Time Spiral 2: Virtual Booster

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Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 C 
Sorcery
Put a -1/-1 counter on target creature.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Transmute {1}{u}{u}
 
{1}{g}
 
 R 
Sorcery
Until end of turn, target creature gains trample and gets +X/+X, where X is the number of creatures you control.
Megafuse (When you cast this from your hand, you may combine any number of front and back halves.)
Eat
{2}{b}
 
 R 
Sorcery
You may sacrifice a creature. If you do, target opponent loses life equal to that creature's power and you gain life equal to its toughness.
Megafuse (When you cast this from your hand, you may combine any number of front and back halves.)
 U 
Land
{t}: Add {c} to your mana pool.
Spell Mastery — {t}: Add {u} or {r} to your mana pool. Activate this ability only if there are two or more instant and/or sorcery cards in your graveyard.
 U 
Land
Ninja's Cove enters the battlefield tapped.
{t}: Add {u} or {g} to your mana pool.
Ninjutsu {u}{g}
 U 
Land
{t}: Add {c} to your mana pool.
Ferocious — {t}: Add {r} or {g} to your mana pool. Activate this ability only if you control a creature with power 4 or greater.
 C 
Sorcery
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Create a 2/2 white Knight creature token with vigilance, then populate.
 C 
Creature – Dragon Rat
Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
Hellbent — As long as you have no cards in hand, Gobhobbler Hatchling gets +1/+0 and has "{r}: Gobhobbler Hatchling gains double strike until end of turn."
1/1
 C 
Creature – Goblin Knight
Menace
Flanking
3/3
 C 
Creature – Vampire Cleric
Extort, Haunt
The creature Orzhov mix n match haunts has extort.
2/2
 C 
Creature – Spirit
Soulshift 5
Evoke {2}{g}
3/4
 C 
Creature – Elemental
When ~ enters the battlefield, it deals 1 damage to target creature or player.
Evoke {r}
Unearth {1}{r}
2/2
 C 
Creature – Human Knight
Flying
Forecast — {2}{w}, Reveal Azorius mix n match from your hand: Detain target creature. (Activate this ability only during your upkeep and only once each turn.)
3/3
 C 
Creature – Cat Frog
Graft 3
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
0/0
 C 
Enchantment Creature – Wolf
Constellation — Whenever Goldenhide Wolf or another enchantment enters the battlefield under your control, you may create a 1/1 green Snake creature token.
2/2
 C 
 
Overload ?
Replicate ?
Something, something, targets.

Dimir mix n match (common, foil)
Great // Eat (rare)
Spell mastery land (uncommon)
Ninja's Cove (uncommon)
Ferocious land (uncommon)
Selesnya mix n match (common)
Gobhobbler Hatchling (common)
Boggart Lancers (common)
Orzhov mix n match (common)
Card83642 (common)
Card78851 (common)
Azorius mix n match (common)
Simic mix n match (common)
Goldenhide Wolf (common)
Izzet mix n match (common)