Titanica: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Destroy target artifact or enchantment.
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Whenever a permanent you control leaves the battlefield, add
to your mana pool.
, sacrifice a creature: The next spell you cast this turn can't be countered. |
Undaunted (This spell costs
less to cast for each opponent.)
You get ¤¤¤¤¤¤¤, then you may pay any amount of ¤. Create that many 2/2 white Knight creature tokens with Vigilance, then exile all but seven of them at end of turn. It is a well kept secret that some people adventure for its own sake.
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Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker he or she controls. Exile the tokens at end of combat.)
When Book Thieves deals damage to an opponent, you may draw a card. 2/4
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: Put an Output counter on Cracked Reactor. Then, gain for each Output counter on Cracked Reactor. If Cracked Reactor has three or more Output counters on it, sacrifice Cracked Reactor or a land.Immense power, but at what cost?
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Target creature you control gets +2/+0 until end of turn and deals damage equal to its power to target creature you don't control.
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Goad all creatures. Until the beginning of your next upkeep, creatures get -0/-2.
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Shock deals 2 damage to target creature or player.
"Like fireworks, baby!"-Skitchk Vitterhak, Deal Warlock
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When Chaos Mage enters the battlefield, each player exiles the top card of their library. Those cards have Flash and their owners can play them until end of turn.
Rakso never did work out how to keep his magical power to himself.
2/2
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Prevent all damage that would be dealt this turn.
The Thri-Kreen can't predict if they'll lose a battle, but they know to plan around an escape anyways.
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Enchant creature.
Enchanted creature has double strike. (It deals both first-strike and regular combat damage.) Skilled Kreen use their secondary arms to quad-wield. Master Kreen only pretend to do so.
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Crew 1 (Tap any number of untapped creatures you control with total power 1 or greater: This permanent becomes an artifact creature until end of turn.)
: Sand-Sail gains Lifelink until end of turn.Despite popular belief, Thri-Kreen feel the warmth of the sun and the whip of wind. And they love it.
3/3
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When Kreen Speaker enters the battlefield, Ally's you control get +1/+1 and First Strike until end of turn.
"Fleshy ones think very loudly. Here, I'll tune you all in."-Zik'ch, Kreen Speaker
2/2
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First Strike
It is generally assumed that Thri-Kreen and Thor-Kreen are civilians and warriors, respectively. In reality, "Thri-" refers to a generalist, and "Thor-" to a mutant specialist.
2/2
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Disenchant
(common, foil)
Desperate Revolution
(rare)
Heroes are Real
(uncommon)
Book Thieves
(uncommon)
Cracked Reactor
(uncommon)
Smack Down
(common)
Pointless Violence
(common)
Shock
(common)
Chaos Mage
(common)
Sandwave
(common)
Battle Mastery
(common)
Sand-Sail
(common)
Kreen Speaker
(common)
Thri-Kreen Gythkist
(common)
Plains
(basic)



, sacrifice a creature: The next spell you cast this turn can't be countered.

for each Output counter on Cracked Reactor. If Cracked Reactor has three or more Output counters on it, sacrifice Cracked Reactor or a land.
