Titanica: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Hateful Titan dies, destroy all nonland permanents at the beginning of the next end step.
Annihilator 2 (Whenever this creature attacks, defending player sacrifices 2 permanents.) A single command, ten thousand years old, rings in its crystal brain: KILL
7/7
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Defender
When Kreen Palisade enters the battlefield, create two 1/1 white Insect creature tokens. Creatures you control gain First Strike until end of turn when they block an attacking creature. 0/5
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First Strike
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker he or she controls. Exile the tokens at end of combat.) 4/3
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When Sunhall Seeker enters the battlefield, you gain ¤¤.
When Sunhall Seeker attacks, you may pay any amount of ¤. Creatures you control get +1/+1 for each ¤ spent this way. Sunhall seekers seek forgotten harvest gods to help Raregrove flourish.
2/2
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You gain ¤¤.
You may pay ¤¤ to gain 2 life. Destroy target attacking creature. By Kreen law, a preemptive strike is abhorrent. Also by Kreen law, you keep what you kill.
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Enchant creature
Enchanted creature can't attack or block. When a Vehicle you control attacks, exile enchanted creature. Adventurers can come up with the damnedest plans to kill ya.
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When Chaos Mage enters the battlefield, each player exiles the top card of their library. Those cards have Flash and their owners can play them until end of turn.
Rakso never did work out how to keep his magical power to himself.
2/2
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Skulk
When Memory Thief deals damage to a player, you may draw a card. 2/2
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Enchant creature.
Whenever enchanted creature attacks, you gain 3 life. Whenever enchanted creature deals damage to a player, add to your mana pool.The presentation and preparation of food does quite a bit to reduce consumption.
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Exile the top two cards of your library. Until end of turn you may play those cards.
Dokur's magic was always a little flighty, like trying to light a bomb in the rain.
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When Kreen Speaker enters the battlefield, Ally's you control get +1/+1 and First Strike until end of turn.
"Fleshy ones think very loudly. Here, I'll tune you all in."-Zik'ch, Kreen Speaker
2/2
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When Backalley Alchemists enters the battlefield, you gain ¤¤.
¤¤: Each opponent loses 1 life and you gain that much life. ¤¤, sacrifice Backalley Alchemists: Target creature gets -2/-2 until end of turn. It's what ails ya.
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Defender
Creatures you control get +0/+1. When things get out of hand with pirates or criminals, the Shield Guards of the Military Police are there.
2/2
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When Survey Wing attacks, Scry 1.
Crew 1 (Tap any number of untapped creatures you control with total power 1 or greater: This permanent becomes an artifact creature until end of turn.) : Survey Wing gains Flying until end of turn.Recon missions are a good excuse to test flying machines in Academia.
2/3
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Hateful Titan
(rare)
Kreen Palisade
(uncommon)
Elder Clutch
(uncommon)
Sunhall Seeker
(uncommon)
Self Defense
(common)
Caught in the Brights
(common)
Chaos Mage
(common)
Memory Thief
(common)
Feasting Instincts
(common)
Spell Burst
(common)
Kreen Speaker
(common)
Backalley Alchemists
(common)
Shield Guards
(common)
Survey Wing
(common)
Mountain
(basic)





