Titanica: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Instant
Destroy target artifact or enchantment.
 
 M 
Legendary Creature – Bird Soldier
Flying, First Strike
When Keith, Drunk Veteran would leave the battlefield, exile Keith, then return him to the battlefield transformed under his owner's control.
"Maybe I'd be happier with another war hic..."
3/2
Keith, Old Soldier
 
 M 
Planeswalker – Keith
+1 Medicate
0 Goad target creature.
-6 Destroy all artifacts and enchantments, and goad all creatures.
3
 U 
Instant
Undaunted (This spell costs {1} less to cast for each opponent.)
You get ¤¤¤¤¤¤¤, then you may pay any amount of ¤. Create that many 2/2 white Knight creature tokens with Vigilance, then exile all but seven of them at end of turn.
It is a well kept secret that some people adventure for its own sake.
 U 
Creature – Vampire
Lifelink
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker he or she controls. Exile the tokens at end of combat.)
3/3
 U 
Enchantment – Shop
The first time a creature dies each turn, you gain ¤¤.
¤¤: Target creature gets -2/-2 until end of turn.
¤¤¤¤, sacrifice Sawbones Cellar: Create two 2/2 black Zombie creature tokens.
"Half price if you're willing to donate your body to science!"-Wirt, Goblin Surgeon
 C 
Enchantment – Aura
Enchant creature
Enchanted creature can't attack or block.
When a Vehicle you control attacks, exile enchanted creature.
Adventurers can come up with the damnedest plans to kill ya.
 C 
Enchantment – Shop
When Fireworks Cart enters the battlefield, you gain ¤¤.
¤¤: Deal 1 damage to target creature.
¤¤, sacrifice Fireworks Cart: Create a 1\1 red Kobold creature token.
"My bombs! My cart!"-Nik, Kobold Bombsmith
 C 
Enchantment – Shop
When Dungeon Merchant enters the battlefield, you gain ¤¤.
¤¤: Target creature gets +3\+3 until end of turn.
¤¤, sacrifice Dungeon Merchant: Fuel (Create a colorless artifact token named Etherium Cell with "T, Sacrifice this artifact: Add one mana of any color to your mana pool.")
It's dangerous to go alone!
 C 
Creature – Human Soldier Ally
When Sunhall Sellsword enters the battlefield, it gets a +1/+1 counter for each Ally you control, and you gain ¤¤.
¤: Sunhall Sellsword gains First Strike until end of turn.
Sunhall produces the finest mercenaries in Raregrove to represent her ideals abroad.
2/3
 C 
Instant
Prevent all damage that would be dealt this turn.
The Thri-Kreen can't predict if they'll lose a battle, but they know to plan around an escape anyways.
 C 
Creature – Wall
When Kreen Mound enters the battlefield, you gain 3 life.
The Kreen once had to rely on ancient crystals to fend off wurms, but have now allowed their clutches to colonize new mounds since the curse of wurms was lifted.
0/4
 C 
Creature – Cat Pirate
When Hellrazer dies, target creature or player takes 1 damage.
"Light them on fire! Light me on fire! Light everything on fire!"-Varto, Kejari Bomber
2/1
 C 
Enchantment – Aura
Enchant creature.
Whenever enchanted creature attacks, you gain 3 life.
Whenever enchanted creature deals damage to a player, add {1} to your mana pool.
The presentation and preparation of food does quite a bit to reduce consumption.
 C 
Artifact – Vehicle
Crew 1 (Tap any number of untapped creatures you control with total power 1 or greater: This permanent becomes an artifact creature until end of turn.)
{w}: Sand-Sail gains Lifelink until end of turn.
Despite popular belief, Thri-Kreen feel the warmth of the sun and the whip of wind. And they love it.
3/3
Plains
 
 B 
Basic Land – Plains

Disenchant (common, foil)
Keith, Drunk Veteran (mythic)
Heroes are Real (uncommon)
Roving Vampires (uncommon)
Sawbones Cellar (uncommon)
Caught in the Brights (common)
Fireworks Cart (common)
Dungeon Merchant (common)
Sunhall Sellsword (common)
Sandwave (common)
Kreen Mound (common)
Hellrazer (common)
Feasting Instincts (common)
Sand-Sail (common)
Plains (basic)