Titanica
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Mechanics | Skeleton |
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Enchant creature.
Enchanted creature has double strike. (It deals both first-strike and regular combat damage.)
Enchanted creature has double strike. (It deals both first-strike and regular combat damage.)
Skilled Kreen use their secondary arms to quad-wield. Master Kreen only pretend to do so.
Vigilance
When Cataclysmic Gearhulk enters the battlefield, each player chooses an artifact, a creature, an enchantment, and a planeswalker from among the nonland permanents he or she controls, then sacrifices the rest.
When Cataclysmic Gearhulk enters the battlefield, each player chooses an artifact, a creature, an enchantment, and a planeswalker from among the nonland permanents he or she controls, then sacrifices the rest.
4/5
Enchant creature
Enchanted creature can't attack or block.
When a Vehicle you control attacks, exile enchanted creature.
Enchanted creature can't attack or block.
When a Vehicle you control attacks, exile enchanted creature.
Adventurers can come up with the damnedest plans to kill ya.
At the beginning of your upkeep, you get ¤¤.
¤¤: Medicate
¤¤¤¤: Create two 2/2 white Knight creature tokens with Vigilance.
¤¤¤¤¤¤: Target creature gains Double Strike until end of turn.
¤¤: Medicate
¤¤¤¤: Create two 2/2 white Knight creature tokens with Vigilance.
¤¤¤¤¤¤: Target creature gains Double Strike until end of turn.
If you can make it here, you can make it anywhere.
Destroy target artifact or enchantment.
First Strike
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker he or she controls. Exile the tokens at end of combat.)
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker he or she controls. Exile the tokens at end of combat.)
4/3
Undaunted (This spell costs
less to cast for each opponent.)
You get ¤¤¤¤¤¤¤, then you may pay any amount of ¤. Create that many 2/2 white Knight creature tokens with Vigilance, then exile all but seven of them at end of turn.

You get ¤¤¤¤¤¤¤, then you may pay any amount of ¤. Create that many 2/2 white Knight creature tokens with Vigilance, then exile all but seven of them at end of turn.
It is a well kept secret that some people adventure for its own sake.
When Kreen Mound enters the battlefield, you gain 3 life.
The Kreen once had to rely on ancient crystals to fend off wurms, but have now allowed their clutches to colonize new mounds since the curse of wurms was lifted.
0/4
Defender
When Kreen Palisade enters the battlefield, create two 1/1 white Insect creature tokens.
Creatures you control gain First Strike until end of turn when they block an attacking creature.
When Kreen Palisade enters the battlefield, create two 1/1 white Insect creature tokens.
Creatures you control gain First Strike until end of turn when they block an attacking creature.
0/5
When Kreen Speaker enters the battlefield, Ally's you control get +1/+1 and First Strike until end of turn.
"Fleshy ones think very loudly. Here, I'll tune you all in."-Zik'ch, Kreen Speaker
2/2
When Lawkeeper Sergeant blocks a creature, target attacking creature takes 2 damage.
The lowly sword and shield can be an elegant combination when used well.
3/4
Flying, Vigilance
When Marcus, Grand Bard enters the battlefield, creatures you control get Indestructible and +1/+1 for each Ally you control until end of turn.


: Flicker Marcus.
When Marcus, Grand Bard enters the battlefield, creatures you control get Indestructible and +1/+1 for each Ally you control until end of turn.



3/3
When Medical Tent enters the battlefield, you gain ¤¤.
¤¤: Flicker target creature.
¤¤, sacrifice Medical Tent: Medicate (Create a colorless Potion artifact token with "
, Sacrifice this artifact: Regenerate target creature.")
¤¤: Flicker target creature.
¤¤, sacrifice Medical Tent: Medicate (Create a colorless Potion artifact token with "

"Adventurers pay extra to cover local emergencies. Thank you for your help!"- Mina's Meds
Vigilance
The Raregrove Watch are generally overshadowed by the Military Police.
1/3
Whenever a creature you control takes damage, put a Quest counter on Quest for the Panacea.
Remove three quest counters from Quest for the Panacea and sacrifice it: Medicate (Create a colorless Potion artifact token with "
, Sacrifice this artifact: Regenerate target creature."), then return a creature card from your graveyard to your hand.
Remove three quest counters from Quest for the Panacea and sacrifice it: Medicate (Create a colorless Potion artifact token with "

Flash, First Strike
When Raregrove Military Police enters the battlefield, target creature gains Indestructible until end of turn.
When Raregrove Military Police enters the battlefield, target creature gains Indestructible until end of turn.
The Military Police of Raregrove are said to have descended from miners turned rail pirates, who sought higher ideals after the Fracture.
4/2
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated. It gains "At the beginning of your upkeep, add
to your mana pool or gain ¤¤."
Enchanted creature can't attack or block, and its activated abilities can't be activated. It gains "At the beginning of your upkeep, add

Weft Street locals help you escape the life, and stay that way.
Prevent all damage that would be dealt this turn.
The Thri-Kreen can't predict if they'll lose a battle, but they know to plan around an escape anyways.
You gain ¤¤.
You may pay ¤¤ to gain 2 life.
Destroy target attacking creature.
You may pay ¤¤ to gain 2 life.
Destroy target attacking creature.
By Kreen law, a preemptive strike is abhorrent. Also by Kreen law, you keep what you kill.
Defender
Creatures you control get +0/+1.
Creatures you control get +0/+1.
When things get out of hand with pirates or criminals, the Shield Guards of the Military Police are there.
2/2
Create two 2/2 white Insect Ally creature tokens with First Strike.
With a silent call, the clutch is brought together in common purpose.
Lifelink
When Sunhall Acolyte enters the battlefield, each other Ally you control gets Lifelink until end of turn.
When Sunhall Acolyte enters the battlefield, each other Ally you control gets Lifelink until end of turn.
"May the vines grow long and the trees bear fruit, in the rare grove of the desert where come we all."-Hymn of Grapes
1/2
When Sunhall Seeker enters the battlefield, you gain ¤¤.
When Sunhall Seeker attacks, you may pay any amount of ¤. Creatures you control get +1/+1 for each ¤ spent this way.
When Sunhall Seeker attacks, you may pay any amount of ¤. Creatures you control get +1/+1 for each ¤ spent this way.
Sunhall seekers seek forgotten harvest gods to help Raregrove flourish.
2/2
When Sunhall Sellsword enters the battlefield, it gets a +1/+1 counter for each Ally you control, and you gain ¤¤.
¤: Sunhall Sellsword gains First Strike until end of turn.
¤: Sunhall Sellsword gains First Strike until end of turn.
Sunhall produces the finest mercenaries in Raregrove to represent her ideals abroad.
2/3
When Thor-Kreen Mender enters the battlefield, Medicate.
When Thor-Kreen Mender dies, Medicate.
When Thor-Kreen Mender dies, Medicate.
Menders use additional internal organs as a mobile alchemy set, bleeding sanctified ichor onto worse wounds than theirs.
1/3
First Strike
It is generally assumed that Thri-Kreen and Thor-Kreen are civilians and warriors, respectively. In reality, "Thri-" refers to a generalist, and "Thor-" to a mutant specialist.
2/2
Whenever you cast a creature spell, you gain ¤¤.
¤¤: Medicate
¤¤¤¤, sacrifice Thri-Kreen Outpost: Create three 1/1 white Insect Ally tokens.
¤¤: Medicate
¤¤¤¤, sacrifice Thri-Kreen Outpost: Create three 1/1 white Insect Ally tokens.
A place of healing and happiness for weary nomads of all languages.
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker he or she controls. Exile the tokens at end of combat.)
When Book Thieves deals damage to an opponent, you may draw a card.
When Book Thieves deals damage to an opponent, you may draw a card.
2/4
Whenever you draw your second card on a turn, you gain ¤¤.
¤¤: Scry 3
¤¤¤¤, sacrifice Drajkonr Café: Draw 2 cards.
¤¤: Scry 3
¤¤¤¤, sacrifice Drajkonr Café: Draw 2 cards.
Kryokos has funded many such shops, to encourage the exchange of ideas alongside the exchange of addresses.
Flying
When Kryokos, Archeodragon enters the battlefield, cast two target enchantments or artifacts from a graveyard without paying their mana costs.
Whenever Kryokos attacks, tap target creature defending player controls.
When Kryokos, Archeodragon enters the battlefield, cast two target enchantments or artifacts from a graveyard without paying their mana costs.
Whenever Kryokos attacks, tap target creature defending player controls.
The only dragon to hoard books and paintings, yet he built a school rather than hide it all.
5/5
At the beginning of your upkeep, you get ¤¤.
¤¤: Scry 3
¤¤¤¤: Tap or untap target permanent
¤¤¤¤¤¤,
: Draw three cards
¤¤: Scry 3
¤¤¤¤: Tap or untap target permanent
¤¤¤¤¤¤,

"Unchained thoughts, unchained happiness, and unchained progress. Upon these shall my city be constructed..."-Groundbreaking ceremony, Kryokos, 1247
When Reading Nook enters the battlefield, you gain ¤¤.
¤¤: Scry 2.
¤¤, sacrifice Reading Nook: Draw a card.
¤¤: Scry 2.
¤¤, sacrifice Reading Nook: Draw a card.
Even the butcher and the baker have a quiet shelf with a chair and a mug in Academia.
Defender (This creature can't attack.)
Whenever Wall of Frost blocks a creature, that creature doesn't untap during its controller's next untap step.
Whenever Wall of Frost blocks a creature, that creature doesn't untap during its controller's next untap step.
0/7
When Backalley Alchemists enters the battlefield, you gain ¤¤.
¤¤: Each opponent loses 1 life and you gain that much life.
¤¤, sacrifice Backalley Alchemists: Target creature gets -2/-2 until end of turn.
¤¤: Each opponent loses 1 life and you gain that much life.
¤¤, sacrifice Backalley Alchemists: Target creature gets -2/-2 until end of turn.
It's what ails ya.

Pay 2 life: Gain ¤¤
¤¤: Create a 2/2 black Zombie creature token
Sacrifice a creature: Gain 1 life
"What are for we having today, comrade?"
1/3
Lifelink
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker he or she controls. Exile the tokens at end of combat.)
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker he or she controls. Exile the tokens at end of combat.)
3/3
The first time a creature dies each turn, you gain ¤¤.
¤¤: Target creature gets -2/-2 until end of turn.
¤¤¤¤, sacrifice Sawbones Cellar: Create two 2/2 black Zombie creature tokens.
¤¤: Target creature gets -2/-2 until end of turn.
¤¤¤¤, sacrifice Sawbones Cellar: Create two 2/2 black Zombie creature tokens.
"Half price if you're willing to donate your body to science!"-Wirt, Goblin Surgeon
At the beginning of your upkeep, you get ¤¤.
¤¤: Target creature gets -2/-2 until end of turn.
¤¤¤¤: Each opponent loses 3 life and you gain that much life.
¤¤¤¤¤¤,
: Destroy target creature.
¤¤: Target creature gets -2/-2 until end of turn.
¤¤¤¤: Each opponent loses 3 life and you gain that much life.
¤¤¤¤¤¤,

Haste
"Let's all kill each other, yeaaah!"-Kwazo, Kobold Pugilist
1/1

• Tap target land. It does not untap on its owners next untap step.
• Deal 2 damage to target creature.
• Deal 4 damage to target creature with flying.
• Exile the top card of your library. Until end of turn, you may play that card.
5/4
When Chaos Mage enters the battlefield, each player exiles the top card of their library. Those cards have Flash and their owners can play them until end of turn.
Rakso never did work out how to keep his magical power to himself.
2/2
When Fireworks Cart enters the battlefield, you gain ¤¤.
¤¤: Deal 1 damage to target creature.
¤¤, sacrifice Fireworks Cart: Create a 1\1 red Kobold creature token.
¤¤: Deal 1 damage to target creature.
¤¤, sacrifice Fireworks Cart: Create a 1\1 red Kobold creature token.
"My bombs! My cart!"-Nik, Kobold Bombsmith
At the beginning of your upkeep, you gain ¤¤.
¤¤: Create a 1/1 red Kobold creature token.
¤¤¤¤: Name a card type and reveal the top card of your library. If the card has that type, you gain ¤¤¤¤¤¤ and draw a card.
¤¤¤¤¤¤: Target creature or player takes 5 damage.
¤¤: Create a 1/1 red Kobold creature token.
¤¤¤¤: Name a card type and reveal the top card of your library. If the card has that type, you gain ¤¤¤¤¤¤ and draw a card.
¤¤¤¤¤¤: Target creature or player takes 5 damage.
When Hateful Titan dies, destroy all nonland permanents at the beginning of the next end step.
Annihilator 2 (Whenever this creature attacks, defending player sacrifices 2 permanents.)
Annihilator 2 (Whenever this creature attacks, defending player sacrifices 2 permanents.)
A single command, ten thousand years old, rings in its crystal brain: KILL
7/7
When Hellrazer dies, target creature or player takes 1 damage.
"Light them on fire! Light me on fire! Light everything on fire!"-Varto, Kejari Bomber
2/1
As an additional cost to cast Lightning Axe, discard a card or pay
.
Lightning Axe deals 5 damage to target creature.

Lightning Axe deals 5 damage to target creature.
Haste
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker he or she controls. Exile the tokens at end of combat.)
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker he or she controls. Exile the tokens at end of combat.)
4/2
Whenever a source you control deals damage, you gain ¤¤.
¤¤: Deal 1 damage to target creature and its controller.
¤¤¤¤, sacrifice Pirates Magazine: Destroy target artifact.
¤¤: Deal 1 damage to target creature and its controller.
¤¤¤¤, sacrifice Pirates Magazine: Destroy target artifact.
"For fracture's sake, put that out! Are you try-"-Nik, now-retired Kobold Bombsmith
Shock deals 2 damage to target creature or player.
"Like fireworks, baby!"-Skitchk Vitterhak, Deal Warlock
Exile the top two cards of your library. Until end of turn you may play those cards.
Dokur's magic was always a little flighty, like trying to light a bomb in the rain.
When Dungeon Merchant enters the battlefield, you gain ¤¤.
¤¤: Target creature gets +3\+3 until end of turn.
¤¤, sacrifice Dungeon Merchant: Fuel (Create a colorless artifact token named Etherium Cell with "T, Sacrifice this artifact: Add one mana of any color to your mana pool.")
¤¤: Target creature gets +3\+3 until end of turn.
¤¤, sacrifice Dungeon Merchant: Fuel (Create a colorless artifact token named Etherium Cell with "T, Sacrifice this artifact: Add one mana of any color to your mana pool.")
It's dangerous to go alone!
Whenever a creature you control deals combat damage, you gain ¤¤.
¤¤: Fuel
¤¤¤¤, sacrifice Ephemeral Armory: Distribute four +1/+1 counters among creatures you control.
¤¤: Fuel
¤¤¤¤, sacrifice Ephemeral Armory: Distribute four +1/+1 counters among creatures you control.
It wasn't there yesterday, and won't be there tomorrow.
When Galfor, Ancient Tavernkeep enters the battlefield, create a colorless Equipment artifact token named Stoneforged Blade. It has indestructible, "Equipped creature gets +5/+5 and has double strike," and equip 0.
"No roughhousing, or the house will rough YOU up."-Sign in the Irontop Tavern
2/3
At the beginning of your upkeep, you gain ¤¤.
¤¤: Fuel
¤¤¤¤: Target creature gains two +1/+1 counters.
¤¤¤¤¤¤: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.
¤¤: Fuel
¤¤¤¤: Target creature gains two +1/+1 counters.
¤¤¤¤¤¤: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.
Destroy target attacking Vehicle.
Fuel (Create a colorless artifact token named Etherium Cell with "T, Sacrifice this artifact: Add one mana of any color to your mana pool.")
Fuel (Create a colorless artifact token named Etherium Cell with "T, Sacrifice this artifact: Add one mana of any color to your mana pool.")
On Titanica, pedestrian crushes train.
Trample
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker he or she controls. Exile the tokens at end of combat.)
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker he or she controls. Exile the tokens at end of combat.)
4/4


Immense power, but at what cost?
At the beginning of your upkeep, each player may draw a card.

: Counter target spell targeting you or a permanent you control unless its controller pays
for each card in their hand.



The books jump to the defense of their audience.
Vigilance
When Avatar of Ia enters the battlefield, draw a card.
: Scry 4. Target opponent adds
to his or her mana pool.
When Avatar of Ia enters the battlefield, draw a card.


3/4
Flash
Vigilance
When Drajkonr Negotiator enters the battlefield, each opponent gains 5 life.
Vigilance
When Drajkonr Negotiator enters the battlefield, each opponent gains 5 life.
2/5
Return each creature that dealt damage this turn to its owner's hand.
The Last Dragon shall brook no destruction of his great city.
Skulk
When Memory Thief deals damage to a player, you may draw a card.
When Memory Thief deals damage to a player, you may draw a card.
2/2
Skulk
When The Illusory Knight attacks, create a token that's a copy of target creature, except it is an Illusion in addition to its other types and gains "When this creature becomes the target of a spell or ability, sacrifice it."
When The Illusory Knight attacks, create a token that's a copy of target creature, except it is an Illusion in addition to its other types and gains "When this creature becomes the target of a spell or ability, sacrifice it."
"That which is not real cannot be sacred either."
2/4
Whenever a permanent you control leaves the battlefield, add
to your mana pool.
, sacrifice a creature: The next spell you cast this turn can't be countered.


Goad all creatures. Until the beginning of your next upkeep, creatures get -0/-2.
Each opponent may tap a land they control. Those lands do not untap on their controllers next untap steps.
You gain
for each opponent who does not untap a land.
You gain


The easy way or the hard way, these are the two options pirates offer.
Target creature you control gets +2/+0 until end of turn and deals damage equal to its power to target creature you don't control.
Enchant creature.
Whenever enchanted creature attacks, you gain 3 life.
Whenever enchanted creature deals damage to a player, add
to your mana pool.
Whenever enchanted creature attacks, you gain 3 life.
Whenever enchanted creature deals damage to a player, add

The presentation and preparation of food does quite a bit to reduce consumption.
Vigilance

: Choose one —
• Mechas, Bronzed Hero gains Indestructible until end of turn.
• Mechas gets +2/+2 and Trample until end of turn.


• Mechas, Bronzed Hero gains Indestructible until end of turn.
• Mechas gets +2/+2 and Trample until end of turn.
She rode plains of wild millet once, with her now extinct kin, and will not see such tragedy again.
5/5
Whenever Brainboxed Dragon attacks, you may draw a card, then discard a card.
Brainboxed Dragon attacks each turn if able
Brainboxed Dragon attacks each turn if able
"One of my kin. The Storm Age was not kind to them."-Kryokos, the Last Dragon
4/3
Each player exiles cards from the top of their library until they exile a nonland card whose converted mana cost is less than this spell's converted mana cost. They may cast that card without paying its mana cost. Then put all cards exiled this way that weren't cast on the bottom of their owners libraries in a random order.
Double Strike
Thor-Kreen Rager gets +1/+1 for each other creature you control.
Thor-Kreen Rager gets +1/+1 for each other creature you control.
Some Kreen not only revere their clutch; they live for it.
0/0
Deathtouch
When Taft, Exiled Aristocrat kills a creature, exile Taft, then return him to the battlefield transformed under his owner's control.
Ninjutsu

(

, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
When Taft, Exiled Aristocrat kills a creature, exile Taft, then return him to the battlefield transformed under his owner's control.
Ninjutsu






1/4
0 Blink Lord Taft, Glutton Assassin until the beginning of your next upkeep.
-1 Put target creature card on top of its owners library.
-2 Destroy target tapped creature.
-1 Put target creature card on top of its owners library.
-2 Destroy target tapped creature.
5
Haste
As an additional cost to cast Grudge Keeper, discard a card.
As an additional cost to cast Grudge Keeper, discard a card.
Synthesized from a pound of ones own flesh and memories of a longtime grudge, wizards create these creatures to find peace and attain guilt-free vengeance through the creature.
2/2
When Skitchk, Chéri Amour enters the battlefield, you lose 2 life.
Whenever another nontoken creature you control leaves the battlefield, exile Skitchk, then return him to the battlefield transformed under his owner's control.

: Blink Skitchk until end of turn.
Whenever another nontoken creature you control leaves the battlefield, exile Skitchk, then return him to the battlefield transformed under his owner's control.


He risked execution to steal a ring for Syl.
1/1
+2 Each opponent loses 1 life and you gain that much life.
-1 Exile the top card of your library. Until end of turn, you may play that card.
-9 You get an emblem with "Players can't gain life. At the beginning of each player's upkeep, that player loses half his or her life, rounded up."
-1 Exile the top card of your library. Until end of turn, you may play that card.
-9 You get an emblem with "Players can't gain life. At the beginning of each player's upkeep, that player loses half his or her life, rounded up."
2
Trample
If Stormhoof, Minor Leaguer deals combat damage to a player, exile Stormhoof, then return him to the battlefield transformed under his owner's control.
: Stormhoof gets -5/-0 and Indestructible until end of turn.
If Stormhoof, Minor Leaguer deals combat damage to a player, exile Stormhoof, then return him to the battlefield transformed under his owner's control.

"The perfect spiral...!"-Stormhoof, finding an opening
5/5
+2 Tap target land. Untap another target land.
+1 Target creature you control fights target creature you don't control.
0 Until end of turn, Stormhoof, Heroic Gladiator becomes a 6/6 Minotaur Warrior creature with indestructible and trample that's still a planeswalker. Prevent all damage that would be dealt to him this turn.
+1 Target creature you control fights target creature you don't control.
0 Until end of turn, Stormhoof, Heroic Gladiator becomes a 6/6 Minotaur Warrior creature with indestructible and trample that's still a planeswalker. Prevent all damage that would be dealt to him this turn.
3
Little-Storm, Slave-Named can't attack or block.
: Add 
to your mana pool.
When Little-Storm is targeted by a spell, exile Little-Storm, then return him to the battlefield transformed under his owner's control.



When Little-Storm is targeted by a spell, exile Little-Storm, then return him to the battlefield transformed under his owner's control.
He mines crystallized magic in some forsaken pocket plane, whipped by an elemental.
0/3
+1 Scry 2, draw a card
+1 You may discard a card. Target creature takes damage equal to the discarded cards converted mana cost.
-8 Exile all cards in your library and graveyard. For the rest of the game, you may play cards exiled this way, and you don’t lose the game for failing to draw a card.
+1 You may discard a card. Target creature takes damage equal to the discarded cards converted mana cost.
-8 Exile all cards in your library and graveyard. For the rest of the game, you may play cards exiled this way, and you don’t lose the game for failing to draw a card.
4
Flying, First Strike
When Keith, Drunk Veteran would leave the battlefield, exile Keith, then return him to the battlefield transformed under his owner's control.
When Keith, Drunk Veteran would leave the battlefield, exile Keith, then return him to the battlefield transformed under his owner's control.
"Maybe I'd be happier with another war hic..."
3/2
+1 Medicate
0 Goad target creature.
-6 Destroy all artifacts and enchantments, and goad all creatures.
0 Goad target creature.
-6 Destroy all artifacts and enchantments, and goad all creatures.
3
When Blaze Raider enters the battlefield, create a 1/1 red Kobold creature token.
Crew 1 (Tap any number of untapped creatures you control with total power 1 or greater: This permanent becomes an artifact creature until end of turn.)
: Blaze Raider gains Haste until end of turn.
Crew 1 (Tap any number of untapped creatures you control with total power 1 or greater: This permanent becomes an artifact creature until end of turn.)

"I meant to do that!"-Katch, Kobold Pirate
4/1
Crew 2 (Tap any number of untapped creatures you control with total power 2 or greater: This permanent becomes an artifact creature until end of turn.)
: Forest Crasher gains Trample until end of turn

They don't need roads where they're going!
6/5
Crew 1 (Tap any number of untapped creatures you control with total power 1 or greater: This permanent becomes an artifact creature until end of turn.)
: Sand-Sail gains Lifelink until end of turn.

Despite popular belief, Thri-Kreen feel the warmth of the sun and the whip of wind. And they love it.
3/3
Crew 1 (Tap any number of untapped creatures you control with total power 1 or greater: This permanent becomes an artifact creature until end of turn.)
: Scrap Speeder gains Menace until end of turn.

A roaring panther of rust and recklessness.
5/2
When Survey Wing attacks, Scry 1.
Crew 1 (Tap any number of untapped creatures you control with total power 1 or greater: This permanent becomes an artifact creature until end of turn.)
: Survey Wing gains Flying until end of turn.
Crew 1 (Tap any number of untapped creatures you control with total power 1 or greater: This permanent becomes an artifact creature until end of turn.)

Recon missions are a good excuse to test flying machines in Academia.
2/3
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Mechanics | Skeleton |
Pay any amount of ¤. Create that many 1/1 white Insect Ally creature tokens.