ghostly Philosopher enters the battlefield, if you control an artifact, scry 1. If you control a Monolith, you may scry 2 instead. 0
3 Intimidation White Common 1{w} Enchantment – Aura Enchant creature
Enchanted creature has defender.
0
4 Ironreef Defender White Uncommon 3{1}{w}{w} Creature – Merfolk Soldier 2 3 Lifelink
Dominate – Ironreef Defender gets +2/+2 as long as you have or are tied for the highest life total among players.
0
5 Reefshore Healer White Common 1{w} Creature – Merfolk Cleric 1 1 {3}, {q}: You gain 3 life. 0
6 Sentinel Spirit White Common 3{2}{w} Creature 0 2 Sentinel Spirit has flying as long as you control an artifact.
{t}, Pay {u}, {b}, or {r}: Destroy target creature blocked by Sentinel Spirit.
0
7 Soul of the Nebula White Mythic 6{4}{w}{w} Creature – Dragon Avatar 6 6 Flying, vigilance
Whenever Soul of the Nebula deals combat damage to a player, you may pay {2/r}{2/g}{2/w}{2/u}. If you do, draw that many cards.
0
8 Dhoru Scout Blue Common 1{u} Creature – Merfolk Scout 1 1 Whenever Dhoru Scout deals combat damage to a player, you may draw a card if an opponent has more cards in hand than you. 0
9 Pensive Scholar Blue Uncommon 3{2}{u} Creature – Moonfolk Wizard 0 5 Defender
Doublecycling {3}{u}{u} ({3}{u}{u}, Discard this card: Draw two cards.)
0
10 Remand Blue Uncommon 2{1}{u} Instant Counter target spell. If that spell is countered this way, put it into its owner's hand instead of into that player's graveyard.
Draw a card.
0
11 Rune Reader Blue Uncommon 6{4}{u}{u} Creature – Spirit Scholar 3 4 Flying
When Rune Reader enters the battlefield, create a colorless Monolith artifact token, then draw a card for each Monolith you control.
0
12 Stifle Blue Common 1{u} Instant Counter target activated or triggered ability. 0
13 Thoughtscrabble Blue Common 3{2}{u} Sorcery Frenetic {u} (You may cast this spell for its frenetic cost if you choose its targets at random.)
Choose target creature you control. Whenever that creature deals combat damage to a player this turn, draw a card.
0
14 Undertide Elder Blue Rare 5{3}{u}{u} Creature – Merfolk Advisor 1 6 Dominate – Undertide Elder gets +2/+2 as long as you have the highest life total among players.
When Undertide Elder dies, you draw X cards, where X is Undertide Elder's power.
0
15 Hatebound Corpse Black Uncommon 4{2}{b}{b} Creature – Zombie Warrior 2 2 When Hatebound Corpse enters the battlefield, create two colorless Monolith artifact tokens.
{b}, Sacrifice a Monolith: Each opponent loses 2 life.
0
16 Restless Revenant Black Common 3{2}{b} Creature – Zombie 2 2 {1}{r}, {q}: Restless Revenant gets +1/+1 until end of turn. 0
17 Soulspike Black Uncommon 4{2}{b}{b} Sorcery Frenetic {1}{b} (You may cast this spell for its frenetic cost if you choose its targets at random.)
Destroy target creature you don't control.
0
18 Tektos Underminer Black Common 2{1}{b} Creature – Lizard Rogue Menace
{q}, Pay {r}, {g}, or {w}: Tektos Underminer gets +2/+2 until end of turn. Activate this ability only if Tektos Underminer is attacking and only once per turn.
0
19 Tenacious Dead Black Common 1{b} Creature – Skeleton 1 1 When Tenacious Dead dies, you may pay {1}{b}. If you do, return it to the battlefield tapped under its owner's control. 0
20 Watcher of Blackspire Black Mythic 5{2}{b}{b}{b} Creature – Specter 4 4 Flying, deathtouch
When Watcher of Blackspire dies, you may pay {2/w}{2/u}{2/b}{2/r}. If you do, return it and each other creature that died this turn from your graveyard to the battlefield.
0
21 Ahnkel, the Tireless Red Rare 3{1}{r}{r} Legendary Creature – Goblin Berserker 3 3 Haste
{5}{r}{r}, {q}: Untap all creatures that attacked this turn. After this phase, there is an additional combat phase. Activate this ability only during the first combat phase of your turn.
0
22 Arkvel Lithomancer Red Rare 5{4}{r} Creature – Zombie Artificer 3 2 When Arkvel Lithomancer enters the battlefield, create a colorless Monolith artifact token.
First strike
{w}{u}{b}{r}, {t}: Sacrifice any number of Monoliths. For each Monolith sacrificed this way, search your library for an artifact card and put it onto the battlefield. Shuffle your library afterwards.
0
23 Provocation Red Common 1{r} Enchantment – Aura Enchant creature
Enchanted creature loses defender and can't have or gain defender.
0
24 Rage of the Restless Red Uncommon 5{3}{r}{r} Sorcery Rage of the Restless deals X damage to target creature or player, where X is the number of Zombie creatures you control. 1 1494506532 on 11 May 2017 by Alex
25 Skullsmasher Red Common 3{2}{r} Creature – Zombie 3 2 When Skullsmasher enters the battlefield, if you control a white, blue, or black permanent, create a colorless Monolith artifact token.
{r}, {t}, Sacrifice a Monolith: Skullsmasher deals 2 damage to target creature.
0
26 Star Dancer Red Common 2{1}{r} Creature – Human Shaman 2 1 Haste
{q}, Pay {g}, {w}, or {u}: Star Dancer can't be blocked this turn.
0
27 Straitbolt Red Common 3{2}{r} Instant Frenetic {r} (You may cast this spell for its frenetic cost if you choose its targets at random.)
Straitbolt deals 3 damage to target creature.
0
28 Thundercry Phoenix Red Mythic 3{r}{r}{r} Creature – Phoenix 5 2 Flying, haste
{2/u}{2/b}{2/r}{2/g}: Return Thundercry Phoenix from your graveyard the battlefield. It deals damage equal to its power to another target creature chosen at random.
0
29 Conductor Shaman Green Common 1{g} Creature – Human Shaman 1 2 {q}: Add two mana of any one color except white to your mana pool. Activate this ability only once per turn, and only whenever you could cast a sorcery. 2 1496912134 on 08 Jun 2017 by Vitenka
30 Dune Prowler Green Common 4{3}{g} Creature – Lizard Rogue 3 1 Dune Prowler enters the battlefield tapped.
Camouflage (Dune Prowler has hexproof as long as it's tapped.)
0
31 Earth Rupture Green Rare 6{5}{g} Sorcery Frenetic {1}{g}{g} (You may cast this spell for its frenetic cost if you choose its targets at random.)
Choose two target lands. For each, its controller sacrifices it, then adds two mana of any color that land could produce to his or her mana pool.
0
32 Guardian General Green Rare 5{3}{g}{g} Creature – Merfolk Soldier 3 4 Dominate – At the beginning of your upkeep, if you control the highest number of creatures among players, other creatures you control get +2/+2 and gain trample until end of turn. 0
33 Seaweed Lurker Green Common 4{3}{g} Creature – Octopus 3 2 Shroud
{t}, Pay {w}, {u}, or {b}: Target creature gains shroud and Seaweed Lurker loses shroud until your next turn.
0
34 Underbrush Ambusher Green Rare 3{2}{g} Creature – Lizard Warrior 3 3 {1}{r}, {q}: Underbrush Ambusher gains trample until end of turn.
{1}{w}, {q}: Underbrush Ambusher gains first strike until end of turn.
{1}{b}, {q}: Underbrush Ambusher gains deathtouch until end of turn.
({q} is the untap symbol.)
0
35 Arkvel Deathmage Multicolour Uncommon 4{2}{u}{b} Creature – Zombie Wizard 2 2 {3}, {t}: Tap target creature.
{1}{u}{b}, {q}, Sacrifice a creature: Draw a card.
0
36 Mad Bomber Multicolour Uncommon 3{1}{b}{r} Creature – Human Berserker 2 1 Mad Bomber gets +1/+1 for each creature card in your graveyard.
{q}, Discard a card at random: Mad Bomber gets +1/+1 until end of turn.
1 1496913113 on 08 Jun 2017 by Tahazzar
37 Hydar, King of the Dead Multicolour Mythic 4{w}{u}{b}{r} Legendary Creature – Spirit 4 3 When Hydar, King of the Dead enters the battlefield, create three colorless Monolith artifact tokens.
Flying, haste
As long as you control a Monolith, creatures you control are indestructible.
0
38 Runes of Arkvel Multicolour Uncommon 4{w}{u}{b}{r} Instant Choose one. If you control two Monoliths, choose two instead.
- Create two colorless Monolith artifact tokens.
- Counter target spell unless its controller pays {2}.
- Target creature gets -2/-2 until end of turn.
- Runes of Arkvel deals 2 damage to up to two target creatures.
0
39 Walking Tomb Multicolour Common 4{w}{u}{b}{r} Creature – Zombie Spirit Horror 2 8 0
40 Orkkan Thunderfoot Multicolour Mythic 4{u}{b}{r}{g} Legendary Creature – Human Wizard 4 3 Each instant and sorcery spell in your hand with one or more targets has frenetic. Its frenetic cost is equal to its mana cost reduced by {3}.
Whenever you cast a spell with a random target, put two +1/+1 counters on Orkkan Thunderfoot.
0
41 Vent Crawler Multicolour Common 4{u}{b}{r}{g} Creature – Insect 6 2 Haste 0
42 Battering Behemoth Multicolour Common 4{b}{r}{g}{w} Creature – Lizard Beast 5 4 Trample 0
43 Aurora Serpent Multicolour Common 4{r}{g}{w}{u} Creature – Elemental Serpent 5 3 Flying 1 1516615979 on 22 Jan 2018 by KeresAcheron
44 Kalesios, Spectrum Master Multicolour Mythic 4{r}{g}{w}{u} Legendary Creature – Moonfolk Wizard 2 6 {2}: Reveal a card in your hand. If it's an instant card, it gains instantcycling {2} until end of turn. The same goes for each other card type. 0
45 Patient Crab Multicolour Common 4{g}{w}{u}{b} Creature – Crab 3 5 Lifelink 0
46 Spectral Stone Artifact Common 3{3} Artifact – Monolith {t}: Add {c} to your mana pool.
{1}, {t}: Add one mana to your mana pool of any color shared by a creature you control.
0
47 Conductor Strait Land Uncommon 0 Land Conductor Strait enters the battlefield tapped.
{t}: Add {u} or {r} to your mana pool. If you cast an instant or sorcery spell this turn, you may instead add {b} or {g} to your mana pool.
0
48 Deepcore Tunnel Land Rare 0 Legendary Land Deepcore Tunnel enters the battlefield tapped.
{t}: Add {g} to your mana pool.
{4}, {t}: Tap up to two target creatures. They gain camouflage until your next turn. (They have hexproof as long as they're tapped.)
0
49 Epkan's Leap Land Rare 0 Legendary Land Epkan's Leap enters the battlefield tapped.
{t}: Add {r} to your mana pool.
{x}, {t}: Target creature chosen at random gets +X/+0 until end of turn.
0
50 Incursion Point Land Uncommon 0 Land Incursion Point enters the battlefield tapped.
{t}: Add {b} or {g} to your mana pool. If you've cast a creature spell this turn, you may instead add {r} or {w} to your mana pool.
0
51 Ironreef Refuge Land Uncommon 0 Land Ironreef Refuge enters the battlefield tapped.
{t}: Add {g} or {u} to your mana pool. If you've gained life this turn, you may instead add {w} or {b} to your mana pool.
0
52 Moonrise Observatory Land Rare 0 Legendary Land Moonrise Observatory enters the battlefield tapped.
{t}: Add {w} to your mana pool.
{2}, {t}: You get {e}{e}, then you may pay {e}{e}{e}{e}{e}{e}. If you do, search your library for a noncreature, nonland card and put it into your hand. Shuffle your library afterwards.
0
53 Restless Acropolis Land Rare 0 Legendary Land Restless Acropolis enters the battlefield tapped.
{t}: Add {b} to your mana pool.
{5}, {t}: Create a colorless Monolith artifact token. Then, if you control 5 or more Monoliths, return target creature card from your graveyard to the battlefield.
0
54 Ruined Kingdom Land Uncommon 0 Land Ruined Kingdom enters the battlefield tapped.
{t}: Add {w} or {b} to your mana pool. If a creature died this turn, you may instead add {u} or {r} to your mana pool.
0
55 Starscape Land Uncommon 0 Land Starscape enters the battlefield tapped.
{t}: Add {r} or {w} to your mana pool. If you control an enchantment, you may instead add {g} or {u} to your mana pool.
0
56 Undertide Citadel Land Rare 0 Legendary Land Undertide Citadel enters the battlefield tapped.
{t}: Add {u} to your mana pool.
0
Turmoil of Zynai: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton