Titanica: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Crew 1 (Tap any number of untapped creatures you control with total power 1 or greater: This permanent becomes an artifact creature until end of turn.)
: Sand-Sail gains Lifelink until end of turn.Despite popular belief, Thri-Kreen feel the warmth of the sun and the whip of wind. And they love it.
3/3
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Trample
If Stormhoof, Minor Leaguer deals combat damage to a player, exile Stormhoof, then return him to the battlefield transformed under his owner's control. : Stormhoof gets -5/-0 and Indestructible until end of turn."The perfect spiral...!"-Stormhoof, finding an opening
5/5
+2 Tap target land. Untap another target land.
+1 Target creature you control fights target creature you don't control. 0 Until end of turn, Stormhoof, Heroic Gladiator becomes a 6/6 Minotaur Warrior creature with indestructible and trample that's still a planeswalker. Prevent all damage that would be dealt to him this turn. 3
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Trample
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker he or she controls. Exile the tokens at end of combat.) 4/4
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Undaunted (This spell costs
less to cast for each opponent.)
You get ¤¤¤¤¤¤¤, then you may pay any amount of ¤. Create that many 2/2 white Knight creature tokens with Vigilance, then exile all but seven of them at end of turn. It is a well kept secret that some people adventure for its own sake.
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First Strike
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker he or she controls. Exile the tokens at end of combat.) 4/3
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When Medical Tent enters the battlefield, you gain ¤¤.
¤¤: Flicker target creature. ¤¤, sacrifice Medical Tent: Medicate (Create a colorless Potion artifact token with " , Sacrifice this artifact: Regenerate target creature.")"Adventurers pay extra to cover local emergencies. Thank you for your help!"- Mina's Meds
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When Reading Nook enters the battlefield, you gain ¤¤.
¤¤: Scry 2. ¤¤, sacrifice Reading Nook: Draw a card. Even the butcher and the baker have a quiet shelf with a chair and a mug in Academia.
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Shock deals 2 damage to target creature or player.
"Like fireworks, baby!"-Skitchk Vitterhak, Deal Warlock
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When Fireworks Cart enters the battlefield, you gain ¤¤.
¤¤: Deal 1 damage to target creature. ¤¤, sacrifice Fireworks Cart: Create a 1\1 red Kobold creature token. "My bombs! My cart!"-Nik, Kobold Bombsmith
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Enchant creature
Enchanted creature can't attack or block. When a Vehicle you control attacks, exile enchanted creature. Adventurers can come up with the damnedest plans to kill ya.
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Flash
Vigilance When Drajkonr Negotiator enters the battlefield, each opponent gains 5 life. 2/5
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Target creature you control gets +2/+0 until end of turn and deals damage equal to its power to target creature you don't control.
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Create two 2/2 white Insect Ally creature tokens with First Strike.
With a silent call, the clutch is brought together in common purpose.
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Crew 1 (Tap any number of untapped creatures you control with total power 1 or greater: This permanent becomes an artifact creature until end of turn.)
: Sand-Sail gains Lifelink until end of turn.Despite popular belief, Thri-Kreen feel the warmth of the sun and the whip of wind. And they love it.
3/3
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Sand-Sail
(common, foil)
Stormhoof, Minor Leaguer
(mythic)
Temple Raiders
(uncommon)
Heroes are Real
(uncommon)
Elder Clutch
(uncommon)
Medical Tent
(common)
Reading Nook
(common)
Shock
(common)
Fireworks Cart
(common)
Caught in the Brights
(common)
Drajkonr Negotiator
(common)
Smack Down
(common)
Signal the Clutch
(common)
Sand-Sail
(common)
Swamp
(basic)
: Sand-Sail gains Lifelink until end of turn.
Planeswalker – Stormhoof


less to cast for each opponent.)
, Sacrifice this artifact: Regenerate target creature.")