Titanica: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Creature – Angel Knight
Skulk
When The Illusory Knight attacks, create a token that's a copy of target creature, except it is an Illusion in addition to its other types and gains "When this creature becomes the target of a spell or ability, sacrifice it."
"That which is not real cannot be sacred either."
2/4
 U 
Creature – Dragon
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker he or she controls. Exile the tokens at end of combat.)
When Book Thieves deals damage to an opponent, you may draw a card.
2/4
 U 
Creature – Insect Warrior Ally
Double Strike
Thor-Kreen Rager gets +1/+1 for each other creature you control.
Some Kreen not only revere their clutch; they live for it.
0/0
 U 
Enchantment
Whenever a creature you control takes damage, put a Quest counter on Quest for the Panacea.
Remove three quest counters from Quest for the Panacea and sacrifice it: Medicate (Create a colorless Potion artifact token with "{2}, Sacrifice this artifact: Regenerate target creature."), then return a creature card from your graveyard to your hand.
 C 
Artifact – Vehicle
When Survey Wing attacks, Scry 1.
Crew 1 (Tap any number of untapped creatures you control with total power 1 or greater: This permanent becomes an artifact creature until end of turn.)
{u}: Survey Wing gains Flying until end of turn.
Recon missions are a good excuse to test flying machines in Academia.
2/3
 C 
Instant
As an additional cost to cast Lightning Axe, discard a card or pay {5}.
Lightning Axe deals 5 damage to target creature.
 C 
Creature – Orc Knight
Defender
Creatures you control get +0/+1.
When things get out of hand with pirates or criminals, the Shield Guards of the Military Police are there.
2/2
 C 
Creature – Human Soldier
Vigilance
The Raregrove Watch are generally overshadowed by the Military Police.
1/3
 C 
Enchantment – Aura
Enchant creature.
Whenever enchanted creature attacks, you gain 3 life.
Whenever enchanted creature deals damage to a player, add {1} to your mana pool.
The presentation and preparation of food does quite a bit to reduce consumption.
 C 
Creature – Kobold Pirate
Haste
"Let's all kill each other, yeaaah!"-Kwazo, Kobold Pugilist
1/1
 C 
Sorcery
Each opponent may tap a land they control. Those lands do not untap on their controllers next untap steps.
You gain {g}{r} for each opponent who does not untap a land.
The easy way or the hard way, these are the two options pirates offer.
 C 
Creature – Wall
When Kreen Mound enters the battlefield, you gain 3 life.
The Kreen once had to rely on ancient crystals to fend off wurms, but have now allowed their clutches to colonize new mounds since the curse of wurms was lifted.
0/4
 C 
Enchantment – Aura
Enchant creature
Enchanted creature can't attack or block.
When a Vehicle you control attacks, exile enchanted creature.
Adventurers can come up with the damnedest plans to kill ya.
 C 
Creature – Cat Pirate
When Hellrazer dies, target creature or player takes 1 damage.
"Light them on fire! Light me on fire! Light everything on fire!"-Varto, Kejari Bomber
2/1
Swamp
 
 B 
Basic Land – Swamp

The Illusory Knight (rare)
Book Thieves (uncommon)
Thor-Kreen Rager (uncommon)
Quest for the Panacea (uncommon)
Survey Wing (common)
Lightning Axe (common)
Shield Guards (common)
Officer of the Watch (common)
Feasting Instincts (common)
Bold 'Bold (common)
Silo Raid (common)
Kreen Mound (common)
Caught in the Brights (common)
Hellrazer (common)
Swamp (basic)