Titanica: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Each player exiles cards from the top of their library until they exile a nonland card whose converted mana cost is less than this spell's converted mana cost. They may cast that card without paying its mana cost. Then put all cards exiled this way that weren't cast on the bottom of their owners libraries in a random order.
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Lifelink
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker he or she controls. Exile the tokens at end of combat.) 3/3
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Trample
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker he or she controls. Exile the tokens at end of combat.) 4/4
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Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker he or she controls. Exile the tokens at end of combat.)
When Book Thieves deals damage to an opponent, you may draw a card. 2/4
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When Medical Tent enters the battlefield, you gain ¤¤.
¤¤: Flicker target creature. ¤¤, sacrifice Medical Tent: Medicate (Create a colorless Potion artifact token with " , Sacrifice this artifact: Regenerate target creature.")"Adventurers pay extra to cover local emergencies. Thank you for your help!"- Mina's Meds
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You gain ¤¤.
You may pay ¤¤ to gain 2 life. Destroy target attacking creature. By Kreen law, a preemptive strike is abhorrent. Also by Kreen law, you keep what you kill.
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When Hellrazer dies, target creature or player takes 1 damage.
"Light them on fire! Light me on fire! Light everything on fire!"-Varto, Kejari Bomber
2/1
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Defender
Creatures you control get +0/+1. When things get out of hand with pirates or criminals, the Shield Guards of the Military Police are there.
2/2
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Target creature you control gets +2/+0 until end of turn and deals damage equal to its power to target creature you don't control.
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Crew 1 (Tap any number of untapped creatures you control with total power 1 or greater: This permanent becomes an artifact creature until end of turn.)
: Scrap Speeder gains Menace until end of turn.A roaring panther of rust and recklessness.
5/2
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Haste
"Let's all kill each other, yeaaah!"-Kwazo, Kobold Pugilist
1/1
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You gain ¤¤¤.
Pay any amount of ¤. Create that many 1/1 white Insect Ally creature tokens. The nice thing about gold is that peoples who eschew currency still understand how to use it.
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Exile the top two cards of your library. Until end of turn you may play those cards.
Dokur's magic was always a little flighty, like trying to light a bomb in the rain.
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Flash
Vigilance When Drajkonr Negotiator enters the battlefield, each opponent gains 5 life. 2/5
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Wild Magic
(rare)
Roving Vampires
(uncommon)
Temple Raiders
(uncommon)
Book Thieves
(uncommon)
Medical Tent
(common)
Self Defense
(common)
Hellrazer
(common)
Shield Guards
(common)
Smack Down
(common)
Scrap Speeder
(common)
Bold 'Bold
(common)
Adventurer Bounty
(common)
Spell Burst
(common)
Drajkonr Negotiator
(common)
Plains
(basic)





, Sacrifice this artifact: Regenerate target creature.")