Titanica: Virtual Booster
| Titanica: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
At the beginning of your upkeep, you gain ¤¤.
¤¤: Fuel ¤¤¤¤: Target creature gains two +1/+1 counters. ¤¤¤¤¤¤: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library. |
Whenever a creature you control deals combat damage, you gain ¤¤.
¤¤: Fuel ¤¤¤¤, sacrifice Ephemeral Armory: Distribute four +1/+1 counters among creatures you control. It wasn't there yesterday, and won't be there tomorrow.
|
The first time a creature dies each turn, you gain ¤¤.
¤¤: Target creature gets -2/-2 until end of turn. ¤¤¤¤, sacrifice Sawbones Cellar: Create two 2/2 black Zombie creature tokens. "Half price if you're willing to donate your body to science!"-Wirt, Goblin Surgeon
|
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated. It gains "At the beginning of your upkeep, add to your mana pool or gain ¤¤."Weft Street locals help you escape the life, and stay that way.
|
Haste
"Let's all kill each other, yeaaah!"-Kwazo, Kobold Pugilist
1/1
|
|
Enchant creature.
Whenever enchanted creature attacks, you gain 3 life. Whenever enchanted creature deals damage to a player, add to your mana pool.The presentation and preparation of food does quite a bit to reduce consumption.
|
Prevent all damage that would be dealt this turn.
The Thri-Kreen can't predict if they'll lose a battle, but they know to plan around an escape anyways.
|
Create two 2/2 white Insect Ally creature tokens with First Strike.
With a silent call, the clutch is brought together in common purpose.
|
Shock deals 2 damage to target creature or player.
"Like fireworks, baby!"-Skitchk Vitterhak, Deal Warlock
|
Crew 2 (Tap any number of untapped creatures you control with total power 2 or greater: This permanent becomes an artifact creature until end of turn.)
: Forest Crasher gains Trample until end of turnThey don't need roads where they're going!
6/5
|
|
When Hellrazer dies, target creature or player takes 1 damage.
"Light them on fire! Light me on fire! Light everything on fire!"-Varto, Kejari Bomber
2/1
|
When Kreen Speaker enters the battlefield, Ally's you control get +1/+1 and First Strike until end of turn.
"Fleshy ones think very loudly. Here, I'll tune you all in."-Zik'ch, Kreen Speaker
2/2
|
Enchant creature
Enchanted creature can't attack or block. When a Vehicle you control attacks, exile enchanted creature. Adventurers can come up with the damnedest plans to kill ya.
|
Each opponent may tap a land they control. Those lands do not untap on their controllers next untap steps.
You gain ![]() for each opponent who does not untap a land.The easy way or the hard way, these are the two options pirates offer.
|
|
Jewel of the Verdus
(mythic)
Ephemeral Armory
(uncommon)
Sawbones Cellar
(uncommon)
Rehabilitate
(uncommon)
Bold 'Bold
(common)
Feasting Instincts
(common)
Sandwave
(common)
Signal the Clutch
(common)
Shock
(common)
Forest Crasher
(common)
Hellrazer
(common)
Kreen Speaker
(common)
Caught in the Brights
(common)
Silo Raid
(common)
Forest
(basic)



to your mana pool.