Titanica: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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At the beginning of your upkeep, you gain ¤¤.
¤¤: Create a 1/1 red Kobold creature token. ¤¤¤¤: Name a card type and reveal the top card of your library. If the card has that type, you gain ¤¤¤¤¤¤ and draw a card. ¤¤¤¤¤¤: Target creature or player takes 5 damage. |
Haste
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker he or she controls. Exile the tokens at end of combat.) 4/2
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Whenever a creature you control deals combat damage, you gain ¤¤.
¤¤: Fuel ¤¤¤¤, sacrifice Ephemeral Armory: Distribute four +1/+1 counters among creatures you control. It wasn't there yesterday, and won't be there tomorrow.
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Whenever you draw your second card on a turn, you gain ¤¤.
¤¤: Scry 3 ¤¤¤¤, sacrifice Drajkonr Café: Draw 2 cards. Kryokos has funded many such shops, to encourage the exchange of ideas alongside the exchange of addresses.
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When Fireworks Cart enters the battlefield, you gain ¤¤.
¤¤: Deal 1 damage to target creature. ¤¤, sacrifice Fireworks Cart: Create a 1\1 red Kobold creature token. "My bombs! My cart!"-Nik, Kobold Bombsmith
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Enchant creature.
Enchanted creature has double strike. (It deals both first-strike and regular combat damage.) Skilled Kreen use their secondary arms to quad-wield. Master Kreen only pretend to do so.
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Exile the top two cards of your library. Until end of turn you may play those cards.
Dokur's magic was always a little flighty, like trying to light a bomb in the rain.
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Target creature you control gets +2/+0 until end of turn and deals damage equal to its power to target creature you don't control.
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Crew 2 (Tap any number of untapped creatures you control with total power 2 or greater: This permanent becomes an artifact creature until end of turn.)
: Forest Crasher gains Trample until end of turnThey don't need roads where they're going!
6/5
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Lifelink
When Sunhall Acolyte enters the battlefield, each other Ally you control gets Lifelink until end of turn. "May the vines grow long and the trees bear fruit, in the rare grove of the desert where come we all."-Hymn of Grapes
1/2
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When Medical Tent enters the battlefield, you gain ¤¤.
¤¤: Flicker target creature. ¤¤, sacrifice Medical Tent: Medicate (Create a colorless Potion artifact token with " , Sacrifice this artifact: Regenerate target creature.")"Adventurers pay extra to cover local emergencies. Thank you for your help!"- Mina's Meds
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Skulk
When Memory Thief deals damage to a player, you may draw a card. 2/2
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Haste
"Let's all kill each other, yeaaah!"-Kwazo, Kobold Pugilist
1/1
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Defender
Creatures you control get +0/+1. When things get out of hand with pirates or criminals, the Shield Guards of the Military Police are there.
2/2
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Grindcore Flotilla
(mythic)
Pirate Crew
(uncommon)
Ephemeral Armory
(uncommon)
Drajkonr Café
(uncommon)
Fireworks Cart
(common)
Battle Mastery
(common)
Spell Burst
(common)
Smack Down
(common)
Forest Crasher
(common)
Sunhall Acolyte
(common)
Medical Tent
(common)
Memory Thief
(common)
Bold 'Bold
(common)
Shield Guards
(common)
Plains
(basic)



