Titanica: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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At the beginning of your upkeep, you get ¤¤.
¤¤: Medicate ¤¤¤¤: Create two 2/2 white Knight creature tokens with Vigilance. ¤¤¤¤¤¤: Target creature gains Double Strike until end of turn. If you can make it here, you can make it anywhere.
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The first time a creature dies each turn, you gain ¤¤.
¤¤: Target creature gets -2/-2 until end of turn. ¤¤¤¤, sacrifice Sawbones Cellar: Create two 2/2 black Zombie creature tokens. "Half price if you're willing to donate your body to science!"-Wirt, Goblin Surgeon
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When Thor-Kreen Mender enters the battlefield, Medicate.
When Thor-Kreen Mender dies, Medicate. Menders use additional internal organs as a mobile alchemy set, bleeding sanctified ichor onto worse wounds than theirs.
1/3
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Undaunted (This spell costs
less to cast for each opponent.)
You get ¤¤¤¤¤¤¤, then you may pay any amount of ¤. Create that many 2/2 white Knight creature tokens with Vigilance, then exile all but seven of them at end of turn. It is a well kept secret that some people adventure for its own sake.
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Crew 1 (Tap any number of untapped creatures you control with total power 1 or greater: This permanent becomes an artifact creature until end of turn.)
: Sand-Sail gains Lifelink until end of turn.Despite popular belief, Thri-Kreen feel the warmth of the sun and the whip of wind. And they love it.
3/3
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Enchant creature
Enchanted creature can't attack or block. When a Vehicle you control attacks, exile enchanted creature. Adventurers can come up with the damnedest plans to kill ya.
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Haste
"Let's all kill each other, yeaaah!"-Kwazo, Kobold Pugilist
1/1
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Create two 2/2 white Insect Ally creature tokens with First Strike.
With a silent call, the clutch is brought together in common purpose.
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Destroy target artifact or enchantment.
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When Hellrazer dies, target creature or player takes 1 damage.
"Light them on fire! Light me on fire! Light everything on fire!"-Varto, Kejari Bomber
2/1
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Skulk
When Memory Thief deals damage to a player, you may draw a card. 2/2
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Prevent all damage that would be dealt this turn.
The Thri-Kreen can't predict if they'll lose a battle, but they know to plan around an escape anyways.
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Target creature you control gets +2/+0 until end of turn and deals damage equal to its power to target creature you don't control.
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Exile the top two cards of your library. Until end of turn you may play those cards.
Dokur's magic was always a little flighty, like trying to light a bomb in the rain.
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City of Raregrove
(mythic)
Sawbones Cellar
(uncommon)
Thor-Kreen Mender
(uncommon)
Heroes are Real
(uncommon)
Sand-Sail
(common)
Caught in the Brights
(common)
Bold 'Bold
(common)
Signal the Clutch
(common)
Disenchant
(common)
Hellrazer
(common)
Memory Thief
(common)
Sandwave
(common)
Smack Down
(common)
Spell Burst
(common)
Plains
(basic)



less to cast for each opponent.)