Titanica: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Legendary Creature – Rat Pirate
{t} Gain ¤
Pay 2 life: Gain ¤¤
¤¤: Create a 2/2 black Zombie creature token
Sacrifice a creature: Gain 1 life
"What are for we having today, comrade?"
1/3
 U 
Enchantment – Shop
Whenever you cast a creature spell, you gain ¤¤.
¤¤: Medicate
¤¤¤¤, sacrifice Thri-Kreen Outpost: Create three 1/1 white Insect Ally tokens.
A place of healing and happiness for weary nomads of all languages.
 U 
Enchantment – Shop
Whenever you draw your second card on a turn, you gain ¤¤.
¤¤: Scry 3
¤¤¤¤, sacrifice Drajkonr Café: Draw 2 cards.
Kryokos has funded many such shops, to encourage the exchange of ideas alongside the exchange of addresses.
 U 
Creature – Warrior
Trample
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker he or she controls. Exile the tokens at end of combat.)
4/4
 C 
Instant
Destroy target artifact or enchantment.
 C 
Artifact – Vehicle
Crew 1 (Tap any number of untapped creatures you control with total power 1 or greater: This permanent becomes an artifact creature until end of turn.)
{b}: Scrap Speeder gains Menace until end of turn.
A roaring panther of rust and recklessness.
5/2
 C 
Enchantment – Shop
When Backalley Alchemists enters the battlefield, you gain ¤¤.
¤¤: Each opponent loses 1 life and you gain that much life.
¤¤, sacrifice Backalley Alchemists: Target creature gets -2/-2 until end of turn.
It's what ails ya.
 C 
Sorcery
Exile the top two cards of your library. Until end of turn you may play those cards.
Dokur's magic was always a little flighty, like trying to light a bomb in the rain.
 C 
Enchantment – Aura
Enchant creature.
Enchanted creature has double strike. (It deals both first-strike and regular combat damage.)
Skilled Kreen use their secondary arms to quad-wield. Master Kreen only pretend to do so.
 C 
Creature – Demon Rogue
Skulk
When Memory Thief deals damage to a player, you may draw a card.
2/2
{r}
 
 C 
Instant
Shock deals 2 damage to target creature or player.
"Like fireworks, baby!"-Skitchk Vitterhak, Deal Warlock
 C 
Enchantment – Shop
When Fireworks Cart enters the battlefield, you gain ¤¤.
¤¤: Deal 1 damage to target creature.
¤¤, sacrifice Fireworks Cart: Create a 1\1 red Kobold creature token.
"My bombs! My cart!"-Nik, Kobold Bombsmith
 C 
Creature – Orc Knight
Defender
Creatures you control get +0/+1.
When things get out of hand with pirates or criminals, the Shield Guards of the Military Police are there.
2/2
 C 
Artifact – Vehicle
Crew 2 (Tap any number of untapped creatures you control with total power 2 or greater: This permanent becomes an artifact creature until end of turn.)
{g}: Forest Crasher gains Trample until end of turn
They don't need roads where they're going!
6/5
Swamp
 
 B 
Basic Land – Swamp

Fievel Silvers, Dreck Merchant (mythic)
Thri-Kreen Outpost (uncommon)
Drajkonr Café (uncommon)
Temple Raiders (uncommon)
Disenchant (common)
Scrap Speeder (common)
Backalley Alchemists (common)
Spell Burst (common)
Battle Mastery (common)
Memory Thief (common)
Shock (common)
Fireworks Cart (common)
Shield Guards (common)
Forest Crasher (common)
Swamp (basic)