Titanica: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Trample
If Stormhoof, Minor Leaguer deals combat damage to a player, exile Stormhoof, then return him to the battlefield transformed under his owner's control. : Stormhoof gets -5/-0 and Indestructible until end of turn."The perfect spiral...!"-Stormhoof, finding an opening
5/5
+2 Tap target land. Untap another target land.
+1 Target creature you control fights target creature you don't control. 0 Until end of turn, Stormhoof, Heroic Gladiator becomes a 6/6 Minotaur Warrior creature with indestructible and trample that's still a planeswalker. Prevent all damage that would be dealt to him this turn. 3
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Trample
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker he or she controls. Exile the tokens at end of combat.) 4/4
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Whenever you cast a creature spell, you gain ¤¤.
¤¤: Medicate ¤¤¤¤, sacrifice Thri-Kreen Outpost: Create three 1/1 white Insect Ally tokens. A place of healing and happiness for weary nomads of all languages.
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Whenever Brainboxed Dragon attacks, you may draw a card, then discard a card.
Brainboxed Dragon attacks each turn if able "One of my kin. The Storm Age was not kind to them."-Kryokos, the Last Dragon
4/3
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Create two 2/2 white Insect Ally creature tokens with First Strike.
With a silent call, the clutch is brought together in common purpose.
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Flash
Vigilance When Drajkonr Negotiator enters the battlefield, each opponent gains 5 life. 2/5
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When Chaos Mage enters the battlefield, each player exiles the top card of their library. Those cards have Flash and their owners can play them until end of turn.
Rakso never did work out how to keep his magical power to himself.
2/2
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Shock deals 2 damage to target creature or player.
"Like fireworks, baby!"-Skitchk Vitterhak, Deal Warlock
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First Strike
It is generally assumed that Thri-Kreen and Thor-Kreen are civilians and warriors, respectively. In reality, "Thri-" refers to a generalist, and "Thor-" to a mutant specialist.
2/2
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When Medical Tent enters the battlefield, you gain ¤¤.
¤¤: Flicker target creature. ¤¤, sacrifice Medical Tent: Medicate (Create a colorless Potion artifact token with " , Sacrifice this artifact: Regenerate target creature.")"Adventurers pay extra to cover local emergencies. Thank you for your help!"- Mina's Meds
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Target creature you control gets +2/+0 until end of turn and deals damage equal to its power to target creature you don't control.
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Enchant creature
Enchanted creature can't attack or block. When a Vehicle you control attacks, exile enchanted creature. Adventurers can come up with the damnedest plans to kill ya.
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Prevent all damage that would be dealt this turn.
The Thri-Kreen can't predict if they'll lose a battle, but they know to plan around an escape anyways.
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Crew 1 (Tap any number of untapped creatures you control with total power 1 or greater: This permanent becomes an artifact creature until end of turn.)
: Sand-Sail gains Lifelink until end of turn.Despite popular belief, Thri-Kreen feel the warmth of the sun and the whip of wind. And they love it.
3/3
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Stormhoof, Minor Leaguer
(mythic)
Temple Raiders
(uncommon)
Thri-Kreen Outpost
(uncommon)
Brainboxed Dragon
(uncommon)
Signal the Clutch
(common)
Drajkonr Negotiator
(common)
Chaos Mage
(common)
Shock
(common)
Thri-Kreen Gythkist
(common)
Medical Tent
(common)
Smack Down
(common)
Caught in the Brights
(common)
Sandwave
(common)
Sand-Sail
(common)
Mountain
(basic)

Planeswalker – Stormhoof




