Titanica: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Avatar
Vigilance
When Avatar of Ia enters the battlefield, draw a card.
{t}: Scry 4. Target opponent adds {2} to his or her mana pool.
3/4
 U 
Creature – Dragon
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker he or she controls. Exile the tokens at end of combat.)
When Book Thieves deals damage to an opponent, you may draw a card.
2/4
 U 
Creature – Insect Warrior Ally
Double Strike
Thor-Kreen Rager gets +1/+1 for each other creature you control.
Some Kreen not only revere their clutch; they live for it.
0/0
 U 
Creature – Wall
Defender
When Kreen Palisade enters the battlefield, create two 1/1 white Insect creature tokens.
Creatures you control gain First Strike until end of turn when they block an attacking creature.
0/5
 C 
Sorcery
Exile the top two cards of your library. Until end of turn you may play those cards.
Dokur's magic was always a little flighty, like trying to light a bomb in the rain.
 C 
Instant
Destroy target artifact or enchantment.
 C 
Creature – Human Soldier Ally
When Sunhall Sellsword enters the battlefield, it gets a +1/+1 counter for each Ally you control, and you gain ¤¤.
¤: Sunhall Sellsword gains First Strike until end of turn.
Sunhall produces the finest mercenaries in Raregrove to represent her ideals abroad.
2/3
 C 
Enchantment – Shop
When Fireworks Cart enters the battlefield, you gain ¤¤.
¤¤: Deal 1 damage to target creature.
¤¤, sacrifice Fireworks Cart: Create a 1\1 red Kobold creature token.
"My bombs! My cart!"-Nik, Kobold Bombsmith
 C 
Creature – Kobold Pirate
Haste
"Let's all kill each other, yeaaah!"-Kwazo, Kobold Pugilist
1/1
 C 
Instant
Prevent all damage that would be dealt this turn.
The Thri-Kreen can't predict if they'll lose a battle, but they know to plan around an escape anyways.
 C 
Artifact
When Blaze Raider enters the battlefield, create a 1/1 red Kobold creature token.
Crew 1 (Tap any number of untapped creatures you control with total power 1 or greater: This permanent becomes an artifact creature until end of turn.)
{r}: Blaze Raider gains Haste until end of turn.
"I meant to do that!"-Katch, Kobold Pirate
4/1
 C 
Artifact – Vehicle
Crew 1 (Tap any number of untapped creatures you control with total power 1 or greater: This permanent becomes an artifact creature until end of turn.)
{w}: Sand-Sail gains Lifelink until end of turn.
Despite popular belief, Thri-Kreen feel the warmth of the sun and the whip of wind. And they love it.
3/3
 C 
Sorcery
Goad all creatures. Until the beginning of your next upkeep, creatures get -0/-2.
 C 
Creature – Insect Cleric Ally
When Kreen Speaker enters the battlefield, Ally's you control get +1/+1 and First Strike until end of turn.
"Fleshy ones think very loudly. Here, I'll tune you all in."-Zik'ch, Kreen Speaker
2/2
Plains
 
 B 
Basic Land – Plains

Avatar of Ia (rare)
Book Thieves (uncommon)
Thor-Kreen Rager (uncommon)
Kreen Palisade (uncommon)
Spell Burst (common)
Disenchant (common)
Sunhall Sellsword (common)
Fireworks Cart (common)
Bold 'Bold (common)
Sandwave (common)
Blaze Raider (common)
Sand-Sail (common)
Pointless Violence (common)
Kreen Speaker (common)
Plains (basic)