Titanica: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Legendary Creature – Rat Pirate
{t} Gain ¤
Pay 2 life: Gain ¤¤
¤¤: Create a 2/2 black Zombie creature token
Sacrifice a creature: Gain 1 life
"What are for we having today, comrade?"
1/3
 U 
Creature – Thrull
Haste
As an additional cost to cast Grudge Keeper, discard a card.
Synthesized from a pound of ones own flesh and memories of a longtime grudge, wizards create these creatures to find peace and attain guilt-free vengeance through the creature.
2/2
 U 
Creature – Human Cleric Ally
When Sunhall Seeker enters the battlefield, you gain ¤¤.
When Sunhall Seeker attacks, you may pay any amount of ¤. Creatures you control get +1/+1 for each ¤ spent this way.
Sunhall seekers seek forgotten harvest gods to help Raregrove flourish.
2/2
 U 
Instant
Return each creature that dealt damage this turn to its owner's hand.
The Last Dragon shall brook no destruction of his great city.
 C 
Creature – Human Soldier
Vigilance
The Raregrove Watch are generally overshadowed by the Military Police.
1/3
 C 
Artifact
When Blaze Raider enters the battlefield, create a 1/1 red Kobold creature token.
Crew 1 (Tap any number of untapped creatures you control with total power 1 or greater: This permanent becomes an artifact creature until end of turn.)
{r}: Blaze Raider gains Haste until end of turn.
"I meant to do that!"-Katch, Kobold Pirate
4/1
 C 
Instant
As an additional cost to cast Lightning Axe, discard a card or pay {5}.
Lightning Axe deals 5 damage to target creature.
 C 
Enchantment – Shop
When Dungeon Merchant enters the battlefield, you gain ¤¤.
¤¤: Target creature gets +3\+3 until end of turn.
¤¤, sacrifice Dungeon Merchant: Fuel (Create a colorless artifact token named Etherium Cell with "T, Sacrifice this artifact: Add one mana of any color to your mana pool.")
It's dangerous to go alone!
 C 
Creature – Human Soldier Ally
When Sunhall Sellsword enters the battlefield, it gets a +1/+1 counter for each Ally you control, and you gain ¤¤.
¤: Sunhall Sellsword gains First Strike until end of turn.
Sunhall produces the finest mercenaries in Raregrove to represent her ideals abroad.
2/3
 C 
Enchantment – Aura
Enchant creature
Enchanted creature can't attack or block.
When a Vehicle you control attacks, exile enchanted creature.
Adventurers can come up with the damnedest plans to kill ya.
 C 
Creature – Wall
When Kreen Mound enters the battlefield, you gain 3 life.
The Kreen once had to rely on ancient crystals to fend off wurms, but have now allowed their clutches to colonize new mounds since the curse of wurms was lifted.
0/4
 C 
Artifact – Vehicle
When Survey Wing attacks, Scry 1.
Crew 1 (Tap any number of untapped creatures you control with total power 1 or greater: This permanent becomes an artifact creature until end of turn.)
{u}: Survey Wing gains Flying until end of turn.
Recon missions are a good excuse to test flying machines in Academia.
2/3
 C 
Creature – Kobold Pirate
Haste
"Let's all kill each other, yeaaah!"-Kwazo, Kobold Pugilist
1/1
 C 
Creature – Demon Rogue
Skulk
When Memory Thief deals damage to a player, you may draw a card.
2/2
Swamp
 
 B 
Basic Land – Swamp

Fievel Silvers, Dreck Merchant (mythic)
Grudge Keeper (uncommon)
Sunhall Seeker (uncommon)
Restore the Peace (uncommon)
Officer of the Watch (common)
Blaze Raider (common)
Lightning Axe (common)
Dungeon Merchant (common)
Sunhall Sellsword (common)
Caught in the Brights (common)
Kreen Mound (common)
Survey Wing (common)
Bold 'Bold (common)
Memory Thief (common)
Swamp (basic)