Titanica: Virtual Booster
| Titanica: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Flying
When Kryokos, Archeodragon enters the battlefield, cast two target enchantments or artifacts from a graveyard without paying their mana costs. Whenever Kryokos attacks, tap target creature defending player controls. The only dragon to hoard books and paintings, yet he built a school rather than hide it all.
5/5
|
Whenever you draw your second card on a turn, you gain ¤¤.
¤¤: Scry 3 ¤¤¤¤, sacrifice Drajkonr Café: Draw 2 cards. Kryokos has funded many such shops, to encourage the exchange of ideas alongside the exchange of addresses.
|
When Lawkeeper Sergeant blocks a creature, target attacking creature takes 2 damage.
The lowly sword and shield can be an elegant combination when used well.
3/4
|
Defender (This creature can't attack.)
Whenever Wall of Frost blocks a creature, that creature doesn't untap during its controller's next untap step. 0/7
|
When Blaze Raider enters the battlefield, create a 1/1 red Kobold creature token.
Crew 1 (Tap any number of untapped creatures you control with total power 1 or greater: This permanent becomes an artifact creature until end of turn.) : Blaze Raider gains Haste until end of turn."I meant to do that!"-Katch, Kobold Pirate
4/1
|
|
Defender
Creatures you control get +0/+1. When things get out of hand with pirates or criminals, the Shield Guards of the Military Police are there.
2/2
|
Flash
Vigilance When Drajkonr Negotiator enters the battlefield, each opponent gains 5 life. 2/5
|
You gain ¤¤¤.
Pay any amount of ¤. Create that many 1/1 white Insect Ally creature tokens. The nice thing about gold is that peoples who eschew currency still understand how to use it.
|
When Backalley Alchemists enters the battlefield, you gain ¤¤.
¤¤: Each opponent loses 1 life and you gain that much life. ¤¤, sacrifice Backalley Alchemists: Target creature gets -2/-2 until end of turn. It's what ails ya.
|
When Chaos Mage enters the battlefield, each player exiles the top card of their library. Those cards have Flash and their owners can play them until end of turn.
Rakso never did work out how to keep his magical power to himself.
2/2
|
|
When Kreen Mound enters the battlefield, you gain 3 life.
The Kreen once had to rely on ancient crystals to fend off wurms, but have now allowed their clutches to colonize new mounds since the curse of wurms was lifted.
0/4
|
Each opponent may tap a land they control. Those lands do not untap on their controllers next untap steps.
You gain ![]() for each opponent who does not untap a land.The easy way or the hard way, these are the two options pirates offer.
|
Prevent all damage that would be dealt this turn.
The Thri-Kreen can't predict if they'll lose a battle, but they know to plan around an escape anyways.
|
Crew 1 (Tap any number of untapped creatures you control with total power 1 or greater: This permanent becomes an artifact creature until end of turn.)
: Sand-Sail gains Lifelink until end of turn.Despite popular belief, Thri-Kreen feel the warmth of the sun and the whip of wind. And they love it.
3/3
|
|
Kryokos, Archeodragon
(mythic)
Drajkonr Café
(uncommon)
Lawkeeper Sergeant
(uncommon)
Wall of Frost
(uncommon)
Blaze Raider
(common)
Shield Guards
(common)
Drajkonr Negotiator
(common)
Adventurer Bounty
(common)
Backalley Alchemists
(common)
Chaos Mage
(common)
Kreen Mound
(common)
Silo Raid
(common)
Sandwave
(common)
Sand-Sail
(common)
Mountain
(basic)




: Blaze Raider gains Haste until end of turn.
