Titanica: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Artifact Creature – Centaur
Vigilance
{1}{w/g}: Choose one —
• Mechas, Bronzed Hero gains Indestructible until end of turn.
• Mechas gets +2/+2 and Trample until end of turn.
She rode plains of wild millet once, with her now extinct kin, and will not see such tragedy again.
5/5
 U 
Creature – Orc Knight
When Lawkeeper Sergeant blocks a creature, target attacking creature takes 2 damage.
The lowly sword and shield can be an elegant combination when used well.
3/4
 U 
Creature – Insect Cleric Ally
When Thor-Kreen Mender enters the battlefield, Medicate.
When Thor-Kreen Mender dies, Medicate.
Menders use additional internal organs as a mobile alchemy set, bleeding sanctified ichor onto worse wounds than theirs.
1/3
 U 
Creature – Vampire
Lifelink
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker he or she controls. Exile the tokens at end of combat.)
3/3
 C 
Creature – Human Cleric Ally
Lifelink
When Sunhall Acolyte enters the battlefield, each other Ally you control gets Lifelink until end of turn.
"May the vines grow long and the trees bear fruit, in the rare grove of the desert where come we all."-Hymn of Grapes
1/2
 C 
Enchantment – Aura
Enchant creature.
Enchanted creature has double strike. (It deals both first-strike and regular combat damage.)
Skilled Kreen use their secondary arms to quad-wield. Master Kreen only pretend to do so.
 C 
Sorcery
Exile the top two cards of your library. Until end of turn you may play those cards.
Dokur's magic was always a little flighty, like trying to light a bomb in the rain.
 C 
Artifact – Vehicle
When Survey Wing attacks, Scry 1.
Crew 1 (Tap any number of untapped creatures you control with total power 1 or greater: This permanent becomes an artifact creature until end of turn.)
{u}: Survey Wing gains Flying until end of turn.
Recon missions are a good excuse to test flying machines in Academia.
2/3
 C 
Enchantment – Shop
When Fireworks Cart enters the battlefield, you gain ¤¤.
¤¤: Deal 1 damage to target creature.
¤¤, sacrifice Fireworks Cart: Create a 1\1 red Kobold creature token.
"My bombs! My cart!"-Nik, Kobold Bombsmith
 C 
Creature – Insect Cleric Ally
When Kreen Speaker enters the battlefield, Ally's you control get +1/+1 and First Strike until end of turn.
"Fleshy ones think very loudly. Here, I'll tune you all in."-Zik'ch, Kreen Speaker
2/2
 C 
Enchantment – Shop
When Backalley Alchemists enters the battlefield, you gain ¤¤.
¤¤: Each opponent loses 1 life and you gain that much life.
¤¤, sacrifice Backalley Alchemists: Target creature gets -2/-2 until end of turn.
It's what ails ya.
 C 
Sorcery
Target creature you control gets +2/+0 until end of turn and deals damage equal to its power to target creature you don't control.
 C 
Creature – Demon Rogue
Skulk
When Memory Thief deals damage to a player, you may draw a card.
2/2
 C 
Creature – Human Soldier
Vigilance
The Raregrove Watch are generally overshadowed by the Military Police.
1/3
Forest
 
 B 
Basic Land – Forest

Mechas, Bronzed Hero (rare)
Lawkeeper Sergeant (uncommon)
Thor-Kreen Mender (uncommon)
Roving Vampires (uncommon)
Sunhall Acolyte (common)
Battle Mastery (common)
Spell Burst (common)
Survey Wing (common)
Fireworks Cart (common)
Kreen Speaker (common)
Backalley Alchemists (common)
Smack Down (common)
Memory Thief (common)
Officer of the Watch (common)
Forest (basic)