Titanica: Virtual Booster

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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 U 
Instant
Destroy target attacking Vehicle.
Fuel (Create a colorless artifact token named Etherium Cell with "T, Sacrifice this artifact: Add one mana of any color to your mana pool.")
On Titanica, pedestrian crushes train.
 
 R 
Legendary Artifact Creature – Centaur
Vigilance
{1}{w/g}: Choose one —
• Mechas, Bronzed Hero gains Indestructible until end of turn.
• Mechas gets +2/+2 and Trample until end of turn.
She rode plains of wild millet once, with her now extinct kin, and will not see such tragedy again.
5/5
 U 
Creature – Insect Warrior Ally
Double Strike
Thor-Kreen Rager gets +1/+1 for each other creature you control.
Some Kreen not only revere their clutch; they live for it.
0/0
 U 
Creature – Warrior
Trample
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker he or she controls. Exile the tokens at end of combat.)
4/4
 U 
Creature – Dragon
Whenever Brainboxed Dragon attacks, you may draw a card, then discard a card.
Brainboxed Dragon attacks each turn if able
"One of my kin. The Storm Age was not kind to them."-Kryokos, the Last Dragon
4/3
 C 
Sorcery
Exile the top two cards of your library. Until end of turn you may play those cards.
Dokur's magic was always a little flighty, like trying to light a bomb in the rain.
 C 
Enchantment – Shop
When Backalley Alchemists enters the battlefield, you gain ¤¤.
¤¤: Each opponent loses 1 life and you gain that much life.
¤¤, sacrifice Backalley Alchemists: Target creature gets -2/-2 until end of turn.
It's what ails ya.
 C 
Artifact – Vehicle
Crew 1 (Tap any number of untapped creatures you control with total power 1 or greater: This permanent becomes an artifact creature until end of turn.)
{w}: Sand-Sail gains Lifelink until end of turn.
Despite popular belief, Thri-Kreen feel the warmth of the sun and the whip of wind. And they love it.
3/3
 C 
Creature – Orc Knight
Defender
Creatures you control get +0/+1.
When things get out of hand with pirates or criminals, the Shield Guards of the Military Police are there.
2/2
 C 
Creature – Demon Rogue
Skulk
When Memory Thief deals damage to a player, you may draw a card.
2/2
 C 
Creature – Human Soldier Ally
When Sunhall Sellsword enters the battlefield, it gets a +1/+1 counter for each Ally you control, and you gain ¤¤.
¤: Sunhall Sellsword gains First Strike until end of turn.
Sunhall produces the finest mercenaries in Raregrove to represent her ideals abroad.
2/3
 C 
Enchantment – Aura
Enchant creature.
Enchanted creature has double strike. (It deals both first-strike and regular combat damage.)
Skilled Kreen use their secondary arms to quad-wield. Master Kreen only pretend to do so.
 C 
Creature – Wall
When Kreen Mound enters the battlefield, you gain 3 life.
The Kreen once had to rely on ancient crystals to fend off wurms, but have now allowed their clutches to colonize new mounds since the curse of wurms was lifted.
0/4
 C 
Sorcery
Each opponent may tap a land they control. Those lands do not untap on their controllers next untap steps.
You gain {g}{r} for each opponent who does not untap a land.
The easy way or the hard way, these are the two options pirates offer.
Island
 
 B 
Basic Land – Island

Suplex the Train (uncommon, foil)
Mechas, Bronzed Hero (rare)
Thor-Kreen Rager (uncommon)
Temple Raiders (uncommon)
Brainboxed Dragon (uncommon)
Spell Burst (common)
Backalley Alchemists (common)
Sand-Sail (common)
Shield Guards (common)
Memory Thief (common)
Sunhall Sellsword (common)
Battle Mastery (common)
Kreen Mound (common)
Silo Raid (common)
Island (basic)