Titanica: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Galfor, Ancient Tavernkeep enters the battlefield, create a colorless Equipment artifact token named Stoneforged Blade. It has indestructible, "Equipped creature gets +5/+5 and has double strike," and equip 0.
"No roughhousing, or the house will rough YOU up."-Sign in the Irontop Tavern
2/3
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Whenever Brainboxed Dragon attacks, you may draw a card, then discard a card.
Brainboxed Dragon attacks each turn if able "One of my kin. The Storm Age was not kind to them."-Kryokos, the Last Dragon
4/3
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Defender
When Kreen Palisade enters the battlefield, create two 1/1 white Insect creature tokens. Creatures you control gain First Strike until end of turn when they block an attacking creature. 0/5
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First Strike
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker he or she controls. Exile the tokens at end of combat.) 4/3
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When Chaos Mage enters the battlefield, each player exiles the top card of their library. Those cards have Flash and their owners can play them until end of turn.
Rakso never did work out how to keep his magical power to himself.
2/2
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You gain ¤¤¤.
Pay any amount of ¤. Create that many 1/1 white Insect Ally creature tokens. The nice thing about gold is that peoples who eschew currency still understand how to use it.
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Defender
Creatures you control get +0/+1. When things get out of hand with pirates or criminals, the Shield Guards of the Military Police are there.
2/2
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Shock deals 2 damage to target creature or player.
"Like fireworks, baby!"-Skitchk Vitterhak, Deal Warlock
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Crew 2 (Tap any number of untapped creatures you control with total power 2 or greater: This permanent becomes an artifact creature until end of turn.)
: Forest Crasher gains Trample until end of turnThey don't need roads where they're going!
6/5
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When Sunhall Sellsword enters the battlefield, it gets a +1/+1 counter for each Ally you control, and you gain ¤¤.
¤: Sunhall Sellsword gains First Strike until end of turn. Sunhall produces the finest mercenaries in Raregrove to represent her ideals abroad.
2/3
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Flash
Vigilance When Drajkonr Negotiator enters the battlefield, each opponent gains 5 life. 2/5
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Vigilance
The Raregrove Watch are generally overshadowed by the Military Police.
1/3
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Target creature you control gets +2/+0 until end of turn and deals damage equal to its power to target creature you don't control.
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First Strike
It is generally assumed that Thri-Kreen and Thor-Kreen are civilians and warriors, respectively. In reality, "Thri-" refers to a generalist, and "Thor-" to a mutant specialist.
2/2
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Galfor, Ancient Tavernkeep
(mythic)
Brainboxed Dragon
(uncommon)
Kreen Palisade
(uncommon)
Elder Clutch
(uncommon)
Chaos Mage
(common)
Adventurer Bounty
(common)
Shield Guards
(common)
Shock
(common)
Forest Crasher
(common)
Sunhall Sellsword
(common)
Drajkonr Negotiator
(common)
Officer of the Watch
(common)
Smack Down
(common)
Thri-Kreen Gythkist
(common)
Mountain
(basic)





