Turmoil of Zynai
Turmoil of Zynai by CNatch
56 cards in Multiverse
24 commons, 15 uncommons, 11 rares, 6 mythics
7 white, 7 blue, 6 black, 8 red,
6 green, 11 multicolour, 1 artifact, 10 land
5 comments total
4-color clans collide!
Turmoil of Zynai: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
Recently active cards: (all recent activity)
Menace
, Pay
,
, or
: Tektos Underminer gets +2/+2 until end of turn. Activate this ability only if Tektos Underminer is attacking and only once per turn.




Shroud
, Pay
,
, or
: Target creature gains shroud and Seaweed Lurker loses shroud until your next turn.




3/2


2/6
Flying, vigilance
Whenever Soul of the Nebula deals combat damage to a player, you may pay


. If you do, draw that many cards.
Whenever Soul of the Nebula deals combat damage to a player, you may pay




6/6
Defender
Doublecycling

(

, Discard this card: Draw two cards.)
Doublecycling






0/5
Recent comments: (all recent activity)
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Why is this non-black instead of non-green? Since green is the one colour that isn't allowed to have flying, shouldn't non-Green get the flyer?
Similarly since red is the most aggressive colour, why is Walking Tomb non-white instead of non-Red?
The untap symbol is, and has always been, a very bad idea. With this for example you would need one of those auras with "Tap enchanted creature to draw a card" and you could hit for 40+ while also self-mill as much as you want and end by "tutoring" for the exact card you want.
The set description is "4-color clans collide!"...
It does feel extremely tacked on though.
Posisbly strong; but hard to evaluate due tot he untap needed. Why the 'non white' restriction?
Looks overcosted compared to Profane Prayers. I guess it's easier to make lots of Zombie tokens than lots of Cleric tokens, but still.