Titanica: Virtual Booster
| Titanica: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
At the beginning of your upkeep, each player may draw a card.
![]() : Counter target spell targeting you or a permanent you control unless its controller pays for each card in their hand.The books jump to the defense of their audience.
|
Whenever you draw your second card on a turn, you gain ¤¤.
¤¤: Scry 3 ¤¤¤¤, sacrifice Drajkonr Café: Draw 2 cards. Kryokos has funded many such shops, to encourage the exchange of ideas alongside the exchange of addresses.
|
Flash, First Strike
When Raregrove Military Police enters the battlefield, target creature gains Indestructible until end of turn. The Military Police of Raregrove are said to have descended from miners turned rail pirates, who sought higher ideals after the Fracture.
4/2
|
When Thor-Kreen Mender enters the battlefield, Medicate.
When Thor-Kreen Mender dies, Medicate. Menders use additional internal organs as a mobile alchemy set, bleeding sanctified ichor onto worse wounds than theirs.
1/3
|
When Blaze Raider enters the battlefield, create a 1/1 red Kobold creature token.
Crew 1 (Tap any number of untapped creatures you control with total power 1 or greater: This permanent becomes an artifact creature until end of turn.) : Blaze Raider gains Haste until end of turn."I meant to do that!"-Katch, Kobold Pirate
4/1
|
|
When Chaos Mage enters the battlefield, each player exiles the top card of their library. Those cards have Flash and their owners can play them until end of turn.
Rakso never did work out how to keep his magical power to himself.
2/2
|
Skulk
When Memory Thief deals damage to a player, you may draw a card. 2/2
|
Enchant creature.
Enchanted creature has double strike. (It deals both first-strike and regular combat damage.) Skilled Kreen use their secondary arms to quad-wield. Master Kreen only pretend to do so.
|
Shock deals 2 damage to target creature or player.
"Like fireworks, baby!"-Skitchk Vitterhak, Deal Warlock
|
Crew 2 (Tap any number of untapped creatures you control with total power 2 or greater: This permanent becomes an artifact creature until end of turn.)
: Forest Crasher gains Trample until end of turnThey don't need roads where they're going!
6/5
|
|
When Reading Nook enters the battlefield, you gain ¤¤.
¤¤: Scry 2. ¤¤, sacrifice Reading Nook: Draw a card. Even the butcher and the baker have a quiet shelf with a chair and a mug in Academia.
|
Create two 2/2 white Insect Ally creature tokens with First Strike.
With a silent call, the clutch is brought together in common purpose.
|
When Kreen Speaker enters the battlefield, Ally's you control get +1/+1 and First Strike until end of turn.
"Fleshy ones think very loudly. Here, I'll tune you all in."-Zik'ch, Kreen Speaker
2/2
|
Prevent all damage that would be dealt this turn.
The Thri-Kreen can't predict if they'll lose a battle, but they know to plan around an escape anyways.
|
|
Ascendancy of Pages
(rare)
Drajkonr Café
(uncommon)
Raregrove Military Police
(uncommon)
Thor-Kreen Mender
(uncommon)
Blaze Raider
(common)
Chaos Mage
(common)
Memory Thief
(common)
Battle Mastery
(common)
Shock
(common)
Forest Crasher
(common)
Reading Nook
(common)
Signal the Clutch
(common)
Kreen Speaker
(common)
Sandwave
(common)
Swamp
(basic)


for each card in their hand.
: Blaze Raider gains Haste until end of turn.
: Forest Crasher gains Trample until end of turn