Titanica: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying
When Kryokos, Archeodragon enters the battlefield, cast two target enchantments or artifacts from a graveyard without paying their mana costs. Whenever Kryokos attacks, tap target creature defending player controls. The only dragon to hoard books and paintings, yet he built a school rather than hide it all.
5/5
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Haste
As an additional cost to cast Grudge Keeper, discard a card. Synthesized from a pound of ones own flesh and memories of a longtime grudge, wizards create these creatures to find peace and attain guilt-free vengeance through the creature.
2/2
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Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker he or she controls. Exile the tokens at end of combat.)
When Book Thieves deals damage to an opponent, you may draw a card. 2/4
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Return each creature that dealt damage this turn to its owner's hand.
The Last Dragon shall brook no destruction of his great city.
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First Strike
It is generally assumed that Thri-Kreen and Thor-Kreen are civilians and warriors, respectively. In reality, "Thri-" refers to a generalist, and "Thor-" to a mutant specialist.
2/2
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When Chaos Mage enters the battlefield, each player exiles the top card of their library. Those cards have Flash and their owners can play them until end of turn.
Rakso never did work out how to keep his magical power to himself.
2/2
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Enchant creature
Enchanted creature can't attack or block. When a Vehicle you control attacks, exile enchanted creature. Adventurers can come up with the damnedest plans to kill ya.
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Each opponent may tap a land they control. Those lands do not untap on their controllers next untap steps.
You gain ![]() for each opponent who does not untap a land.The easy way or the hard way, these are the two options pirates offer.
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When Medical Tent enters the battlefield, you gain ¤¤.
¤¤: Flicker target creature. ¤¤, sacrifice Medical Tent: Medicate (Create a colorless Potion artifact token with " , Sacrifice this artifact: Regenerate target creature.")"Adventurers pay extra to cover local emergencies. Thank you for your help!"- Mina's Meds
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Prevent all damage that would be dealt this turn.
The Thri-Kreen can't predict if they'll lose a battle, but they know to plan around an escape anyways.
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When Blaze Raider enters the battlefield, create a 1/1 red Kobold creature token.
Crew 1 (Tap any number of untapped creatures you control with total power 1 or greater: This permanent becomes an artifact creature until end of turn.) : Blaze Raider gains Haste until end of turn."I meant to do that!"-Katch, Kobold Pirate
4/1
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Exile the top two cards of your library. Until end of turn you may play those cards.
Dokur's magic was always a little flighty, like trying to light a bomb in the rain.
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Crew 1 (Tap any number of untapped creatures you control with total power 1 or greater: This permanent becomes an artifact creature until end of turn.)
: Sand-Sail gains Lifelink until end of turn.Despite popular belief, Thri-Kreen feel the warmth of the sun and the whip of wind. And they love it.
3/3
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Lifelink
When Sunhall Acolyte enters the battlefield, each other Ally you control gets Lifelink until end of turn. "May the vines grow long and the trees bear fruit, in the rare grove of the desert where come we all."-Hymn of Grapes
1/2
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Kryokos, Archeodragon
(mythic)
Grudge Keeper
(uncommon)
Book Thieves
(uncommon)
Restore the Peace
(uncommon)
Thri-Kreen Gythkist
(common)
Chaos Mage
(common)
Caught in the Brights
(common)
Silo Raid
(common)
Medical Tent
(common)
Sandwave
(common)
Blaze Raider
(common)
Spell Burst
(common)
Sand-Sail
(common)
Sunhall Acolyte
(common)
Swamp
(basic)





