Titanica: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Creature – Angel Knight
Skulk
When The Illusory Knight attacks, create a token that's a copy of target creature, except it is an Illusion in addition to its other types and gains "When this creature becomes the target of a spell or ability, sacrifice it."
"That which is not real cannot be sacred either."
2/4
 U 
Creature – Pirate
Haste
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker he or she controls. Exile the tokens at end of combat.)
4/2
 U 
Artifact
{t}: Put an Output counter on Cracked Reactor. Then, gain {c} for each Output counter on Cracked Reactor. If Cracked Reactor has three or more Output counters on it, sacrifice Cracked Reactor or a land.
Immense power, but at what cost?
 U 
Instant
Undaunted (This spell costs {1} less to cast for each opponent.)
You get ¤¤¤¤¤¤¤, then you may pay any amount of ¤. Create that many 2/2 white Knight creature tokens with Vigilance, then exile all but seven of them at end of turn.
It is a well kept secret that some people adventure for its own sake.
 C 
Artifact – Vehicle
When Survey Wing attacks, Scry 1.
Crew 1 (Tap any number of untapped creatures you control with total power 1 or greater: This permanent becomes an artifact creature until end of turn.)
{u}: Survey Wing gains Flying until end of turn.
Recon missions are a good excuse to test flying machines in Academia.
2/3
 C 
Creature – Demon Rogue
Skulk
When Memory Thief deals damage to a player, you may draw a card.
2/2
 C 
Creature – Insect Warrior
First Strike
It is generally assumed that Thri-Kreen and Thor-Kreen are civilians and warriors, respectively. In reality, "Thri-" refers to a generalist, and "Thor-" to a mutant specialist.
2/2
 C 
Enchantment – Aura
Enchant creature.
Whenever enchanted creature attacks, you gain 3 life.
Whenever enchanted creature deals damage to a player, add {1} to your mana pool.
The presentation and preparation of food does quite a bit to reduce consumption.
 C 
Creature – Human Soldier
Vigilance
The Raregrove Watch are generally overshadowed by the Military Police.
1/3
 C 
Instant
You gain ¤¤.
You may pay ¤¤ to gain 2 life.
Destroy target attacking creature.
By Kreen law, a preemptive strike is abhorrent. Also by Kreen law, you keep what you kill.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature can't attack or block.
When a Vehicle you control attacks, exile enchanted creature.
Adventurers can come up with the damnedest plans to kill ya.
 C 
Instant
As an additional cost to cast Lightning Axe, discard a card or pay {5}.
Lightning Axe deals 5 damage to target creature.
 C 
Enchantment – Shop
When Reading Nook enters the battlefield, you gain ¤¤.
¤¤: Scry 2.
¤¤, sacrifice Reading Nook: Draw a card.
Even the butcher and the baker have a quiet shelf with a chair and a mug in Academia.
 C 
Creature – Kobold Wizard
When Chaos Mage enters the battlefield, each player exiles the top card of their library. Those cards have Flash and their owners can play them until end of turn.
Rakso never did work out how to keep his magical power to himself.
2/2
Island
 
 B 
Basic Land – Island

The Illusory Knight (rare)
Pirate Crew (uncommon)
Cracked Reactor (uncommon)
Heroes are Real (uncommon)
Survey Wing (common)
Memory Thief (common)
Thri-Kreen Gythkist (common)
Feasting Instincts (common)
Officer of the Watch (common)
Self Defense (common)
Caught in the Brights (common)
Lightning Axe (common)
Reading Nook (common)
Chaos Mage (common)
Island (basic)