Titanica: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Prevent all damage that would be dealt this turn.
The Thri-Kreen can't predict if they'll lose a battle, but they know to plan around an escape anyways.
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Vigilance
When Avatar of Ia enters the battlefield, draw a card. : Scry 4. Target opponent adds to his or her mana pool.3/4
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Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker he or she controls. Exile the tokens at end of combat.)
When Book Thieves deals damage to an opponent, you may draw a card. 2/4
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Flash, First Strike
When Raregrove Military Police enters the battlefield, target creature gains Indestructible until end of turn. The Military Police of Raregrove are said to have descended from miners turned rail pirates, who sought higher ideals after the Fracture.
4/2
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Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated. It gains "At the beginning of your upkeep, add to your mana pool or gain ¤¤."Weft Street locals help you escape the life, and stay that way.
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Create two 2/2 white Insect Ally creature tokens with First Strike.
With a silent call, the clutch is brought together in common purpose.
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Each opponent may tap a land they control. Those lands do not untap on their controllers next untap steps.
You gain ![]() for each opponent who does not untap a land.The easy way or the hard way, these are the two options pirates offer.
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Vigilance
The Raregrove Watch are generally overshadowed by the Military Police.
1/3
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When Hellrazer dies, target creature or player takes 1 damage.
"Light them on fire! Light me on fire! Light everything on fire!"-Varto, Kejari Bomber
2/1
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Lifelink
When Sunhall Acolyte enters the battlefield, each other Ally you control gets Lifelink until end of turn. "May the vines grow long and the trees bear fruit, in the rare grove of the desert where come we all."-Hymn of Grapes
1/2
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When Backalley Alchemists enters the battlefield, you gain ¤¤.
¤¤: Each opponent loses 1 life and you gain that much life. ¤¤, sacrifice Backalley Alchemists: Target creature gets -2/-2 until end of turn. It's what ails ya.
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Goad all creatures. Until the beginning of your next upkeep, creatures get -0/-2.
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Enchant creature
Enchanted creature can't attack or block. When a Vehicle you control attacks, exile enchanted creature. Adventurers can come up with the damnedest plans to kill ya.
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When Survey Wing attacks, Scry 1.
Crew 1 (Tap any number of untapped creatures you control with total power 1 or greater: This permanent becomes an artifact creature until end of turn.) : Survey Wing gains Flying until end of turn.Recon missions are a good excuse to test flying machines in Academia.
2/3
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Sandwave
(common, foil)
Avatar of Ia
(rare)
Book Thieves
(uncommon)
Raregrove Military Police
(uncommon)
Rehabilitate
(uncommon)
Signal the Clutch
(common)
Silo Raid
(common)
Officer of the Watch
(common)
Hellrazer
(common)
Sunhall Acolyte
(common)
Backalley Alchemists
(common)
Pointless Violence
(common)
Caught in the Brights
(common)
Survey Wing
(common)
Plains
(basic)



: Scry 4. Target opponent adds
to his or her mana pool.