Titanica: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Legendary Enchantment
At the beginning of your upkeep, you gain ¤¤.
¤¤: Fuel
¤¤¤¤: Target creature gains two +1/+1 counters.
¤¤¤¤¤¤: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.
 U 
Enchantment – Shop
The first time a creature dies each turn, you gain ¤¤.
¤¤: Target creature gets -2/-2 until end of turn.
¤¤¤¤, sacrifice Sawbones Cellar: Create two 2/2 black Zombie creature tokens.
"Half price if you're willing to donate your body to science!"-Wirt, Goblin Surgeon
 U 
Creature – Insect Cleric Ally
When Thor-Kreen Mender enters the battlefield, Medicate.
When Thor-Kreen Mender dies, Medicate.
Menders use additional internal organs as a mobile alchemy set, bleeding sanctified ichor onto worse wounds than theirs.
1/3
 U 
Enchantment – Shop
Whenever you draw your second card on a turn, you gain ¤¤.
¤¤: Scry 3
¤¤¤¤, sacrifice Drajkonr Café: Draw 2 cards.
Kryokos has funded many such shops, to encourage the exchange of ideas alongside the exchange of addresses.
 C 
Sorcery
Target creature you control gets +2/+0 until end of turn and deals damage equal to its power to target creature you don't control.
 C 
Instant
You gain ¤¤¤.
Pay any amount of ¤. Create that many 1/1 white Insect Ally creature tokens.
The nice thing about gold is that peoples who eschew currency still understand how to use it.
 C 
Enchantment – Shop
When Backalley Alchemists enters the battlefield, you gain ¤¤.
¤¤: Each opponent loses 1 life and you gain that much life.
¤¤, sacrifice Backalley Alchemists: Target creature gets -2/-2 until end of turn.
It's what ails ya.
{r}
 
 C 
Instant
Shock deals 2 damage to target creature or player.
"Like fireworks, baby!"-Skitchk Vitterhak, Deal Warlock
 C 
Creature – Dragon Cleric
Flash
Vigilance
When Drajkonr Negotiator enters the battlefield, each opponent gains 5 life.
2/5
 C 
Artifact – Vehicle
Crew 2 (Tap any number of untapped creatures you control with total power 2 or greater: This permanent becomes an artifact creature until end of turn.)
{g}: Forest Crasher gains Trample until end of turn
They don't need roads where they're going!
6/5
 C 
Creature – Insect Cleric Ally
When Kreen Speaker enters the battlefield, Ally's you control get +1/+1 and First Strike until end of turn.
"Fleshy ones think very loudly. Here, I'll tune you all in."-Zik'ch, Kreen Speaker
2/2
 C 
Instant
As an additional cost to cast Lightning Axe, discard a card or pay {5}.
Lightning Axe deals 5 damage to target creature.
 C 
Instant
Prevent all damage that would be dealt this turn.
The Thri-Kreen can't predict if they'll lose a battle, but they know to plan around an escape anyways.
 C 
Creature – Human Soldier Ally
When Sunhall Sellsword enters the battlefield, it gets a +1/+1 counter for each Ally you control, and you gain ¤¤.
¤: Sunhall Sellsword gains First Strike until end of turn.
Sunhall produces the finest mercenaries in Raregrove to represent her ideals abroad.
2/3
Plains
 
 B 
Basic Land – Plains

Jewel of the Verdus (mythic)
Sawbones Cellar (uncommon)
Thor-Kreen Mender (uncommon)
Drajkonr Café (uncommon)
Smack Down (common)
Adventurer Bounty (common)
Backalley Alchemists (common)
Shock (common)
Drajkonr Negotiator (common)
Forest Crasher (common)
Kreen Speaker (common)
Lightning Axe (common)
Sandwave (common)
Sunhall Sellsword (common)
Plains (basic)