Titanica: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Each player exiles cards from the top of their library until they exile a nonland card whose converted mana cost is less than this spell's converted mana cost. They may cast that card without paying its mana cost. Then put all cards exiled this way that weren't cast on the bottom of their owners libraries in a random order.
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Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker he or she controls. Exile the tokens at end of combat.)
When Book Thieves deals damage to an opponent, you may draw a card. 2/4
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Flash, First Strike
When Raregrove Military Police enters the battlefield, target creature gains Indestructible until end of turn. The Military Police of Raregrove are said to have descended from miners turned rail pirates, who sought higher ideals after the Fracture.
4/2
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The first time a creature dies each turn, you gain ¤¤.
¤¤: Target creature gets -2/-2 until end of turn. ¤¤¤¤, sacrifice Sawbones Cellar: Create two 2/2 black Zombie creature tokens. "Half price if you're willing to donate your body to science!"-Wirt, Goblin Surgeon
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When Sunhall Sellsword enters the battlefield, it gets a +1/+1 counter for each Ally you control, and you gain ¤¤.
¤: Sunhall Sellsword gains First Strike until end of turn. Sunhall produces the finest mercenaries in Raregrove to represent her ideals abroad.
2/3
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Defender
Creatures you control get +0/+1. When things get out of hand with pirates or criminals, the Shield Guards of the Military Police are there.
2/2
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When Kreen Mound enters the battlefield, you gain 3 life.
The Kreen once had to rely on ancient crystals to fend off wurms, but have now allowed their clutches to colonize new mounds since the curse of wurms was lifted.
0/4
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Crew 2 (Tap any number of untapped creatures you control with total power 2 or greater: This permanent becomes an artifact creature until end of turn.)
: Forest Crasher gains Trample until end of turnThey don't need roads where they're going!
6/5
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When Reading Nook enters the battlefield, you gain ¤¤.
¤¤: Scry 2. ¤¤, sacrifice Reading Nook: Draw a card. Even the butcher and the baker have a quiet shelf with a chair and a mug in Academia.
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Shock deals 2 damage to target creature or player.
"Like fireworks, baby!"-Skitchk Vitterhak, Deal Warlock
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Enchant creature.
Enchanted creature has double strike. (It deals both first-strike and regular combat damage.) Skilled Kreen use their secondary arms to quad-wield. Master Kreen only pretend to do so.
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Skulk
When Memory Thief deals damage to a player, you may draw a card. 2/2
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When Chaos Mage enters the battlefield, each player exiles the top card of their library. Those cards have Flash and their owners can play them until end of turn.
Rakso never did work out how to keep his magical power to himself.
2/2
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Enchant creature.
Whenever enchanted creature attacks, you gain 3 life. Whenever enchanted creature deals damage to a player, add to your mana pool.The presentation and preparation of food does quite a bit to reduce consumption.
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Wild Magic
(rare)
Book Thieves
(uncommon)
Raregrove Military Police
(uncommon)
Sawbones Cellar
(uncommon)
Sunhall Sellsword
(common)
Shield Guards
(common)
Kreen Mound
(common)
Forest Crasher
(common)
Reading Nook
(common)
Shock
(common)
Battle Mastery
(common)
Memory Thief
(common)
Chaos Mage
(common)
Feasting Instincts
(common)
Forest
(basic)



: Forest Crasher gains Trample until end of turn