Titanica: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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At the beginning of your upkeep, each player may draw a card.
![]() : Counter target spell targeting you or a permanent you control unless its controller pays for each card in their hand.The books jump to the defense of their audience.
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Undaunted (This spell costs
less to cast for each opponent.)
You get ¤¤¤¤¤¤¤, then you may pay any amount of ¤. Create that many 2/2 white Knight creature tokens with Vigilance, then exile all but seven of them at end of turn. It is a well kept secret that some people adventure for its own sake.
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Whenever you cast a creature spell, you gain ¤¤.
¤¤: Medicate ¤¤¤¤, sacrifice Thri-Kreen Outpost: Create three 1/1 white Insect Ally tokens. A place of healing and happiness for weary nomads of all languages.
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Return each creature that dealt damage this turn to its owner's hand.
The Last Dragon shall brook no destruction of his great city.
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When Chaos Mage enters the battlefield, each player exiles the top card of their library. Those cards have Flash and their owners can play them until end of turn.
Rakso never did work out how to keep his magical power to himself.
2/2
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Enchant creature.
Whenever enchanted creature attacks, you gain 3 life. Whenever enchanted creature deals damage to a player, add to your mana pool.The presentation and preparation of food does quite a bit to reduce consumption.
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Destroy target artifact or enchantment.
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When Sunhall Sellsword enters the battlefield, it gets a +1/+1 counter for each Ally you control, and you gain ¤¤.
¤: Sunhall Sellsword gains First Strike until end of turn. Sunhall produces the finest mercenaries in Raregrove to represent her ideals abroad.
2/3
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Skulk
When Memory Thief deals damage to a player, you may draw a card. 2/2
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First Strike
It is generally assumed that Thri-Kreen and Thor-Kreen are civilians and warriors, respectively. In reality, "Thri-" refers to a generalist, and "Thor-" to a mutant specialist.
2/2
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Shock deals 2 damage to target creature or player.
"Like fireworks, baby!"-Skitchk Vitterhak, Deal Warlock
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When Kreen Speaker enters the battlefield, Ally's you control get +1/+1 and First Strike until end of turn.
"Fleshy ones think very loudly. Here, I'll tune you all in."-Zik'ch, Kreen Speaker
2/2
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When Survey Wing attacks, Scry 1.
Crew 1 (Tap any number of untapped creatures you control with total power 1 or greater: This permanent becomes an artifact creature until end of turn.) : Survey Wing gains Flying until end of turn.Recon missions are a good excuse to test flying machines in Academia.
2/3
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Prevent all damage that would be dealt this turn.
The Thri-Kreen can't predict if they'll lose a battle, but they know to plan around an escape anyways.
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Ascendancy of Pages
(rare)
Heroes are Real
(uncommon)
Thri-Kreen Outpost
(uncommon)
Restore the Peace
(uncommon)
Chaos Mage
(common)
Feasting Instincts
(common)
Disenchant
(common)
Sunhall Sellsword
(common)
Memory Thief
(common)
Thri-Kreen Gythkist
(common)
Shock
(common)
Kreen Speaker
(common)
Survey Wing
(common)
Sandwave
(common)
Forest
(basic)


for each card in their hand.

