Titanica: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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At the beginning of your upkeep, you get ¤¤.
¤¤: Medicate ¤¤¤¤: Create two 2/2 white Knight creature tokens with Vigilance. ¤¤¤¤¤¤: Target creature gains Double Strike until end of turn. If you can make it here, you can make it anywhere.
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Return each creature that dealt damage this turn to its owner's hand.
The Last Dragon shall brook no destruction of his great city.
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Defender
When Kreen Palisade enters the battlefield, create two 1/1 white Insect creature tokens. Creatures you control gain First Strike until end of turn when they block an attacking creature. 0/5
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Whenever you cast a creature spell, you gain ¤¤.
¤¤: Medicate ¤¤¤¤, sacrifice Thri-Kreen Outpost: Create three 1/1 white Insect Ally tokens. A place of healing and happiness for weary nomads of all languages.
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Crew 1 (Tap any number of untapped creatures you control with total power 1 or greater: This permanent becomes an artifact creature until end of turn.)
: Scrap Speeder gains Menace until end of turn.A roaring panther of rust and recklessness.
5/2
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Skulk
When Memory Thief deals damage to a player, you may draw a card. 2/2
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When Chaos Mage enters the battlefield, each player exiles the top card of their library. Those cards have Flash and their owners can play them until end of turn.
Rakso never did work out how to keep his magical power to himself.
2/2
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Destroy target artifact or enchantment.
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Exile the top two cards of your library. Until end of turn you may play those cards.
Dokur's magic was always a little flighty, like trying to light a bomb in the rain.
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Enchant creature
Enchanted creature can't attack or block. When a Vehicle you control attacks, exile enchanted creature. Adventurers can come up with the damnedest plans to kill ya.
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When Blaze Raider enters the battlefield, create a 1/1 red Kobold creature token.
Crew 1 (Tap any number of untapped creatures you control with total power 1 or greater: This permanent becomes an artifact creature until end of turn.) : Blaze Raider gains Haste until end of turn."I meant to do that!"-Katch, Kobold Pirate
4/1
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When Sunhall Sellsword enters the battlefield, it gets a +1/+1 counter for each Ally you control, and you gain ¤¤.
¤: Sunhall Sellsword gains First Strike until end of turn. Sunhall produces the finest mercenaries in Raregrove to represent her ideals abroad.
2/3
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Haste
"Let's all kill each other, yeaaah!"-Kwazo, Kobold Pugilist
1/1
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Vigilance
The Raregrove Watch are generally overshadowed by the Military Police.
1/3
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City of Raregrove
(mythic)
Restore the Peace
(uncommon)
Kreen Palisade
(uncommon)
Thri-Kreen Outpost
(uncommon)
Scrap Speeder
(common)
Memory Thief
(common)
Chaos Mage
(common)
Disenchant
(common)
Spell Burst
(common)
Caught in the Brights
(common)
Blaze Raider
(common)
Sunhall Sellsword
(common)
Bold 'Bold
(common)
Officer of the Watch
(common)
Island
(basic)



: Scrap Speeder gains Menace until end of turn.