Titanica: Virtual Booster
| Titanica: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
When Chaos Mage enters the battlefield, each player exiles the top card of their library. Those cards have Flash and their owners can play them until end of turn.
Rakso never did work out how to keep his magical power to himself.
2/2
|
Trample
If Stormhoof, Minor Leaguer deals combat damage to a player, exile Stormhoof, then return him to the battlefield transformed under his owner's control. : Stormhoof gets -5/-0 and Indestructible until end of turn."The perfect spiral...!"-Stormhoof, finding an opening
5/5
+2 Tap target land. Untap another target land.
+1 Target creature you control fights target creature you don't control. 0 Until end of turn, Stormhoof, Heroic Gladiator becomes a 6/6 Minotaur Warrior creature with indestructible and trample that's still a planeswalker. Prevent all damage that would be dealt to him this turn. 3
|
When Sunhall Seeker enters the battlefield, you gain ¤¤.
When Sunhall Seeker attacks, you may pay any amount of ¤. Creatures you control get +1/+1 for each ¤ spent this way. Sunhall seekers seek forgotten harvest gods to help Raregrove flourish.
2/2
|
: Put an Output counter on Cracked Reactor. Then, gain for each Output counter on Cracked Reactor. If Cracked Reactor has three or more Output counters on it, sacrifice Cracked Reactor or a land.Immense power, but at what cost?
|
Trample
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker he or she controls. Exile the tokens at end of combat.) 4/4
|
|
When Chaos Mage enters the battlefield, each player exiles the top card of their library. Those cards have Flash and their owners can play them until end of turn.
Rakso never did work out how to keep his magical power to himself.
2/2
|
Prevent all damage that would be dealt this turn.
The Thri-Kreen can't predict if they'll lose a battle, but they know to plan around an escape anyways.
|
Enchant creature
Enchanted creature can't attack or block. When a Vehicle you control attacks, exile enchanted creature. Adventurers can come up with the damnedest plans to kill ya.
|
Crew 1 (Tap any number of untapped creatures you control with total power 1 or greater: This permanent becomes an artifact creature until end of turn.)
: Scrap Speeder gains Menace until end of turn.A roaring panther of rust and recklessness.
5/2
|
When Hellrazer dies, target creature or player takes 1 damage.
"Light them on fire! Light me on fire! Light everything on fire!"-Varto, Kejari Bomber
2/1
|
|
First Strike
It is generally assumed that Thri-Kreen and Thor-Kreen are civilians and warriors, respectively. In reality, "Thri-" refers to a generalist, and "Thor-" to a mutant specialist.
2/2
|
When Kreen Speaker enters the battlefield, Ally's you control get +1/+1 and First Strike until end of turn.
"Fleshy ones think very loudly. Here, I'll tune you all in."-Zik'ch, Kreen Speaker
2/2
|
When Dungeon Merchant enters the battlefield, you gain ¤¤.
¤¤: Target creature gets +3\+3 until end of turn. ¤¤, sacrifice Dungeon Merchant: Fuel (Create a colorless artifact token named Etherium Cell with "T, Sacrifice this artifact: Add one mana of any color to your mana pool.") It's dangerous to go alone!
|
Each opponent may tap a land they control. Those lands do not untap on their controllers next untap steps.
You gain ![]() for each opponent who does not untap a land.The easy way or the hard way, these are the two options pirates offer.
|
|
Chaos Mage
(common, foil)
Stormhoof, Minor Leaguer
(mythic)
Sunhall Seeker
(uncommon)
Cracked Reactor
(uncommon)
Temple Raiders
(uncommon)
Chaos Mage
(common)
Sandwave
(common)
Caught in the Brights
(common)
Scrap Speeder
(common)
Hellrazer
(common)
Thri-Kreen Gythkist
(common)
Kreen Speaker
(common)
Dungeon Merchant
(common)
Silo Raid
(common)
Swamp
(basic)


Planeswalker – Stormhoof

: Put an Output counter on Cracked Reactor. Then, gain
for each Output counter on Cracked Reactor. If Cracked Reactor has three or more Output counters on it, sacrifice Cracked Reactor or a land.

: Scrap Speeder gains Menace until end of turn.