Titanica: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Legendary Enchantment
At the beginning of your upkeep, you gain ¤¤.
¤¤: Fuel
¤¤¤¤: Target creature gains two +1/+1 counters.
¤¤¤¤¤¤: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.
 U 
Enchantment – Shop
Whenever you draw your second card on a turn, you gain ¤¤.
¤¤: Scry 3
¤¤¤¤, sacrifice Drajkonr Café: Draw 2 cards.
Kryokos has funded many such shops, to encourage the exchange of ideas alongside the exchange of addresses.
 U 
Creature – Orc Knight
When Lawkeeper Sergeant blocks a creature, target attacking creature takes 2 damage.
The lowly sword and shield can be an elegant combination when used well.
3/4
 U 
Enchantment – Aura
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated. It gains "At the beginning of your upkeep, add {w} to your mana pool or gain ¤¤."
Weft Street locals help you escape the life, and stay that way.
 C 
Instant
Prevent all damage that would be dealt this turn.
The Thri-Kreen can't predict if they'll lose a battle, but they know to plan around an escape anyways.
 C 
Instant
As an additional cost to cast Lightning Axe, discard a card or pay {5}.
Lightning Axe deals 5 damage to target creature.
 C 
Artifact – Vehicle
Crew 1 (Tap any number of untapped creatures you control with total power 1 or greater: This permanent becomes an artifact creature until end of turn.)
{w}: Sand-Sail gains Lifelink until end of turn.
Despite popular belief, Thri-Kreen feel the warmth of the sun and the whip of wind. And they love it.
3/3
 C 
Creature – Kobold Wizard
When Chaos Mage enters the battlefield, each player exiles the top card of their library. Those cards have Flash and their owners can play them until end of turn.
Rakso never did work out how to keep his magical power to himself.
2/2
 C 
Creature – Wall
When Kreen Mound enters the battlefield, you gain 3 life.
The Kreen once had to rely on ancient crystals to fend off wurms, but have now allowed their clutches to colonize new mounds since the curse of wurms was lifted.
0/4
 C 
Creature – Demon Rogue
Skulk
When Memory Thief deals damage to a player, you may draw a card.
2/2
 C 
Enchantment – Shop
When Backalley Alchemists enters the battlefield, you gain ¤¤.
¤¤: Each opponent loses 1 life and you gain that much life.
¤¤, sacrifice Backalley Alchemists: Target creature gets -2/-2 until end of turn.
It's what ails ya.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature can't attack or block.
When a Vehicle you control attacks, exile enchanted creature.
Adventurers can come up with the damnedest plans to kill ya.
 C 
Enchantment – Aura
Enchant creature.
Whenever enchanted creature attacks, you gain 3 life.
Whenever enchanted creature deals damage to a player, add {1} to your mana pool.
The presentation and preparation of food does quite a bit to reduce consumption.
 C 
Creature – Human Soldier Ally
When Sunhall Sellsword enters the battlefield, it gets a +1/+1 counter for each Ally you control, and you gain ¤¤.
¤: Sunhall Sellsword gains First Strike until end of turn.
Sunhall produces the finest mercenaries in Raregrove to represent her ideals abroad.
2/3
Plains
 
 B 
Basic Land – Plains

Jewel of the Verdus (mythic)
Drajkonr Café (uncommon)
Lawkeeper Sergeant (uncommon)
Rehabilitate (uncommon)
Sandwave (common)
Lightning Axe (common)
Sand-Sail (common)
Chaos Mage (common)
Kreen Mound (common)
Memory Thief (common)
Backalley Alchemists (common)
Caught in the Brights (common)
Feasting Instincts (common)
Sunhall Sellsword (common)
Plains (basic)