Titanica: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Each opponent may tap a land they control. Those lands do not untap on their controllers next untap steps.
You gain ![]() for each opponent who does not untap a land.The easy way or the hard way, these are the two options pirates offer.
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, Exile an instant or sorcery card from your graveyard: Choose one —
• Tap target land. It does not untap on its owners next untap step. • Deal 2 damage to target creature. • Deal 4 damage to target creature with flying. • Exile the top card of your library. Until end of turn, you may play that card. 5/4
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Whenever you cast a creature spell, you gain ¤¤.
¤¤: Medicate ¤¤¤¤, sacrifice Thri-Kreen Outpost: Create three 1/1 white Insect Ally tokens. A place of healing and happiness for weary nomads of all languages.
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Whenever Brainboxed Dragon attacks, you may draw a card, then discard a card.
Brainboxed Dragon attacks each turn if able "One of my kin. The Storm Age was not kind to them."-Kryokos, the Last Dragon
4/3
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Return each creature that dealt damage this turn to its owner's hand.
The Last Dragon shall brook no destruction of his great city.
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First Strike
It is generally assumed that Thri-Kreen and Thor-Kreen are civilians and warriors, respectively. In reality, "Thri-" refers to a generalist, and "Thor-" to a mutant specialist.
2/2
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Goad all creatures. Until the beginning of your next upkeep, creatures get -0/-2.
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Crew 2 (Tap any number of untapped creatures you control with total power 2 or greater: This permanent becomes an artifact creature until end of turn.)
: Forest Crasher gains Trample until end of turnThey don't need roads where they're going!
6/5
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Enchant creature.
Enchanted creature has double strike. (It deals both first-strike and regular combat damage.) Skilled Kreen use their secondary arms to quad-wield. Master Kreen only pretend to do so.
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When Chaos Mage enters the battlefield, each player exiles the top card of their library. Those cards have Flash and their owners can play them until end of turn.
Rakso never did work out how to keep his magical power to himself.
2/2
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Target creature you control gets +2/+0 until end of turn and deals damage equal to its power to target creature you don't control.
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When Hellrazer dies, target creature or player takes 1 damage.
"Light them on fire! Light me on fire! Light everything on fire!"-Varto, Kejari Bomber
2/1
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Create two 2/2 white Insect Ally creature tokens with First Strike.
With a silent call, the clutch is brought together in common purpose.
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When Kreen Mound enters the battlefield, you gain 3 life.
The Kreen once had to rely on ancient crystals to fend off wurms, but have now allowed their clutches to colonize new mounds since the curse of wurms was lifted.
0/4
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Silo Raid
(common, foil)
Cassandra, Tempest Seer
(mythic)
Thri-Kreen Outpost
(uncommon)
Brainboxed Dragon
(uncommon)
Restore the Peace
(uncommon)
Thri-Kreen Gythkist
(common)
Pointless Violence
(common)
Forest Crasher
(common)
Battle Mastery
(common)
Chaos Mage
(common)
Smack Down
(common)
Hellrazer
(common)
Signal the Clutch
(common)
Kreen Mound
(common)
Mountain
(basic)



