Titanica: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Gain ¤
Pay 2 life: Gain ¤¤ ¤¤: Create a 2/2 black Zombie creature token Sacrifice a creature: Gain 1 life "What are for we having today, comrade?"
1/3
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Lifelink
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker he or she controls. Exile the tokens at end of combat.) 3/3
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Trample
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker he or she controls. Exile the tokens at end of combat.) 4/4
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Haste
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker he or she controls. Exile the tokens at end of combat.) 4/2
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You gain ¤¤¤.
Pay any amount of ¤. Create that many 1/1 white Insect Ally creature tokens. The nice thing about gold is that peoples who eschew currency still understand how to use it.
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When Backalley Alchemists enters the battlefield, you gain ¤¤.
¤¤: Each opponent loses 1 life and you gain that much life. ¤¤, sacrifice Backalley Alchemists: Target creature gets -2/-2 until end of turn. It's what ails ya.
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Goad all creatures. Until the beginning of your next upkeep, creatures get -0/-2.
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When Survey Wing attacks, Scry 1.
Crew 1 (Tap any number of untapped creatures you control with total power 1 or greater: This permanent becomes an artifact creature until end of turn.) : Survey Wing gains Flying until end of turn.Recon missions are a good excuse to test flying machines in Academia.
2/3
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Target creature you control gets +2/+0 until end of turn and deals damage equal to its power to target creature you don't control.
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When Fireworks Cart enters the battlefield, you gain ¤¤.
¤¤: Deal 1 damage to target creature. ¤¤, sacrifice Fireworks Cart: Create a 1\1 red Kobold creature token. "My bombs! My cart!"-Nik, Kobold Bombsmith
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Prevent all damage that would be dealt this turn.
The Thri-Kreen can't predict if they'll lose a battle, but they know to plan around an escape anyways.
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When Dungeon Merchant enters the battlefield, you gain ¤¤.
¤¤: Target creature gets +3\+3 until end of turn. ¤¤, sacrifice Dungeon Merchant: Fuel (Create a colorless artifact token named Etherium Cell with "T, Sacrifice this artifact: Add one mana of any color to your mana pool.") It's dangerous to go alone!
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Lifelink
When Sunhall Acolyte enters the battlefield, each other Ally you control gets Lifelink until end of turn. "May the vines grow long and the trees bear fruit, in the rare grove of the desert where come we all."-Hymn of Grapes
1/2
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When Kreen Mound enters the battlefield, you gain 3 life.
The Kreen once had to rely on ancient crystals to fend off wurms, but have now allowed their clutches to colonize new mounds since the curse of wurms was lifted.
0/4
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Fievel Silvers, Dreck Merchant
(mythic)
Roving Vampires
(uncommon)
Temple Raiders
(uncommon)
Pirate Crew
(uncommon)
Adventurer Bounty
(common)
Backalley Alchemists
(common)
Pointless Violence
(common)
Survey Wing
(common)
Smack Down
(common)
Fireworks Cart
(common)
Sandwave
(common)
Dungeon Merchant
(common)
Sunhall Acolyte
(common)
Kreen Mound
(common)
Swamp
(basic)


Gain ¤





: Survey Wing gains Flying until end of turn.