Titanica: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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At the beginning of your upkeep, you get ¤¤.
¤¤: Scry 3 ¤¤¤¤: Tap or untap target permanent ¤¤¤¤¤¤, : Draw three cards"Unchained thoughts, unchained happiness, and unchained progress. Upon these shall my city be constructed..."-Groundbreaking ceremony, Kryokos, 1247
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Double Strike
Thor-Kreen Rager gets +1/+1 for each other creature you control. Some Kreen not only revere their clutch; they live for it.
0/0
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Return each creature that dealt damage this turn to its owner's hand.
The Last Dragon shall brook no destruction of his great city.
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Haste
As an additional cost to cast Grudge Keeper, discard a card. Synthesized from a pound of ones own flesh and memories of a longtime grudge, wizards create these creatures to find peace and attain guilt-free vengeance through the creature.
2/2
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When Medical Tent enters the battlefield, you gain ¤¤.
¤¤: Flicker target creature. ¤¤, sacrifice Medical Tent: Medicate (Create a colorless Potion artifact token with " , Sacrifice this artifact: Regenerate target creature.")"Adventurers pay extra to cover local emergencies. Thank you for your help!"- Mina's Meds
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Defender
Creatures you control get +0/+1. When things get out of hand with pirates or criminals, the Shield Guards of the Military Police are there.
2/2
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When Hellrazer dies, target creature or player takes 1 damage.
"Light them on fire! Light me on fire! Light everything on fire!"-Varto, Kejari Bomber
2/1
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Enchant creature
Enchanted creature can't attack or block. When a Vehicle you control attacks, exile enchanted creature. Adventurers can come up with the damnedest plans to kill ya.
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Flash
Vigilance When Drajkonr Negotiator enters the battlefield, each opponent gains 5 life. 2/5
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Exile the top two cards of your library. Until end of turn you may play those cards.
Dokur's magic was always a little flighty, like trying to light a bomb in the rain.
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When Backalley Alchemists enters the battlefield, you gain ¤¤.
¤¤: Each opponent loses 1 life and you gain that much life. ¤¤, sacrifice Backalley Alchemists: Target creature gets -2/-2 until end of turn. It's what ails ya.
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Crew 1 (Tap any number of untapped creatures you control with total power 1 or greater: This permanent becomes an artifact creature until end of turn.)
: Scrap Speeder gains Menace until end of turn.A roaring panther of rust and recklessness.
5/2
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Lifelink
When Sunhall Acolyte enters the battlefield, each other Ally you control gets Lifelink until end of turn. "May the vines grow long and the trees bear fruit, in the rare grove of the desert where come we all."-Hymn of Grapes
1/2
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Target creature you control gets +2/+0 until end of turn and deals damage equal to its power to target creature you don't control.
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Library of Academia
(mythic)
Thor-Kreen Rager
(uncommon)
Restore the Peace
(uncommon)
Grudge Keeper
(uncommon)
Medical Tent
(common)
Shield Guards
(common)
Hellrazer
(common)
Caught in the Brights
(common)
Drajkonr Negotiator
(common)
Spell Burst
(common)
Backalley Alchemists
(common)
Scrap Speeder
(common)
Sunhall Acolyte
(common)
Smack Down
(common)
Plains
(basic)

: Draw three cards

