Titanica: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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At the beginning of your upkeep, you get ¤¤.
¤¤: Scry 3 ¤¤¤¤: Tap or untap target permanent ¤¤¤¤¤¤, : Draw three cards"Unchained thoughts, unchained happiness, and unchained progress. Upon these shall my city be constructed..."-Groundbreaking ceremony, Kryokos, 1247
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Destroy target attacking Vehicle.
Fuel (Create a colorless artifact token named Etherium Cell with "T, Sacrifice this artifact: Add one mana of any color to your mana pool.") On Titanica, pedestrian crushes train.
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First Strike
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker he or she controls. Exile the tokens at end of combat.) 4/3
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Return each creature that dealt damage this turn to its owner's hand.
The Last Dragon shall brook no destruction of his great city.
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Shock deals 2 damage to target creature or player.
"Like fireworks, baby!"-Skitchk Vitterhak, Deal Warlock
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When Backalley Alchemists enters the battlefield, you gain ¤¤.
¤¤: Each opponent loses 1 life and you gain that much life. ¤¤, sacrifice Backalley Alchemists: Target creature gets -2/-2 until end of turn. It's what ails ya.
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When Blaze Raider enters the battlefield, create a 1/1 red Kobold creature token.
Crew 1 (Tap any number of untapped creatures you control with total power 1 or greater: This permanent becomes an artifact creature until end of turn.) : Blaze Raider gains Haste until end of turn."I meant to do that!"-Katch, Kobold Pirate
4/1
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Lifelink
When Sunhall Acolyte enters the battlefield, each other Ally you control gets Lifelink until end of turn. "May the vines grow long and the trees bear fruit, in the rare grove of the desert where come we all."-Hymn of Grapes
1/2
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Crew 1 (Tap any number of untapped creatures you control with total power 1 or greater: This permanent becomes an artifact creature until end of turn.)
: Sand-Sail gains Lifelink until end of turn.Despite popular belief, Thri-Kreen feel the warmth of the sun and the whip of wind. And they love it.
3/3
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Destroy target artifact or enchantment.
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Vigilance
The Raregrove Watch are generally overshadowed by the Military Police.
1/3
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Prevent all damage that would be dealt this turn.
The Thri-Kreen can't predict if they'll lose a battle, but they know to plan around an escape anyways.
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Each opponent may tap a land they control. Those lands do not untap on their controllers next untap steps.
You gain ![]() for each opponent who does not untap a land.The easy way or the hard way, these are the two options pirates offer.
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As an additional cost to cast Lightning Axe, discard a card or pay
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Lightning Axe deals 5 damage to target creature. |
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Library of Academia
(mythic)
Suplex the Train
(uncommon)
Elder Clutch
(uncommon)
Restore the Peace
(uncommon)
Shock
(common)
Backalley Alchemists
(common)
Blaze Raider
(common)
Sunhall Acolyte
(common)
Sand-Sail
(common)
Disenchant
(common)
Officer of the Watch
(common)
Sandwave
(common)
Silo Raid
(common)
Lightning Axe
(common)
Mountain
(basic)

: Draw three cards


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