Time Spiral 2: Recent Activity
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Recent updates to Time Spiral 2: (Generated at 2025-05-01 15:46:33)
Time Spiral 2: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Recent updates to Time Spiral 2: (Generated at 2025-05-01 15:46:33)
Yeah, the front side is solid if you have a token but the backside is probably scarier than mirror-sigil sergeant. Wouldn't be surprised to see it go to 6GW during playtesting.
This set is actually drawing more from Future Sight style mix-and-match+rules craziness than Time Spiral style nostalgia, so I expect this to not even crack the top 25 most rules confusion causing cards.
--CF
Flash should definitely be a part of that other a rules text, yeah.
--CF
Oh, right, nothing will trigger as currently worded. Maybe add "Exalted abilities trigger from your graveyard." That would be pretty wacky though, so maybe "~ has exalted for each black creature card in your graveyard" or "Whenever a creature you control attacks alone, it gets +1/+1 until end of turn for each black creature card in your graveyard."
The last one is definitely cleanest, but the first has more of that crazy Future Sight feel, so not sure how it will shake out in the end.
--CF
Hahaha, that's awesome. Terrifying, in fact, once you get it embalmed. Double your 3/3 tokens every turn!
Some people might (mistakenly) think it goes instantly infinite, under the impression that the new one would be able to trigger during the end step since it appeared during the end step. Though entertainingly, that problem doesn't actually go away if you change the timing to any other time...
Needs flash.
So what's the point of this card? Is there something that cares about exalted in the graveyard somewhere else in the set?
The combination of the two abilities was done with Ichor Slick. However, with this though, I think you want to specifically pronounce the fact that
occasionally does instant speed discard... right?
This might not have flash, but I'm fairly certain that this is as broken, if not more so, than the original Gush. The combination of references (name and costs) is cute though.
This is actually very close to the initial design, but it's very hard to move from one phase/step to another with a spell on the stack and that didn't feel like a good portion of the rules to mess with.
--CF
If I may:
Enchanted spell does not resolve or leave the stack for as long as its enchanted. You may choose to resolve that spell any time you could cast an instant. You may choose new targets for that spell.
I like little dudes like this.