Titanica: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 U 
Creature – Thrull
Haste
As an additional cost to cast Grudge Keeper, discard a card.
Synthesized from a pound of ones own flesh and memories of a longtime grudge, wizards create these creatures to find peace and attain guilt-free vengeance through the creature.
2/2
 
 M 
Legendary Creature – Angel Bard Ally
Flying, Vigilance
When Marcus, Grand Bard enters the battlefield, creatures you control get Indestructible and +1/+1 for each Ally you control until end of turn.
{2}{w}{w}: Flicker Marcus.
3/3
 U 
Creature – Orc Knight
When Lawkeeper Sergeant blocks a creature, target attacking creature takes 2 damage.
The lowly sword and shield can be an elegant combination when used well.
3/4
 U 
Creature – Pirate
Haste
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker he or she controls. Exile the tokens at end of combat.)
4/2
 U 
Instant
Destroy target attacking Vehicle.
Fuel (Create a colorless artifact token named Etherium Cell with "T, Sacrifice this artifact: Add one mana of any color to your mana pool.")
On Titanica, pedestrian crushes train.
 C 
Creature – Insect Warrior
First Strike
It is generally assumed that Thri-Kreen and Thor-Kreen are civilians and warriors, respectively. In reality, "Thri-" refers to a generalist, and "Thor-" to a mutant specialist.
2/2
{r}
 
 C 
Instant
Shock deals 2 damage to target creature or player.
"Like fireworks, baby!"-Skitchk Vitterhak, Deal Warlock
 C 
Creature – Kobold Wizard
When Chaos Mage enters the battlefield, each player exiles the top card of their library. Those cards have Flash and their owners can play them until end of turn.
Rakso never did work out how to keep his magical power to himself.
2/2
 C 
Sorcery
Each opponent may tap a land they control. Those lands do not untap on their controllers next untap steps.
You gain {g}{r} for each opponent who does not untap a land.
The easy way or the hard way, these are the two options pirates offer.
 C 
Artifact – Vehicle
Crew 2 (Tap any number of untapped creatures you control with total power 2 or greater: This permanent becomes an artifact creature until end of turn.)
{g}: Forest Crasher gains Trample until end of turn
They don't need roads where they're going!
6/5
 C 
Enchantment – Aura
Enchant creature
Enchanted creature can't attack or block.
When a Vehicle you control attacks, exile enchanted creature.
Adventurers can come up with the damnedest plans to kill ya.
 C 
Instant
You gain ¤¤.
You may pay ¤¤ to gain 2 life.
Destroy target attacking creature.
By Kreen law, a preemptive strike is abhorrent. Also by Kreen law, you keep what you kill.
 C 
Creature – Demon Rogue
Skulk
When Memory Thief deals damage to a player, you may draw a card.
2/2
 C 
Creature – Insect Cleric Ally
When Kreen Speaker enters the battlefield, Ally's you control get +1/+1 and First Strike until end of turn.
"Fleshy ones think very loudly. Here, I'll tune you all in."-Zik'ch, Kreen Speaker
2/2
Forest
 
 B 
Basic Land – Forest

Grudge Keeper (uncommon, foil)
Marcus, Grand Bard (mythic)
Lawkeeper Sergeant (uncommon)
Pirate Crew (uncommon)
Suplex the Train (uncommon)
Thri-Kreen Gythkist (common)
Shock (common)
Chaos Mage (common)
Silo Raid (common)
Forest Crasher (common)
Caught in the Brights (common)
Self Defense (common)
Memory Thief (common)
Kreen Speaker (common)
Forest (basic)