Titanica: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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At the beginning of your upkeep, each player may draw a card.
![]() : Counter target spell targeting you or a permanent you control unless its controller pays for each card in their hand.The books jump to the defense of their audience.
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Double Strike
Thor-Kreen Rager gets +1/+1 for each other creature you control. Some Kreen not only revere their clutch; they live for it.
0/0
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Flash, First Strike
When Raregrove Military Police enters the battlefield, target creature gains Indestructible until end of turn. The Military Police of Raregrove are said to have descended from miners turned rail pirates, who sought higher ideals after the Fracture.
4/2
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The first time a creature dies each turn, you gain ¤¤.
¤¤: Target creature gets -2/-2 until end of turn. ¤¤¤¤, sacrifice Sawbones Cellar: Create two 2/2 black Zombie creature tokens. "Half price if you're willing to donate your body to science!"-Wirt, Goblin Surgeon
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Crew 2 (Tap any number of untapped creatures you control with total power 2 or greater: This permanent becomes an artifact creature until end of turn.)
: Forest Crasher gains Trample until end of turnThey don't need roads where they're going!
6/5
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Goad all creatures. Until the beginning of your next upkeep, creatures get -0/-2.
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Target creature you control gets +2/+0 until end of turn and deals damage equal to its power to target creature you don't control.
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When Fireworks Cart enters the battlefield, you gain ¤¤.
¤¤: Deal 1 damage to target creature. ¤¤, sacrifice Fireworks Cart: Create a 1\1 red Kobold creature token. "My bombs! My cart!"-Nik, Kobold Bombsmith
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Shock deals 2 damage to target creature or player.
"Like fireworks, baby!"-Skitchk Vitterhak, Deal Warlock
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Prevent all damage that would be dealt this turn.
The Thri-Kreen can't predict if they'll lose a battle, but they know to plan around an escape anyways.
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First Strike
It is generally assumed that Thri-Kreen and Thor-Kreen are civilians and warriors, respectively. In reality, "Thri-" refers to a generalist, and "Thor-" to a mutant specialist.
2/2
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Destroy target artifact or enchantment.
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Haste
"Let's all kill each other, yeaaah!"-Kwazo, Kobold Pugilist
1/1
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When Kreen Mound enters the battlefield, you gain 3 life.
The Kreen once had to rely on ancient crystals to fend off wurms, but have now allowed their clutches to colonize new mounds since the curse of wurms was lifted.
0/4
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Ascendancy of Pages
(rare)
Thor-Kreen Rager
(uncommon)
Raregrove Military Police
(uncommon)
Sawbones Cellar
(uncommon)
Forest Crasher
(common)
Pointless Violence
(common)
Smack Down
(common)
Fireworks Cart
(common)
Shock
(common)
Sandwave
(common)
Thri-Kreen Gythkist
(common)
Disenchant
(common)
Bold 'Bold
(common)
Kreen Mound
(common)
Plains
(basic)


for each card in their hand.

: Forest Crasher gains Trample until end of turn