Titanica: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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At the beginning of your upkeep, you get ¤¤.
¤¤: Scry 3 ¤¤¤¤: Tap or untap target permanent ¤¤¤¤¤¤, : Draw three cards"Unchained thoughts, unchained happiness, and unchained progress. Upon these shall my city be constructed..."-Groundbreaking ceremony, Kryokos, 1247
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Whenever a creature you control takes damage, put a Quest counter on Quest for the Panacea.
Remove three quest counters from Quest for the Panacea and sacrifice it: Medicate (Create a colorless Potion artifact token with " , Sacrifice this artifact: Regenerate target creature."), then return a creature card from your graveyard to your hand. |
Undaunted (This spell costs
less to cast for each opponent.)
You get ¤¤¤¤¤¤¤, then you may pay any amount of ¤. Create that many 2/2 white Knight creature tokens with Vigilance, then exile all but seven of them at end of turn. It is a well kept secret that some people adventure for its own sake.
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Trample
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker he or she controls. Exile the tokens at end of combat.) 4/4
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When Backalley Alchemists enters the battlefield, you gain ¤¤.
¤¤: Each opponent loses 1 life and you gain that much life. ¤¤, sacrifice Backalley Alchemists: Target creature gets -2/-2 until end of turn. It's what ails ya.
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When Fireworks Cart enters the battlefield, you gain ¤¤.
¤¤: Deal 1 damage to target creature. ¤¤, sacrifice Fireworks Cart: Create a 1\1 red Kobold creature token. "My bombs! My cart!"-Nik, Kobold Bombsmith
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Enchant creature
Enchanted creature can't attack or block. When a Vehicle you control attacks, exile enchanted creature. Adventurers can come up with the damnedest plans to kill ya.
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Crew 1 (Tap any number of untapped creatures you control with total power 1 or greater: This permanent becomes an artifact creature until end of turn.)
: Scrap Speeder gains Menace until end of turn.A roaring panther of rust and recklessness.
5/2
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You gain ¤¤.
You may pay ¤¤ to gain 2 life. Destroy target attacking creature. By Kreen law, a preemptive strike is abhorrent. Also by Kreen law, you keep what you kill.
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Flash
Vigilance When Drajkonr Negotiator enters the battlefield, each opponent gains 5 life. 2/5
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Target creature you control gets +2/+0 until end of turn and deals damage equal to its power to target creature you don't control.
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Exile the top two cards of your library. Until end of turn you may play those cards.
Dokur's magic was always a little flighty, like trying to light a bomb in the rain.
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Create two 2/2 white Insect Ally creature tokens with First Strike.
With a silent call, the clutch is brought together in common purpose.
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When Kreen Mound enters the battlefield, you gain 3 life.
The Kreen once had to rely on ancient crystals to fend off wurms, but have now allowed their clutches to colonize new mounds since the curse of wurms was lifted.
0/4
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Library of Academia
(mythic)
Quest for the Panacea
(uncommon)
Heroes are Real
(uncommon)
Temple Raiders
(uncommon)
Backalley Alchemists
(common)
Fireworks Cart
(common)
Caught in the Brights
(common)
Scrap Speeder
(common)
Self Defense
(common)
Drajkonr Negotiator
(common)
Smack Down
(common)
Spell Burst
(common)
Signal the Clutch
(common)
Kreen Mound
(common)
Forest
(basic)

: Draw three cards

less to cast for each opponent.)
