Titanica: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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At the beginning of your upkeep, you get ¤¤.
¤¤: Medicate ¤¤¤¤: Create two 2/2 white Knight creature tokens with Vigilance. ¤¤¤¤¤¤: Target creature gains Double Strike until end of turn. If you can make it here, you can make it anywhere.
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The first time a creature dies each turn, you gain ¤¤.
¤¤: Target creature gets -2/-2 until end of turn. ¤¤¤¤, sacrifice Sawbones Cellar: Create two 2/2 black Zombie creature tokens. "Half price if you're willing to donate your body to science!"-Wirt, Goblin Surgeon
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Double Strike
Thor-Kreen Rager gets +1/+1 for each other creature you control. Some Kreen not only revere their clutch; they live for it.
0/0
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Whenever you cast a creature spell, you gain ¤¤.
¤¤: Medicate ¤¤¤¤, sacrifice Thri-Kreen Outpost: Create three 1/1 white Insect Ally tokens. A place of healing and happiness for weary nomads of all languages.
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Flash
Vigilance When Drajkonr Negotiator enters the battlefield, each opponent gains 5 life. 2/5
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Crew 1 (Tap any number of untapped creatures you control with total power 1 or greater: This permanent becomes an artifact creature until end of turn.)
: Scrap Speeder gains Menace until end of turn.A roaring panther of rust and recklessness.
5/2
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Exile the top two cards of your library. Until end of turn you may play those cards.
Dokur's magic was always a little flighty, like trying to light a bomb in the rain.
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Defender
Creatures you control get +0/+1. When things get out of hand with pirates or criminals, the Shield Guards of the Military Police are there.
2/2
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Destroy target artifact or enchantment.
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Target creature you control gets +2/+0 until end of turn and deals damage equal to its power to target creature you don't control.
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First Strike
It is generally assumed that Thri-Kreen and Thor-Kreen are civilians and warriors, respectively. In reality, "Thri-" refers to a generalist, and "Thor-" to a mutant specialist.
2/2
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When Backalley Alchemists enters the battlefield, you gain ¤¤.
¤¤: Each opponent loses 1 life and you gain that much life. ¤¤, sacrifice Backalley Alchemists: Target creature gets -2/-2 until end of turn. It's what ails ya.
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When Kreen Speaker enters the battlefield, Ally's you control get +1/+1 and First Strike until end of turn.
"Fleshy ones think very loudly. Here, I'll tune you all in."-Zik'ch, Kreen Speaker
2/2
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When Hellrazer dies, target creature or player takes 1 damage.
"Light them on fire! Light me on fire! Light everything on fire!"-Varto, Kejari Bomber
2/1
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City of Raregrove
(mythic)
Sawbones Cellar
(uncommon)
Thor-Kreen Rager
(uncommon)
Thri-Kreen Outpost
(uncommon)
Drajkonr Negotiator
(common)
Scrap Speeder
(common)
Spell Burst
(common)
Shield Guards
(common)
Disenchant
(common)
Smack Down
(common)
Thri-Kreen Gythkist
(common)
Backalley Alchemists
(common)
Kreen Speaker
(common)
Hellrazer
(common)
Plains
(basic)


