Titanica: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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At the beginning of your upkeep, you gain ¤¤.
¤¤: Create a 1/1 red Kobold creature token. ¤¤¤¤: Name a card type and reveal the top card of your library. If the card has that type, you gain ¤¤¤¤¤¤ and draw a card. ¤¤¤¤¤¤: Target creature or player takes 5 damage. |
Trample
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker he or she controls. Exile the tokens at end of combat.) 4/4
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When Thor-Kreen Mender enters the battlefield, Medicate.
When Thor-Kreen Mender dies, Medicate. Menders use additional internal organs as a mobile alchemy set, bleeding sanctified ichor onto worse wounds than theirs.
1/3
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Whenever you cast a creature spell, you gain ¤¤.
¤¤: Medicate ¤¤¤¤, sacrifice Thri-Kreen Outpost: Create three 1/1 white Insect Ally tokens. A place of healing and happiness for weary nomads of all languages.
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When Blaze Raider enters the battlefield, create a 1/1 red Kobold creature token.
Crew 1 (Tap any number of untapped creatures you control with total power 1 or greater: This permanent becomes an artifact creature until end of turn.) : Blaze Raider gains Haste until end of turn."I meant to do that!"-Katch, Kobold Pirate
4/1
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Flash
Vigilance When Drajkonr Negotiator enters the battlefield, each opponent gains 5 life. 2/5
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Crew 2 (Tap any number of untapped creatures you control with total power 2 or greater: This permanent becomes an artifact creature until end of turn.)
: Forest Crasher gains Trample until end of turnThey don't need roads where they're going!
6/5
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Destroy target artifact or enchantment.
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When Chaos Mage enters the battlefield, each player exiles the top card of their library. Those cards have Flash and their owners can play them until end of turn.
Rakso never did work out how to keep his magical power to himself.
2/2
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Shock deals 2 damage to target creature or player.
"Like fireworks, baby!"-Skitchk Vitterhak, Deal Warlock
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Defender
Creatures you control get +0/+1. When things get out of hand with pirates or criminals, the Shield Guards of the Military Police are there.
2/2
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When Sunhall Sellsword enters the battlefield, it gets a +1/+1 counter for each Ally you control, and you gain ¤¤.
¤: Sunhall Sellsword gains First Strike until end of turn. Sunhall produces the finest mercenaries in Raregrove to represent her ideals abroad.
2/3
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When Reading Nook enters the battlefield, you gain ¤¤.
¤¤: Scry 2. ¤¤, sacrifice Reading Nook: Draw a card. Even the butcher and the baker have a quiet shelf with a chair and a mug in Academia.
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When Kreen Mound enters the battlefield, you gain 3 life.
The Kreen once had to rely on ancient crystals to fend off wurms, but have now allowed their clutches to colonize new mounds since the curse of wurms was lifted.
0/4
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Grindcore Flotilla
(mythic)
Temple Raiders
(uncommon)
Thor-Kreen Mender
(uncommon)
Thri-Kreen Outpost
(uncommon)
Blaze Raider
(common)
Drajkonr Negotiator
(common)
Forest Crasher
(common)
Disenchant
(common)
Chaos Mage
(common)
Shock
(common)
Shield Guards
(common)
Sunhall Sellsword
(common)
Reading Nook
(common)
Kreen Mound
(common)
Island
(basic)



