Titanica: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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At the beginning of your upkeep, you get ¤¤.
¤¤: Target creature gets -2/-2 until end of turn. ¤¤¤¤: Each opponent loses 3 life and you gain that much life. ¤¤¤¤¤¤, : Destroy target creature. |
Whenever a creature you control deals combat damage, you gain ¤¤.
¤¤: Fuel ¤¤¤¤, sacrifice Ephemeral Armory: Distribute four +1/+1 counters among creatures you control. It wasn't there yesterday, and won't be there tomorrow.
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When Thor-Kreen Mender enters the battlefield, Medicate.
When Thor-Kreen Mender dies, Medicate. Menders use additional internal organs as a mobile alchemy set, bleeding sanctified ichor onto worse wounds than theirs.
1/3
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: Put an Output counter on Cracked Reactor. Then, gain for each Output counter on Cracked Reactor. If Cracked Reactor has three or more Output counters on it, sacrifice Cracked Reactor or a land.Immense power, but at what cost?
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Vigilance
The Raregrove Watch are generally overshadowed by the Military Police.
1/3
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When Hellrazer dies, target creature or player takes 1 damage.
"Light them on fire! Light me on fire! Light everything on fire!"-Varto, Kejari Bomber
2/1
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Destroy target artifact or enchantment.
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When Sunhall Sellsword enters the battlefield, it gets a +1/+1 counter for each Ally you control, and you gain ¤¤.
¤: Sunhall Sellsword gains First Strike until end of turn. Sunhall produces the finest mercenaries in Raregrove to represent her ideals abroad.
2/3
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When Reading Nook enters the battlefield, you gain ¤¤.
¤¤: Scry 2. ¤¤, sacrifice Reading Nook: Draw a card. Even the butcher and the baker have a quiet shelf with a chair and a mug in Academia.
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Each opponent may tap a land they control. Those lands do not untap on their controllers next untap steps.
You gain ![]() for each opponent who does not untap a land.The easy way or the hard way, these are the two options pirates offer.
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Target creature you control gets +2/+0 until end of turn and deals damage equal to its power to target creature you don't control.
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Crew 1 (Tap any number of untapped creatures you control with total power 1 or greater: This permanent becomes an artifact creature until end of turn.)
: Scrap Speeder gains Menace until end of turn.A roaring panther of rust and recklessness.
5/2
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Shock deals 2 damage to target creature or player.
"Like fireworks, baby!"-Skitchk Vitterhak, Deal Warlock
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Enchant creature
Enchanted creature can't attack or block. When a Vehicle you control attacks, exile enchanted creature. Adventurers can come up with the damnedest plans to kill ya.
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The Blood Bazaar
(mythic)
Ephemeral Armory
(uncommon)
Thor-Kreen Mender
(uncommon)
Cracked Reactor
(uncommon)
Officer of the Watch
(common)
Hellrazer
(common)
Disenchant
(common)
Sunhall Sellsword
(common)
Reading Nook
(common)
Silo Raid
(common)
Smack Down
(common)
Scrap Speeder
(common)
Shock
(common)
Caught in the Brights
(common)
Island
(basic)


: Destroy target creature.

for each Output counter on Cracked Reactor. If Cracked Reactor has three or more Output counters on it, sacrifice Cracked Reactor or a land.