Titanica: Virtual Booster
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Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
At the beginning of your upkeep, you get ¤¤.
¤¤: Scry 3 ¤¤¤¤: Tap or untap target permanent ¤¤¤¤¤¤, ![]() "Unchained thoughts, unchained happiness, and unchained progress. Upon these shall my city be constructed..."-Groundbreaking ceremony, Kryokos, 1247
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The first time a creature dies each turn, you gain ¤¤.
¤¤: Target creature gets -2/-2 until end of turn. ¤¤¤¤, sacrifice Sawbones Cellar: Create two 2/2 black Zombie creature tokens. "Half price if you're willing to donate your body to science!"-Wirt, Goblin Surgeon
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Flash, First Strike
When Raregrove Military Police enters the battlefield, target creature gains Indestructible until end of turn. The Military Police of Raregrove are said to have descended from miners turned rail pirates, who sought higher ideals after the Fracture.
4/2
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Haste
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker he or she controls. Exile the tokens at end of combat.) 4/2
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When Blaze Raider enters the battlefield, create a 1/1 red Kobold creature token.
Crew 1 (Tap any number of untapped creatures you control with total power 1 or greater: This permanent becomes an artifact creature until end of turn.) ![]() "I meant to do that!"-Katch, Kobold Pirate
4/1
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As an additional cost to cast Lightning Axe, discard a card or pay
![]() Lightning Axe deals 5 damage to target creature. |
When Sunhall Sellsword enters the battlefield, it gets a +1/+1 counter for each Ally you control, and you gain ¤¤.
¤: Sunhall Sellsword gains First Strike until end of turn. Sunhall produces the finest mercenaries in Raregrove to represent her ideals abroad.
2/3
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When Kreen Speaker enters the battlefield, Ally's you control get +1/+1 and First Strike until end of turn.
"Fleshy ones think very loudly. Here, I'll tune you all in."-Zik'ch, Kreen Speaker
2/2
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Vigilance
The Raregrove Watch are generally overshadowed by the Military Police.
1/3
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Crew 2 (Tap any number of untapped creatures you control with total power 2 or greater: This permanent becomes an artifact creature until end of turn.)
![]() They don't need roads where they're going!
6/5
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Shock deals 2 damage to target creature or player.
"Like fireworks, baby!"-Skitchk Vitterhak, Deal Warlock
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Each opponent may tap a land they control. Those lands do not untap on their controllers next untap steps.
You gain ![]() ![]() The easy way or the hard way, these are the two options pirates offer.
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First Strike
It is generally assumed that Thri-Kreen and Thor-Kreen are civilians and warriors, respectively. In reality, "Thri-" refers to a generalist, and "Thor-" to a mutant specialist.
2/2
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You gain ¤¤¤.
Pay any amount of ¤. Create that many 1/1 white Insect Ally creature tokens. The nice thing about gold is that peoples who eschew currency still understand how to use it.
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Library of Academia
(mythic)
Sawbones Cellar
(uncommon)
Raregrove Military Police
(uncommon)
Pirate Crew
(uncommon)
Blaze Raider
(common)
Lightning Axe
(common)
Sunhall Sellsword
(common)
Kreen Speaker
(common)
Officer of the Watch
(common)
Forest Crasher
(common)
Shock
(common)
Silo Raid
(common)
Thri-Kreen Gythkist
(common)
Adventurer Bounty
(common)
Island
(basic)