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Alt by alwaysplayer2
6 cards in Multiverse
1 rare, 5 mythics
1 white, 5 multicolour
10 comments total
Second set of the planeswalker block
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Union (When this card enters the battlefield, you may choose a creature. That creature has Union.)
You control all creatures with union.
You control all creatures with union.
+2: You get an emblem with "
: Counter target spell that shares a name with a card exiled by Kitrin Boyle."
-3: Each player exiles their hand and draws cards equal to the number of cards they exiled.
-8: Exile the top 15 cards of each player's library.

-3: Each player exiles their hand and draws cards equal to the number of cards they exiled.
-8: Exile the top 15 cards of each player's library.
4
+1: Search your library for a basic land and put it on the battlefield tapped. Then shuffle your library.
0: Add
to your mana pool.
-5: You get an emblem with "Whenever you tap a land for mana, add one mana to your mana pool of any type that land produced."
0: Add


-5: You get an emblem with "Whenever you tap a land for mana, add one mana to your mana pool of any type that land produced."
3
+1: Put a +1/+1 counter on up to two target creatures.
+2: Put a 2/2 white Knight creature token onto the battlefield.
-1: Return target creature from your graveyard to your hand.
-2: Exile target nonland permanent. It returns to the battlefield at the end of turn.
+2: Put a 2/2 white Knight creature token onto the battlefield.
-1: Return target creature from your graveyard to your hand.
-2: Exile target nonland permanent. It returns to the battlefield at the end of turn.
2
0: Double the number of loyalty counters on Marra Nyar.
-X: Put X 1/1 green Saproling creature tokens onto the battlefield.
-X: Distribute X +1/+1 counters among any number of target creatures.
-X: Put X 1/1 green Saproling creature tokens onto the battlefield.
-X: Distribute X +1/+1 counters among any number of target creatures.
3
Recent comments: (all recent activity)
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Ignoring the titan comparison: This is a safe 3 drop (easily accelerated to 2 by mana elves, hard to get faster) and adds 1 the turn you drop it (another mana elf would do as well) and then two further (via the 0) on the next turn, taking you to six on turn four (or three) That's not really unreasonable for green and red. Using this for the emblem is a bit more worrying - you've got a very short window before it goes off, and for all except an "In response" of that it's not boltable. Doing that, you've got to 10 mana in five turns off of only three lands; which potentially makes for some very scary "And now I burn you and you die" fast games.
Still; 10 is more than most decks actually need, and complaining that
can get lots of mana is just silly, it does that already. Dunno, conflicted. Of the possible options, I think I'd rather make this more vulnerable (base loyalty 1, with a +2, maybe?) than make it slower to go off if you manage it.
That much mana-fixing/acceleration on a single card worries me. On the other hand, Primeval Titan.
This seems like it would cause the game to become a permission mirror-match, which I don't think would be the best idea for a Planeswalker's plus ability.
I highly approve of the +1, and the personal Mana Flare is a nice idea too. But the -2 seems very weak. It could easily be [-1], almost [0]. Compare Greenweaver Druid or Overgrowth.
Ha! Yes. Wise decision.
Apragos, Terra Shaman
Aw, now I wanna know what it used to be called :)
You might want to think about the name. At a distance, it looks like "asparagus," and upon closer inspection, it sounds like a reference to pregnancy.
Before anyone says anything, I am aware of the redundant emblem creation to use his ultimate.
Nice. I suspect this should be 3 mana rather than 2, but nifty design. I particularly like the ultimate: not anything we've really seen printed (the closest is Spawnsire of Ulamog), but clearly awesome enough to be an ultimate :)