Titanica: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 U 
Instant
Undaunted (This spell costs {1} less to cast for each opponent.)
You get ¤¤¤¤¤¤¤, then you may pay any amount of ¤. Create that many 2/2 white Knight creature tokens with Vigilance, then exile all but seven of them at end of turn.
It is a well kept secret that some people adventure for its own sake.
 
 R 
Legendary Artifact Creature – Centaur
Vigilance
{1}{w/g}: Choose one —
• Mechas, Bronzed Hero gains Indestructible until end of turn.
• Mechas gets +2/+2 and Trample until end of turn.
She rode plains of wild millet once, with her now extinct kin, and will not see such tragedy again.
5/5
 U 
Creature – Orc Knight
Flash, First Strike
When Raregrove Military Police enters the battlefield, target creature gains Indestructible until end of turn.
The Military Police of Raregrove are said to have descended from miners turned rail pirates, who sought higher ideals after the Fracture.
4/2
 U 
Creature – Dragon
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker he or she controls. Exile the tokens at end of combat.)
When Book Thieves deals damage to an opponent, you may draw a card.
2/4
 U 
Enchantment
Whenever a creature you control takes damage, put a Quest counter on Quest for the Panacea.
Remove three quest counters from Quest for the Panacea and sacrifice it: Medicate (Create a colorless Potion artifact token with "{2}, Sacrifice this artifact: Regenerate target creature."), then return a creature card from your graveyard to your hand.
 C 
Creature – Insect Warrior
First Strike
It is generally assumed that Thri-Kreen and Thor-Kreen are civilians and warriors, respectively. In reality, "Thri-" refers to a generalist, and "Thor-" to a mutant specialist.
2/2
 C 
Creature – Demon Rogue
Skulk
When Memory Thief deals damage to a player, you may draw a card.
2/2
 C 
Instant
Destroy target artifact or enchantment.
 C 
Creature – Human Soldier
Vigilance
The Raregrove Watch are generally overshadowed by the Military Police.
1/3
 C 
Enchantment – Aura
Enchant creature.
Whenever enchanted creature attacks, you gain 3 life.
Whenever enchanted creature deals damage to a player, add {1} to your mana pool.
The presentation and preparation of food does quite a bit to reduce consumption.
 C 
Sorcery
Exile the top two cards of your library. Until end of turn you may play those cards.
Dokur's magic was always a little flighty, like trying to light a bomb in the rain.
 C 
Artifact – Vehicle
Crew 1 (Tap any number of untapped creatures you control with total power 1 or greater: This permanent becomes an artifact creature until end of turn.)
{w}: Sand-Sail gains Lifelink until end of turn.
Despite popular belief, Thri-Kreen feel the warmth of the sun and the whip of wind. And they love it.
3/3
 C 
Creature – Kobold Pirate
Haste
"Let's all kill each other, yeaaah!"-Kwazo, Kobold Pugilist
1/1
 C 
Instant
Prevent all damage that would be dealt this turn.
The Thri-Kreen can't predict if they'll lose a battle, but they know to plan around an escape anyways.
Swamp
 
 B 
Basic Land – Swamp

Heroes are Real (uncommon, foil)
Mechas, Bronzed Hero (rare)
Raregrove Military Police (uncommon)
Book Thieves (uncommon)
Quest for the Panacea (uncommon)
Thri-Kreen Gythkist (common)
Memory Thief (common)
Disenchant (common)
Officer of the Watch (common)
Feasting Instincts (common)
Spell Burst (common)
Sand-Sail (common)
Bold 'Bold (common)
Sandwave (common)
Swamp (basic)