Titanica: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Sorcery
Each opponent may tap a land they control. Those lands do not untap on their controllers next untap steps.
You gain {g}{r} for each opponent who does not untap a land.
The easy way or the hard way, these are the two options pirates offer.
 
 M 
Legendary Enchantment
At the beginning of your upkeep, you gain ¤¤.
¤¤: Create a 1/1 red Kobold creature token.
¤¤¤¤: Name a card type and reveal the top card of your library. If the card has that type, you gain ¤¤¤¤¤¤ and draw a card.
¤¤¤¤¤¤: Target creature or player takes 5 damage.
 U 
Creature – Insect
First Strike
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker he or she controls. Exile the tokens at end of combat.)
4/3
 U 
Enchantment – Aura
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated. It gains "At the beginning of your upkeep, add {w} to your mana pool or gain ¤¤."
Weft Street locals help you escape the life, and stay that way.
 U 
Creature – Insect Cleric Ally
When Thor-Kreen Mender enters the battlefield, Medicate.
When Thor-Kreen Mender dies, Medicate.
Menders use additional internal organs as a mobile alchemy set, bleeding sanctified ichor onto worse wounds than theirs.
1/3
 C 
Creature – Insect Warrior
First Strike
It is generally assumed that Thri-Kreen and Thor-Kreen are civilians and warriors, respectively. In reality, "Thri-" refers to a generalist, and "Thor-" to a mutant specialist.
2/2
 C 
Enchantment – Shop
When Medical Tent enters the battlefield, you gain ¤¤.
¤¤: Flicker target creature.
¤¤, sacrifice Medical Tent: Medicate (Create a colorless Potion artifact token with "{2}, Sacrifice this artifact: Regenerate target creature.")
"Adventurers pay extra to cover local emergencies. Thank you for your help!"- Mina's Meds
 C 
Artifact – Vehicle
When Survey Wing attacks, Scry 1.
Crew 1 (Tap any number of untapped creatures you control with total power 1 or greater: This permanent becomes an artifact creature until end of turn.)
{u}: Survey Wing gains Flying until end of turn.
Recon missions are a good excuse to test flying machines in Academia.
2/3
 C 
Artifact
When Blaze Raider enters the battlefield, create a 1/1 red Kobold creature token.
Crew 1 (Tap any number of untapped creatures you control with total power 1 or greater: This permanent becomes an artifact creature until end of turn.)
{r}: Blaze Raider gains Haste until end of turn.
"I meant to do that!"-Katch, Kobold Pirate
4/1
 C 
Sorcery
Goad all creatures. Until the beginning of your next upkeep, creatures get -0/-2.
 C 
Instant
As an additional cost to cast Lightning Axe, discard a card or pay {5}.
Lightning Axe deals 5 damage to target creature.
 C 
Enchantment – Aura
Enchant creature.
Enchanted creature has double strike. (It deals both first-strike and regular combat damage.)
Skilled Kreen use their secondary arms to quad-wield. Master Kreen only pretend to do so.
 C 
Enchantment – Shop
When Fireworks Cart enters the battlefield, you gain ¤¤.
¤¤: Deal 1 damage to target creature.
¤¤, sacrifice Fireworks Cart: Create a 1\1 red Kobold creature token.
"My bombs! My cart!"-Nik, Kobold Bombsmith
 C 
Instant
You gain ¤¤.
You may pay ¤¤ to gain 2 life.
Destroy target attacking creature.
By Kreen law, a preemptive strike is abhorrent. Also by Kreen law, you keep what you kill.
Forest
 
 B 
Basic Land – Forest

Silo Raid (common, foil)
Grindcore Flotilla (mythic)
Elder Clutch (uncommon)
Rehabilitate (uncommon)
Thor-Kreen Mender (uncommon)
Thri-Kreen Gythkist (common)
Medical Tent (common)
Survey Wing (common)
Blaze Raider (common)
Pointless Violence (common)
Lightning Axe (common)
Battle Mastery (common)
Fireworks Cart (common)
Self Defense (common)
Forest (basic)