[Tribute] Aspect: Water

[Tribute] Aspect: Water by SecretInfiltrator

16 cards in Multiverse

6 commons, 6 uncommons, 3 rares, 1 mythic

1 white, 4 blue, 2 black,
2 green, 6 multicolour, 1 artifact

26 comments total

This set takes place on the Aquatic plane of Primordia.

[Tribute] Aspect: Water: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Creative/World Building | TODO List | Cycles

Cardset comments (4) | Add a comment on this cardset

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Legendary Creature – Cephalid
If you would bury a card, exile it instead.
At the beginning of your upkeep, if you own seven or more cards exiled with Ualshan, Great Archivar, you may put one of them into your hand. If you do, shuffle all other cards exiled with Ualshan into your library.
last 2020-11-23 10:41:50 by SecretInfiltrator
Creature – Merfolk Warrior
Whenever you draw a card, Prescient Hunter gets +1/+1 until end of turn.
Creatures with power less than Prescient Hunter's power can't block it.
last 2020-10-17 12:23:01 by SecretInfiltrator
Flood (This spell costs {1} mana less to cast for each spell cast before it this turn.)
Destroy target nonblue creature.
last 2017-03-25 11:24:04 by SecretInfiltrator
Whenever you cast a spell, target player buries a number of cards from the top of his or her library equal to the converted mana cost of that spell.
last 2017-03-21 13:09:59 by SecretInfiltrator
Creature – Horror
When Slogth Unsettler enters the battlefield, target player reveals the top card of their library. Then they bury a number of cards from the top of their library equal to the converted mana cost of the revealed card.
1 comment
2017-03-18 18:52:56 by SecretInfiltrator

Recent comments: (all recent activity)
On Ualshan, Great Archivar:
On Prescient Hunter:
On [Tribute] Aspect: Water:

Those quotes on the creative page are nice.

I'm (still) not sold on flood being the mechanic to sell the "waterworld". Also, now that I picture it in my head, it needs some serious supports from other cards to work properly. For example, in top-deck mode it doesn't do anything. I think only storm has the same quality to it which is not surprising considering how similar it is to it.

On Drown:

In case anyone is wondering: The sphyxis are going to be a race that likes to hunt Dolphins and other surface dwellers by wrapping around the body of their prey and pulling them downwards.

On [Tribute] Aspect: Water:

FWIW, I'm liking the flavour you posted.

On [Tribute] Aspect: Water:

It seems it i about time I work through my ToDo-list and start throwing up some pages regarding flavors, mechanics and co. :)

I am aware of Iamur which IIRC went through a transition from underwater (Merfolk & Fish) to surface (Pirates) of a single world.

The concept of this set (and its siblings) is of a world that is basically a single large ocean with most of its affairs occuring under the surface.

There will be some surface cards (to get some flying into the set) but most things won't need ships since they evolved on an aquatic world and are well enough adapted to life there that they are at the least amphibean. So if there are pirates (which I have no plans for) then they are going to be definitely not the Ramirez DePietro kind and more Sygg, River Cutthroat and Inkfathom Infiltrator waylaying the currents.

There is a plan to have further "Aspect" sets based on planes that are in a balance that appears skewed towards the color pie.

The whole concept is heavily developed from a long-abandoned set of posts made by another user. I'll go into details as I work through my checklist.

For now a page regarding the Creative is up.

Thanks for the comments - they help guide me towards what aspects of the set creation to tackle next. :)

On Siren's Wail:

I am not certain what rules for black mill Wizards actually follows. There is Grisly Spectacle and "grind" as seen on Balustrade Spy.

My personal philosophy is that black is more likely to mill themselves or symmetrically (or "cap"/fateseal an opponent), but both blue and black are entirelyable to use mill in either way.

I only know that Hedron Crab was actually quite powerful. I feel "Whenever a player casts a spell" does interact unintuitively in multiplayer.

I'LL have to make up my mind on how to revise this.

Maybe Siren's Wail's text shifted to hybrid is a better choice?

@Tahazzar: You don't need to PM me. Just drop my name in Discussion - I'm bound to notice eventually if the topic is of interest to me.

Here is a thread for you with my reply.

On Siren's Wail:

Feels underpowered, like, worse than Hedron Crab. At least make it "Whenever a player casts a spell".

On Siren's Wail:

Hybrid though? Very aggressive milling for a {b} card. Usually {b} only does it in small amounts, is (at least) symmetrical (Shared Trauma), or only targets yourself.

This is somewhat off-topic, but kinda related to bury (plus this site has no way to send private messages?). What do you think about removing "then shuffle your library / then that player shuffles his or her library" from various cards and instead adding the reminder text at the end (and changing the rules):

> (Whenever a library is searched, its owner’s shuffles it afterwards.)

It's fine right? And kinda obvious too.

On [Tribute] Aspect: Water:

Are you aware of the other "water" sets?

Ie. "Mersalen" at MSE forums and Iamur.

This is a post I threw on the mersalen flavor hideout thread that is somewhat applicable here also:


Blueburst certainly changes the dynamic of how the set is (going to be) build and flood is "okay" I guess. They are serviceable, I don't know whether either of them feel "necessary" as in "this is the perfect/only place to use them". I think players would expect some kind of tide mechanic or so for example.

Name kind of indicates this is a part of some block with aspect for like each of the colors or something? Is a third party thing? Is this more underwater or just "water" themed? Like, are there pirates or something? I personally don't care about pirates in an underwater set.

Ugh. Too many questions.

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