Titanica: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying, First Strike
When Keith, Drunk Veteran would leave the battlefield, exile Keith, then return him to the battlefield transformed under his owner's control. "Maybe I'd be happier with another war hic..."
3/2
+1 Medicate
0 Goad target creature. -6 Destroy all artifacts and enchantments, and goad all creatures. 3
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Defender (This creature can't attack.)
Whenever Wall of Frost blocks a creature, that creature doesn't untap during its controller's next untap step. 0/7
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Haste
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker he or she controls. Exile the tokens at end of combat.) 4/2
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Whenever a creature you control deals combat damage, you gain ¤¤.
¤¤: Fuel ¤¤¤¤, sacrifice Ephemeral Armory: Distribute four +1/+1 counters among creatures you control. It wasn't there yesterday, and won't be there tomorrow.
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Exile the top two cards of your library. Until end of turn you may play those cards.
Dokur's magic was always a little flighty, like trying to light a bomb in the rain.
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Enchant creature
Enchanted creature can't attack or block. When a Vehicle you control attacks, exile enchanted creature. Adventurers can come up with the damnedest plans to kill ya.
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Crew 1 (Tap any number of untapped creatures you control with total power 1 or greater: This permanent becomes an artifact creature until end of turn.)
: Scrap Speeder gains Menace until end of turn.A roaring panther of rust and recklessness.
5/2
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Destroy target artifact or enchantment.
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Create two 2/2 white Insect Ally creature tokens with First Strike.
With a silent call, the clutch is brought together in common purpose.
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Haste
"Let's all kill each other, yeaaah!"-Kwazo, Kobold Pugilist
1/1
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Crew 2 (Tap any number of untapped creatures you control with total power 2 or greater: This permanent becomes an artifact creature until end of turn.)
: Forest Crasher gains Trample until end of turnThey don't need roads where they're going!
6/5
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Flash
Vigilance When Drajkonr Negotiator enters the battlefield, each opponent gains 5 life. 2/5
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Defender
Creatures you control get +0/+1. When things get out of hand with pirates or criminals, the Shield Guards of the Military Police are there.
2/2
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When Chaos Mage enters the battlefield, each player exiles the top card of their library. Those cards have Flash and their owners can play them until end of turn.
Rakso never did work out how to keep his magical power to himself.
2/2
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Keith, Drunk Veteran
(mythic)
Wall of Frost
(uncommon)
Pirate Crew
(uncommon)
Ephemeral Armory
(uncommon)
Spell Burst
(common)
Caught in the Brights
(common)
Scrap Speeder
(common)
Disenchant
(common)
Signal the Clutch
(common)
Bold 'Bold
(common)
Forest Crasher
(common)
Drajkonr Negotiator
(common)
Shield Guards
(common)
Chaos Mage
(common)
Island
(basic)





: Scrap Speeder gains Menace until end of turn.