Titanica: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Legendary Enchantment
At the beginning of your upkeep, you get ¤¤.
¤¤: Medicate
¤¤¤¤: Create two 2/2 white Knight creature tokens with Vigilance.
¤¤¤¤¤¤: Target creature gains Double Strike until end of turn.
If you can make it here, you can make it anywhere.
 U 
Artifact
{t}: Put an Output counter on Cracked Reactor. Then, gain {c} for each Output counter on Cracked Reactor. If Cracked Reactor has three or more Output counters on it, sacrifice Cracked Reactor or a land.
Immense power, but at what cost?
 U 
Enchantment – Shop
Whenever a creature you control deals combat damage, you gain ¤¤.
¤¤: Fuel
¤¤¤¤, sacrifice Ephemeral Armory: Distribute four +1/+1 counters among creatures you control.
It wasn't there yesterday, and won't be there tomorrow.
 U 
Creature – Orc Knight
When Lawkeeper Sergeant blocks a creature, target attacking creature takes 2 damage.
The lowly sword and shield can be an elegant combination when used well.
3/4
 C 
Creature – Wall
When Kreen Mound enters the battlefield, you gain 3 life.
The Kreen once had to rely on ancient crystals to fend off wurms, but have now allowed their clutches to colonize new mounds since the curse of wurms was lifted.
0/4
 C 
Instant
Prevent all damage that would be dealt this turn.
The Thri-Kreen can't predict if they'll lose a battle, but they know to plan around an escape anyways.
 C 
Instant
You gain ¤¤¤.
Pay any amount of ¤. Create that many 1/1 white Insect Ally creature tokens.
The nice thing about gold is that peoples who eschew currency still understand how to use it.
 C 
Creature – Dragon Cleric
Flash
Vigilance
When Drajkonr Negotiator enters the battlefield, each opponent gains 5 life.
2/5
 C 
Sorcery
Create two 2/2 white Insect Ally creature tokens with First Strike.
With a silent call, the clutch is brought together in common purpose.
 C 
Creature – Human Soldier Ally
When Sunhall Sellsword enters the battlefield, it gets a +1/+1 counter for each Ally you control, and you gain ¤¤.
¤: Sunhall Sellsword gains First Strike until end of turn.
Sunhall produces the finest mercenaries in Raregrove to represent her ideals abroad.
2/3
 C 
Creature – Kobold Pirate
Haste
"Let's all kill each other, yeaaah!"-Kwazo, Kobold Pugilist
1/1
 C 
Sorcery
Target creature you control gets +2/+0 until end of turn and deals damage equal to its power to target creature you don't control.
 C 
Artifact – Vehicle
When Survey Wing attacks, Scry 1.
Crew 1 (Tap any number of untapped creatures you control with total power 1 or greater: This permanent becomes an artifact creature until end of turn.)
{u}: Survey Wing gains Flying until end of turn.
Recon missions are a good excuse to test flying machines in Academia.
2/3
 C 
Enchantment – Shop
When Fireworks Cart enters the battlefield, you gain ¤¤.
¤¤: Deal 1 damage to target creature.
¤¤, sacrifice Fireworks Cart: Create a 1\1 red Kobold creature token.
"My bombs! My cart!"-Nik, Kobold Bombsmith
Plains
 
 B 
Basic Land – Plains

City of Raregrove (mythic)
Cracked Reactor (uncommon)
Ephemeral Armory (uncommon)
Lawkeeper Sergeant (uncommon)
Kreen Mound (common)
Sandwave (common)
Adventurer Bounty (common)
Drajkonr Negotiator (common)
Signal the Clutch (common)
Sunhall Sellsword (common)
Bold 'Bold (common)
Smack Down (common)
Survey Wing (common)
Fireworks Cart (common)
Plains (basic)