Titanica: Virtual Booster
| Titanica: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Haste
"Let's all kill each other, yeaaah!"-Kwazo, Kobold Pugilist
1/1
|
At the beginning of your upkeep, you gain ¤¤.
¤¤: Fuel ¤¤¤¤: Target creature gains two +1/+1 counters. ¤¤¤¤¤¤: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library. |
Return each creature that dealt damage this turn to its owner's hand.
The Last Dragon shall brook no destruction of his great city.
|
When Lawkeeper Sergeant blocks a creature, target attacking creature takes 2 damage.
The lowly sword and shield can be an elegant combination when used well.
3/4
|
Trample
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker he or she controls. Exile the tokens at end of combat.) 4/4
|
|
Enchant creature.
Enchanted creature has double strike. (It deals both first-strike and regular combat damage.) Skilled Kreen use their secondary arms to quad-wield. Master Kreen only pretend to do so.
|
When Blaze Raider enters the battlefield, create a 1/1 red Kobold creature token.
Crew 1 (Tap any number of untapped creatures you control with total power 1 or greater: This permanent becomes an artifact creature until end of turn.) : Blaze Raider gains Haste until end of turn."I meant to do that!"-Katch, Kobold Pirate
4/1
|
When Backalley Alchemists enters the battlefield, you gain ¤¤.
¤¤: Each opponent loses 1 life and you gain that much life. ¤¤, sacrifice Backalley Alchemists: Target creature gets -2/-2 until end of turn. It's what ails ya.
|
Vigilance
The Raregrove Watch are generally overshadowed by the Military Police.
1/3
|
When Survey Wing attacks, Scry 1.
Crew 1 (Tap any number of untapped creatures you control with total power 1 or greater: This permanent becomes an artifact creature until end of turn.) : Survey Wing gains Flying until end of turn.Recon missions are a good excuse to test flying machines in Academia.
2/3
|
|
Flash
Vigilance When Drajkonr Negotiator enters the battlefield, each opponent gains 5 life. 2/5
|
Shock deals 2 damage to target creature or player.
"Like fireworks, baby!"-Skitchk Vitterhak, Deal Warlock
|
You gain ¤¤.
You may pay ¤¤ to gain 2 life. Destroy target attacking creature. By Kreen law, a preemptive strike is abhorrent. Also by Kreen law, you keep what you kill.
|
When Sunhall Sellsword enters the battlefield, it gets a +1/+1 counter for each Ally you control, and you gain ¤¤.
¤: Sunhall Sellsword gains First Strike until end of turn. Sunhall produces the finest mercenaries in Raregrove to represent her ideals abroad.
2/3
|
|
Bold 'Bold
(common, foil)
Jewel of the Verdus
(mythic)
Restore the Peace
(uncommon)
Lawkeeper Sergeant
(uncommon)
Temple Raiders
(uncommon)
Battle Mastery
(common)
Blaze Raider
(common)
Backalley Alchemists
(common)
Officer of the Watch
(common)
Survey Wing
(common)
Drajkonr Negotiator
(common)
Shock
(common)
Self Defense
(common)
Sunhall Sellsword
(common)
Forest
(basic)




