Titanica: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Skulk
When The Illusory Knight attacks, create a token that's a copy of target creature, except it is an Illusion in addition to its other types and gains "When this creature becomes the target of a spell or ability, sacrifice it." "That which is not real cannot be sacred either."
2/4
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First Strike
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker he or she controls. Exile the tokens at end of combat.) 4/3
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Whenever a source you control deals damage, you gain ¤¤.
¤¤: Deal 1 damage to target creature and its controller. ¤¤¤¤, sacrifice Pirates Magazine: Destroy target artifact. "For fracture's sake, put that out! Are you try-"-Nik, now-retired Kobold Bombsmith
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Whenever a creature you control deals combat damage, you gain ¤¤.
¤¤: Fuel ¤¤¤¤, sacrifice Ephemeral Armory: Distribute four +1/+1 counters among creatures you control. It wasn't there yesterday, and won't be there tomorrow.
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Destroy target artifact or enchantment.
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Goad all creatures. Until the beginning of your next upkeep, creatures get -0/-2.
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When Chaos Mage enters the battlefield, each player exiles the top card of their library. Those cards have Flash and their owners can play them until end of turn.
Rakso never did work out how to keep his magical power to himself.
2/2
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Shock deals 2 damage to target creature or player.
"Like fireworks, baby!"-Skitchk Vitterhak, Deal Warlock
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When Kreen Speaker enters the battlefield, Ally's you control get +1/+1 and First Strike until end of turn.
"Fleshy ones think very loudly. Here, I'll tune you all in."-Zik'ch, Kreen Speaker
2/2
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Defender
Creatures you control get +0/+1. When things get out of hand with pirates or criminals, the Shield Guards of the Military Police are there.
2/2
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Crew 2 (Tap any number of untapped creatures you control with total power 2 or greater: This permanent becomes an artifact creature until end of turn.)
: Forest Crasher gains Trample until end of turnThey don't need roads where they're going!
6/5
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First Strike
It is generally assumed that Thri-Kreen and Thor-Kreen are civilians and warriors, respectively. In reality, "Thri-" refers to a generalist, and "Thor-" to a mutant specialist.
2/2
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Target creature you control gets +2/+0 until end of turn and deals damage equal to its power to target creature you don't control.
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Create two 2/2 white Insect Ally creature tokens with First Strike.
With a silent call, the clutch is brought together in common purpose.
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The Illusory Knight
(rare)
Elder Clutch
(uncommon)
Pirates Magazine
(uncommon)
Ephemeral Armory
(uncommon)
Disenchant
(common)
Pointless Violence
(common)
Chaos Mage
(common)
Shock
(common)
Kreen Speaker
(common)
Shield Guards
(common)
Forest Crasher
(common)
Thri-Kreen Gythkist
(common)
Smack Down
(common)
Signal the Clutch
(common)
Swamp
(basic)





