Titanica: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Each player exiles cards from the top of their library until they exile a nonland card whose converted mana cost is less than this spell's converted mana cost. They may cast that card without paying its mana cost. Then put all cards exiled this way that weren't cast on the bottom of their owners libraries in a random order.
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Whenever you cast a creature spell, you gain ¤¤.
¤¤: Medicate ¤¤¤¤, sacrifice Thri-Kreen Outpost: Create three 1/1 white Insect Ally tokens. A place of healing and happiness for weary nomads of all languages.
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Return each creature that dealt damage this turn to its owner's hand.
The Last Dragon shall brook no destruction of his great city.
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Undaunted (This spell costs
less to cast for each opponent.)
You get ¤¤¤¤¤¤¤, then you may pay any amount of ¤. Create that many 2/2 white Knight creature tokens with Vigilance, then exile all but seven of them at end of turn. It is a well kept secret that some people adventure for its own sake.
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When Hellrazer dies, target creature or player takes 1 damage.
"Light them on fire! Light me on fire! Light everything on fire!"-Varto, Kejari Bomber
2/1
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Target creature you control gets +2/+0 until end of turn and deals damage equal to its power to target creature you don't control.
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Destroy target artifact or enchantment.
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Vigilance
The Raregrove Watch are generally overshadowed by the Military Police.
1/3
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Crew 1 (Tap any number of untapped creatures you control with total power 1 or greater: This permanent becomes an artifact creature until end of turn.)
: Scrap Speeder gains Menace until end of turn.A roaring panther of rust and recklessness.
5/2
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When Dungeon Merchant enters the battlefield, you gain ¤¤.
¤¤: Target creature gets +3\+3 until end of turn. ¤¤, sacrifice Dungeon Merchant: Fuel (Create a colorless artifact token named Etherium Cell with "T, Sacrifice this artifact: Add one mana of any color to your mana pool.") It's dangerous to go alone!
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When Backalley Alchemists enters the battlefield, you gain ¤¤.
¤¤: Each opponent loses 1 life and you gain that much life. ¤¤, sacrifice Backalley Alchemists: Target creature gets -2/-2 until end of turn. It's what ails ya.
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Skulk
When Memory Thief deals damage to a player, you may draw a card. 2/2
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Lifelink
When Sunhall Acolyte enters the battlefield, each other Ally you control gets Lifelink until end of turn. "May the vines grow long and the trees bear fruit, in the rare grove of the desert where come we all."-Hymn of Grapes
1/2
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When Kreen Mound enters the battlefield, you gain 3 life.
The Kreen once had to rely on ancient crystals to fend off wurms, but have now allowed their clutches to colonize new mounds since the curse of wurms was lifted.
0/4
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Wild Magic
(rare)
Thri-Kreen Outpost
(uncommon)
Restore the Peace
(uncommon)
Heroes are Real
(uncommon)
Hellrazer
(common)
Smack Down
(common)
Disenchant
(common)
Officer of the Watch
(common)
Scrap Speeder
(common)
Dungeon Merchant
(common)
Backalley Alchemists
(common)
Memory Thief
(common)
Sunhall Acolyte
(common)
Kreen Mound
(common)
Island
(basic)





: Scrap Speeder gains Menace until end of turn.