Titanica: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
Whenever a permanent you control leaves the battlefield, add {r} to your mana pool.
{t}, sacrifice a creature: The next spell you cast this turn can't be countered.
 U 
Enchantment – Shop
Whenever a source you control deals damage, you gain ¤¤.
¤¤: Deal 1 damage to target creature and its controller.
¤¤¤¤, sacrifice Pirates Magazine: Destroy target artifact.
"For fracture's sake, put that out! Are you try-"-Nik, now-retired Kobold Bombsmith
 U 
Enchantment – Aura
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated. It gains "At the beginning of your upkeep, add {w} to your mana pool or gain ¤¤."
Weft Street locals help you escape the life, and stay that way.
 U 
Creature – Orc Knight
Flash, First Strike
When Raregrove Military Police enters the battlefield, target creature gains Indestructible until end of turn.
The Military Police of Raregrove are said to have descended from miners turned rail pirates, who sought higher ideals after the Fracture.
4/2
 C 
Artifact – Vehicle
When Survey Wing attacks, Scry 1.
Crew 1 (Tap any number of untapped creatures you control with total power 1 or greater: This permanent becomes an artifact creature until end of turn.)
{u}: Survey Wing gains Flying until end of turn.
Recon missions are a good excuse to test flying machines in Academia.
2/3
 C 
Artifact – Vehicle
Crew 2 (Tap any number of untapped creatures you control with total power 2 or greater: This permanent becomes an artifact creature until end of turn.)
{g}: Forest Crasher gains Trample until end of turn
They don't need roads where they're going!
6/5
 C 
Sorcery
Goad all creatures. Until the beginning of your next upkeep, creatures get -0/-2.
 C 
Creature – Human Soldier
Vigilance
The Raregrove Watch are generally overshadowed by the Military Police.
1/3
 C 
Enchantment – Aura
Enchant creature
Enchanted creature can't attack or block.
When a Vehicle you control attacks, exile enchanted creature.
Adventurers can come up with the damnedest plans to kill ya.
{r}
 
 C 
Instant
Shock deals 2 damage to target creature or player.
"Like fireworks, baby!"-Skitchk Vitterhak, Deal Warlock
 C 
Creature – Insect Warrior
First Strike
It is generally assumed that Thri-Kreen and Thor-Kreen are civilians and warriors, respectively. In reality, "Thri-" refers to a generalist, and "Thor-" to a mutant specialist.
2/2
 C 
Enchantment – Shop
When Medical Tent enters the battlefield, you gain ¤¤.
¤¤: Flicker target creature.
¤¤, sacrifice Medical Tent: Medicate (Create a colorless Potion artifact token with "{2}, Sacrifice this artifact: Regenerate target creature.")
"Adventurers pay extra to cover local emergencies. Thank you for your help!"- Mina's Meds
 C 
Creature – Kobold Wizard
When Chaos Mage enters the battlefield, each player exiles the top card of their library. Those cards have Flash and their owners can play them until end of turn.
Rakso never did work out how to keep his magical power to himself.
2/2
 C 
Sorcery
Create two 2/2 white Insect Ally creature tokens with First Strike.
With a silent call, the clutch is brought together in common purpose.
Island
 
 B 
Basic Land – Island

Desperate Revolution (rare)
Pirates Magazine (uncommon)
Rehabilitate (uncommon)
Raregrove Military Police (uncommon)
Survey Wing (common)
Forest Crasher (common)
Pointless Violence (common)
Officer of the Watch (common)
Caught in the Brights (common)
Shock (common)
Thri-Kreen Gythkist (common)
Medical Tent (common)
Chaos Mage (common)
Signal the Clutch (common)
Island (basic)