Titanica: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Avatar
Vigilance
When Avatar of Ia enters the battlefield, draw a card.
{t}: Scry 4. Target opponent adds {2} to his or her mana pool.
3/4
 U 
Creature – Dragon
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker he or she controls. Exile the tokens at end of combat.)
When Book Thieves deals damage to an opponent, you may draw a card.
2/4
 U 
Enchantment – Aura
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated. It gains "At the beginning of your upkeep, add {w} to your mana pool or gain ¤¤."
Weft Street locals help you escape the life, and stay that way.
 U 
Creature – Pirate
Haste
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker he or she controls. Exile the tokens at end of combat.)
4/2
 C 
Sorcery
Each opponent may tap a land they control. Those lands do not untap on their controllers next untap steps.
You gain {g}{r} for each opponent who does not untap a land.
The easy way or the hard way, these are the two options pirates offer.
 C 
Artifact
When Blaze Raider enters the battlefield, create a 1/1 red Kobold creature token.
Crew 1 (Tap any number of untapped creatures you control with total power 1 or greater: This permanent becomes an artifact creature until end of turn.)
{r}: Blaze Raider gains Haste until end of turn.
"I meant to do that!"-Katch, Kobold Pirate
4/1
 C 
Creature – Human Cleric Ally
Lifelink
When Sunhall Acolyte enters the battlefield, each other Ally you control gets Lifelink until end of turn.
"May the vines grow long and the trees bear fruit, in the rare grove of the desert where come we all."-Hymn of Grapes
1/2
 C 
Creature – Wall
When Kreen Mound enters the battlefield, you gain 3 life.
The Kreen once had to rely on ancient crystals to fend off wurms, but have now allowed their clutches to colonize new mounds since the curse of wurms was lifted.
0/4
 C 
Enchantment – Shop
When Reading Nook enters the battlefield, you gain ¤¤.
¤¤: Scry 2.
¤¤, sacrifice Reading Nook: Draw a card.
Even the butcher and the baker have a quiet shelf with a chair and a mug in Academia.
 C 
Creature – Human Soldier
Vigilance
The Raregrove Watch are generally overshadowed by the Military Police.
1/3
 C 
Creature – Cat Pirate
When Hellrazer dies, target creature or player takes 1 damage.
"Light them on fire! Light me on fire! Light everything on fire!"-Varto, Kejari Bomber
2/1
 C 
Artifact – Vehicle
Crew 1 (Tap any number of untapped creatures you control with total power 1 or greater: This permanent becomes an artifact creature until end of turn.)
{b}: Scrap Speeder gains Menace until end of turn.
A roaring panther of rust and recklessness.
5/2
 C 
Enchantment – Aura
Enchant creature.
Enchanted creature has double strike. (It deals both first-strike and regular combat damage.)
Skilled Kreen use their secondary arms to quad-wield. Master Kreen only pretend to do so.
 C 
Enchantment – Shop
When Dungeon Merchant enters the battlefield, you gain ¤¤.
¤¤: Target creature gets +3\+3 until end of turn.
¤¤, sacrifice Dungeon Merchant: Fuel (Create a colorless artifact token named Etherium Cell with "T, Sacrifice this artifact: Add one mana of any color to your mana pool.")
It's dangerous to go alone!
Plains
 
 B 
Basic Land – Plains

Avatar of Ia (rare)
Book Thieves (uncommon)
Rehabilitate (uncommon)
Pirate Crew (uncommon)
Silo Raid (common)
Blaze Raider (common)
Sunhall Acolyte (common)
Kreen Mound (common)
Reading Nook (common)
Officer of the Watch (common)
Hellrazer (common)
Scrap Speeder (common)
Battle Mastery (common)
Dungeon Merchant (common)
Plains (basic)