Titanica: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever a permanent you control leaves the battlefield, add
to your mana pool.
, sacrifice a creature: The next spell you cast this turn can't be countered. |
Haste
As an additional cost to cast Grudge Keeper, discard a card. Synthesized from a pound of ones own flesh and memories of a longtime grudge, wizards create these creatures to find peace and attain guilt-free vengeance through the creature.
2/2
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First Strike
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker he or she controls. Exile the tokens at end of combat.) 4/3
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Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated. It gains "At the beginning of your upkeep, add to your mana pool or gain ¤¤."Weft Street locals help you escape the life, and stay that way.
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Create two 2/2 white Insect Ally creature tokens with First Strike.
With a silent call, the clutch is brought together in common purpose.
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Destroy target artifact or enchantment.
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As an additional cost to cast Lightning Axe, discard a card or pay
.
Lightning Axe deals 5 damage to target creature. |
Vigilance
The Raregrove Watch are generally overshadowed by the Military Police.
1/3
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When Reading Nook enters the battlefield, you gain ¤¤.
¤¤: Scry 2. ¤¤, sacrifice Reading Nook: Draw a card. Even the butcher and the baker have a quiet shelf with a chair and a mug in Academia.
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Exile the top two cards of your library. Until end of turn you may play those cards.
Dokur's magic was always a little flighty, like trying to light a bomb in the rain.
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When Blaze Raider enters the battlefield, create a 1/1 red Kobold creature token.
Crew 1 (Tap any number of untapped creatures you control with total power 1 or greater: This permanent becomes an artifact creature until end of turn.) : Blaze Raider gains Haste until end of turn."I meant to do that!"-Katch, Kobold Pirate
4/1
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Prevent all damage that would be dealt this turn.
The Thri-Kreen can't predict if they'll lose a battle, but they know to plan around an escape anyways.
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Skulk
When Memory Thief deals damage to a player, you may draw a card. 2/2
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Crew 1 (Tap any number of untapped creatures you control with total power 1 or greater: This permanent becomes an artifact creature until end of turn.)
: Sand-Sail gains Lifelink until end of turn.Despite popular belief, Thri-Kreen feel the warmth of the sun and the whip of wind. And they love it.
3/3
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Desperate Revolution
(rare)
Grudge Keeper
(uncommon)
Elder Clutch
(uncommon)
Rehabilitate
(uncommon)
Signal the Clutch
(common)
Disenchant
(common)
Lightning Axe
(common)
Officer of the Watch
(common)
Reading Nook
(common)
Spell Burst
(common)
Blaze Raider
(common)
Sandwave
(common)
Memory Thief
(common)
Sand-Sail
(common)
Mountain
(basic)


, sacrifice a creature: The next spell you cast this turn can't be countered.



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