Titanica: Virtual Booster

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Mechanics | Skeleton
Printable
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
 C 
Sorcery
Target creature you control gets +2/+0 until end of turn and deals damage equal to its power to target creature you don't control.
 C 
Artifact
When Blaze Raider enters the battlefield, create a 1/1 red Kobold creature token.
Crew 1 (Tap any number of untapped creatures you control with total power 1 or greater: This permanent becomes an artifact creature until end of turn.)
{r}: Blaze Raider gains Haste until end of turn.
"I meant to do that!"-Katch, Kobold Pirate
4/1
 C 
Enchantment – Shop
When Medical Tent enters the battlefield, you gain ¤¤.
¤¤: Flicker target creature.
¤¤, sacrifice Medical Tent: Medicate (Create a colorless Potion artifact token with "{2}, Sacrifice this artifact: Regenerate target creature.")
"Adventurers pay extra to cover local emergencies. Thank you for your help!"- Mina's Meds
 C 
Creature – Cat Pirate
When Hellrazer dies, target creature or player takes 1 damage.
"Light them on fire! Light me on fire! Light everything on fire!"-Varto, Kejari Bomber
2/1
 U 
Enchantment – Aura
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated. It gains "At the beginning of your upkeep, add {w} to your mana pool or gain ¤¤."
Weft Street locals help you escape the life, and stay that way.
 C 
Enchantment – Shop
When Fireworks Cart enters the battlefield, you gain ¤¤.
¤¤: Deal 1 damage to target creature.
¤¤, sacrifice Fireworks Cart: Create a 1\1 red Kobold creature token.
"My bombs! My cart!"-Nik, Kobold Bombsmith
{r}
 
 C 
Instant
Shock deals 2 damage to target creature or player.
"Like fireworks, baby!"-Skitchk Vitterhak, Deal Warlock
 M 
Legendary Creature – Rat Pirate
{t} Gain ¤
Pay 2 life: Gain ¤¤
¤¤: Create a 2/2 black Zombie creature token
Sacrifice a creature: Gain 1 life
"What are for we having today, comrade?"
1/3
 R 
Creature – Construct
When Hateful Titan dies, destroy all nonland permanents at the beginning of the next end step.
Annihilator 2 (Whenever this creature attacks, defending player sacrifices 2 permanents.)
A single command, ten thousand years old, rings in its crystal brain: KILL
7/7
 R 
Enchantment
Whenever a permanent you control leaves the battlefield, add {r} to your mana pool.
{t}, sacrifice a creature: The next spell you cast this turn can't be countered.
 U 
Creature – Vampire
Lifelink
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker he or she controls. Exile the tokens at end of combat.)
3/3
 U 
Instant
Return each creature that dealt damage this turn to its owner's hand.
The Last Dragon shall brook no destruction of his great city.
 M 
Legendary Enchantment
At the beginning of your upkeep, you get ¤¤.
¤¤: Scry 3
¤¤¤¤: Tap or untap target permanent
¤¤¤¤¤¤,{t}: Draw three cards
"Unchained thoughts, unchained happiness, and unchained progress. Upon these shall my city be constructed..."-Groundbreaking ceremony, Kryokos, 1247
 C 
Sorcery
Create two 2/2 white Insect Ally creature tokens with First Strike.
With a silent call, the clutch is brought together in common purpose.
 C 
Creature – Dragon Cleric
Flash
Vigilance
When Drajkonr Negotiator enters the battlefield, each opponent gains 5 life.
2/5

Smack Down (common)
Blaze Raider (common)
Medical Tent (common)
Hellrazer (common)
Rehabilitate (uncommon)
Fireworks Cart (common)
Shock (common)
Fievel Silvers, Dreck Merchant (mythic)
Hateful Titan (rare)
Desperate Revolution (rare)
Roving Vampires (uncommon)
Restore the Peace (uncommon)
Library of Academia (mythic)
Signal the Clutch (common)
Drajkonr Negotiator (common)