Titanica: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Vigilance
![]() : Choose one —
• Mechas, Bronzed Hero gains Indestructible until end of turn. • Mechas gets +2/+2 and Trample until end of turn. She rode plains of wild millet once, with her now extinct kin, and will not see such tragedy again.
5/5
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When Sunhall Seeker enters the battlefield, you gain ¤¤.
When Sunhall Seeker attacks, you may pay any amount of ¤. Creatures you control get +1/+1 for each ¤ spent this way. Sunhall seekers seek forgotten harvest gods to help Raregrove flourish.
2/2
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When Lawkeeper Sergeant blocks a creature, target attacking creature takes 2 damage.
The lowly sword and shield can be an elegant combination when used well.
3/4
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Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated. It gains "At the beginning of your upkeep, add to your mana pool or gain ¤¤."Weft Street locals help you escape the life, and stay that way.
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When Fireworks Cart enters the battlefield, you gain ¤¤.
¤¤: Deal 1 damage to target creature. ¤¤, sacrifice Fireworks Cart: Create a 1\1 red Kobold creature token. "My bombs! My cart!"-Nik, Kobold Bombsmith
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Vigilance
The Raregrove Watch are generally overshadowed by the Military Police.
1/3
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Each opponent may tap a land they control. Those lands do not untap on their controllers next untap steps.
You gain ![]() for each opponent who does not untap a land.The easy way or the hard way, these are the two options pirates offer.
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Target creature you control gets +2/+0 until end of turn and deals damage equal to its power to target creature you don't control.
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Prevent all damage that would be dealt this turn.
The Thri-Kreen can't predict if they'll lose a battle, but they know to plan around an escape anyways.
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When Survey Wing attacks, Scry 1.
Crew 1 (Tap any number of untapped creatures you control with total power 1 or greater: This permanent becomes an artifact creature until end of turn.) : Survey Wing gains Flying until end of turn.Recon missions are a good excuse to test flying machines in Academia.
2/3
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When Sunhall Sellsword enters the battlefield, it gets a +1/+1 counter for each Ally you control, and you gain ¤¤.
¤: Sunhall Sellsword gains First Strike until end of turn. Sunhall produces the finest mercenaries in Raregrove to represent her ideals abroad.
2/3
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Enchant creature
Enchanted creature can't attack or block. When a Vehicle you control attacks, exile enchanted creature. Adventurers can come up with the damnedest plans to kill ya.
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Haste
"Let's all kill each other, yeaaah!"-Kwazo, Kobold Pugilist
1/1
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When Dungeon Merchant enters the battlefield, you gain ¤¤.
¤¤: Target creature gets +3\+3 until end of turn. ¤¤, sacrifice Dungeon Merchant: Fuel (Create a colorless artifact token named Etherium Cell with "T, Sacrifice this artifact: Add one mana of any color to your mana pool.") It's dangerous to go alone!
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Mechas, Bronzed Hero
(rare)
Sunhall Seeker
(uncommon)
Lawkeeper Sergeant
(uncommon)
Rehabilitate
(uncommon)
Fireworks Cart
(common)
Officer of the Watch
(common)
Silo Raid
(common)
Smack Down
(common)
Sandwave
(common)
Survey Wing
(common)
Sunhall Sellsword
(common)
Caught in the Brights
(common)
Bold 'Bold
(common)
Dungeon Merchant
(common)
Plains
(basic)



: Choose one —
: Survey Wing gains Flying until end of turn.