Titanica: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Backalley Alchemists enters the battlefield, you gain ¤¤.
¤¤: Each opponent loses 1 life and you gain that much life. ¤¤, sacrifice Backalley Alchemists: Target creature gets -2/-2 until end of turn. It's what ails ya.
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Flying
When Kryokos, Archeodragon enters the battlefield, cast two target enchantments or artifacts from a graveyard without paying their mana costs. Whenever Kryokos attacks, tap target creature defending player controls. The only dragon to hoard books and paintings, yet he built a school rather than hide it all.
5/5
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Return each creature that dealt damage this turn to its owner's hand.
The Last Dragon shall brook no destruction of his great city.
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Whenever a source you control deals damage, you gain ¤¤.
¤¤: Deal 1 damage to target creature and its controller. ¤¤¤¤, sacrifice Pirates Magazine: Destroy target artifact. "For fracture's sake, put that out! Are you try-"-Nik, now-retired Kobold Bombsmith
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First Strike
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker he or she controls. Exile the tokens at end of combat.) 4/3
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Target creature you control gets +2/+0 until end of turn and deals damage equal to its power to target creature you don't control.
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Crew 2 (Tap any number of untapped creatures you control with total power 2 or greater: This permanent becomes an artifact creature until end of turn.)
: Forest Crasher gains Trample until end of turnThey don't need roads where they're going!
6/5
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Prevent all damage that would be dealt this turn.
The Thri-Kreen can't predict if they'll lose a battle, but they know to plan around an escape anyways.
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Skulk
When Memory Thief deals damage to a player, you may draw a card. 2/2
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First Strike
It is generally assumed that Thri-Kreen and Thor-Kreen are civilians and warriors, respectively. In reality, "Thri-" refers to a generalist, and "Thor-" to a mutant specialist.
2/2
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You gain ¤¤¤.
Pay any amount of ¤. Create that many 1/1 white Insect Ally creature tokens. The nice thing about gold is that peoples who eschew currency still understand how to use it.
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When Kreen Speaker enters the battlefield, Ally's you control get +1/+1 and First Strike until end of turn.
"Fleshy ones think very loudly. Here, I'll tune you all in."-Zik'ch, Kreen Speaker
2/2
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Exile the top two cards of your library. Until end of turn you may play those cards.
Dokur's magic was always a little flighty, like trying to light a bomb in the rain.
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When Chaos Mage enters the battlefield, each player exiles the top card of their library. Those cards have Flash and their owners can play them until end of turn.
Rakso never did work out how to keep his magical power to himself.
2/2
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Backalley Alchemists
(common, foil)
Kryokos, Archeodragon
(mythic)
Restore the Peace
(uncommon)
Pirates Magazine
(uncommon)
Elder Clutch
(uncommon)
Smack Down
(common)
Forest Crasher
(common)
Sandwave
(common)
Memory Thief
(common)
Thri-Kreen Gythkist
(common)
Adventurer Bounty
(common)
Kreen Speaker
(common)
Spell Burst
(common)
Chaos Mage
(common)
Forest
(basic)




